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next_gen realistic_cannon (1.0)
Filename: next_gen_realistic_cannon.zip


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31.57 MB
1.0
IKBR - BlackTos
452
04-08-2011
1.Bridge Commander Patch (v1.1)-http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;237
Bridges


Average User Rating: 10
Number of Votes: 8
Related Files:
Latest 5 Bridges:
- Charleston Class Bridge Generations Bridge Re-Work (2.0 Non-Installer)
- Endgame Shuttle bridge fix (1.0)
- Charleston Class Bridge, generations Bridge Re-work (2.0)
- NX-Defiant/Pathfinder Bridge Set (1.0)
- Generic Bridge Module (Early TNG) (2.0)

1 Other Files by IKBR - BlackTos:
- ToS_realistic_cannon (V1.0)


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next_gen realistic_cannon (1.0) - File Description  


Description:
This is my version of the next Gen bridge,It is very hi-resolution ,with all new shadows,Lighting and remakes of all the bridge textures,I have added reflections and lighting blooms.The whole bridge has been reworked! Blinking lights all new lacars ect,ect.If you like realism this mod is for you! Enjoy!



next_gen realistic_cannon (1.0) - Screenshots  
Screenshots:
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next_gen realistic_cannon (1.0) - File Download Options  

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next_gen realistic_cannon (1.0) - Readme  
Readme File:
Title: Next gen Realistic cannon
Version: 1.0
Date: 27/02/2011
Author: BlackTos
E-Mail: Blktos79@gmail.com

-General Description-
This is my version of the next Gen bridge,It is very hi-resolution ,with all new

shadows,Lighting and remakes of all the bridge textures,I have added reflections

and lighting blooms.The whole bridge has been reworked! Blinking lights all new

lacars ect,ect.If you like realism this mod is for you! Enjoy!


-Technical Description-

This bridge will overwrite your Next gen-refit bridge, I did not make this

bridge, It has been made by many hard working individuals over a long period of

time. I simply altered alot of textures,and not the modeling. I have not obtained

permisons from certian people still in the BC community who have been involved in

its development,and if any authors of this file contact me and do not wish for

this file to be avaliable,I will make the best possible effort to have it removed

from everywere i know it is posted.



Recomendations:But maybe not needed.

Elite Force Bridge Crew (1.0)-

Some of the refections on this bridge show the Elite Force Bridge Crew on them.
The Elite Force Bridge Crew Mod (is not) needed for this texture to work though.



REQUIREMENTS: In Order...1,2,3,4,5

1.Bridge Commander Patch

(v1.1)-http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374

2.Kobayashi Maru MP/QB Mod Pack

(0.9)-http://bridgecommander.filefront.com/file/Kobayashi_Maru_MPQB_Mod_Pack;4845

7

3.Kobayashi Maru 1.0 Full-

http://bridgecommander.filefront.com/file/Kobayashi_Maru_10_Full;81222

4.Bridge Plugin Core

(Gold)-http://bridgecommander.filefront.com/file/Bridge_Plugin_Core;85205

5.Generations Galaxy Bridge (1.0)-

http://bridgecommander.filefront.com/file/Generations_Galaxy_Bridge;85198




{{Credit!}}}

Tek Trek Gamer
hjenterprises
Lightmapping:Blacktos
Animations:Blacktos
Reflections Blacktos,hjenterprises
Retouched Textures: Blacktos,hjenterprises
Ship Plaque: Jose Ralat
ship picture:Blacktos

and many others im sure that i dont even know about, My atempts to get hold of

people are Useless,So if i have borrowed and not gotten full consent i am sorry,
And will remove this mod if requested

Thanks to : 3RD era.PARAMOUNT PICTURES.GENE"KM Team" for Kobayashi Maru Mods,

without this Bridge Commander wouldnt be worth playing.
"Frontier Productions" for an excellent Generations bridge, the Bridge Plugin

Core (Gold) and the
Elite Force Bridge Crew (1.0) with theses mods, the bridges come to cannon life!





