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Bridge Commander Downloads > Ships > Federation > Canon