-Technical Details-

Tested at BC version 1.1


-Known Issues-

Currently None if you find any feel free to e-mail me.


-Installation-

1 - Extract to a temporary folder.
2 - copy and paste into your /BC/data/models/sets

-Legal Jargon-

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C)

TOTALLY GAMES & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek The Next

Generation, Star Trek: Voyager (and the various logos and devices used in them)

are copyright Paramount Pictures, as are the characters, related images, and

sounds from the productions.

Please do not modify this file or the included texture with out seeking the

authors permission. it is just polite.


next_gen realistic_cannon (1.0) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 9 | Last comment: 04-24-2011 at 09:02

 #1 - 04-08-2011 at 12:44
JimmyB76
From: (Rhode Island)
Joined: September 18th, 2002
Posts: 579
a quick suggestion - KM 1.0 is now out of date...
the latest version of KM is KM 2009.12 and the 2010.02 patch...
http://bckobayashimaru.de/ws/index.php?id=downloads
(there was a version 2010.02 full, but it doesnt seem to be there anymore...)

 #2 - 04-08-2011 at 15:58
Dr_McCoy11
From: (Legnica)
Joined: February 5th, 2006
Posts: 1035
While I like most of the texturing there is one thing I just hate... reflections, not only they make screens look like a soup but also the're just baked into the diffuse maps... but the worst thing about them isn't that they only reflect static image but the fact they reflect a whole lot different bridge stick out tongue

overall it's a good bridge, just dump those reflections and it's a must have wink

 #3 - really? - 04-08-2011 at 16:39
blacktos
From:
Joined: April 23rd, 2009
Posts: 5
really, i liked the refections? relatively simple to remove,Every one seems to hate them?in both the bridges i have up.I am thinking ill remove them from the Ent-A bridge in working on next.
Should work with the newer KM,Thx for the link,

 #4 - 04-12-2011 at 03:41
Dr_McCoy11
From: (Legnica)
Joined: February 5th, 2006
Posts: 1035
It's just a matter of personal taste, tho I found baked-in reflections pointless to many people, besides I can see you have really high res, crystal clean LCARS out there, they would look much cooler without reflections wink

There is one thing you could do tho, you could apply glass like reflection on every screen reflecting only distorted ceiling lights, those reflections doesn't have any distinctive shape because as we seen in the series plexiglass used on LCARS wasn't perfectly smooth thus the reflections became very distorted... just a tip wink

You can see similiar effect used on 3rd Era Intrepid bridge V.3

 #5 - 04-22-2011 at 07:32
King_Class_Scout
Joined: August 9th, 2009
Posts: 150
okay, kid, I'm impressed. you made the TOS bridge look literally factory fresh, and the Gal bridge look like it came off of Blu-ray screen caps offa a 1080i TV. you DID overdo the reflections, however (leave them off, next time).

add the "cage" bridge to your shading trick as well.

let's see what you can do to clean-up some of the actual ships as well (older mods and free-use ones could use your tweaks)

 #6 - 04-22-2011 at 16:28
blacktos
From:
Joined: April 23rd, 2009
Posts: 5
Rodger that, i am redoing my Next gen bridge,with new hi-res lacars with no reflections,then i shal come back to the TOS bridge , thanks for the info people ! i shall release then newer versions soon

 #7 - .. - 04-23-2011 at 08:40
blacktos
From:
Joined: April 23rd, 2009
Posts: 5
Hey you can overrwright your cage version by copying and pasting the tos version from your Cstick out tonguerogram FilesActivisionBridge CommanderdataModelsSets folder!

 #8 - 04-23-2011 at 10:13
King_Class_Scout
Joined: August 9th, 2009
Posts: 150
note: next gen canon needs to have it's file structure redone. did you intend for it to overwrite the standard D bridge?

the cage bridge has some extra elements and a different color scheme entirely

 #9 - hmm? - 04-24-2011 at 09:02
blacktos
From:
Joined: April 23rd, 2009
Posts: 5
I'll try and figure it out before i release my version 2,next gen,i will also get around to the Tos cage soon



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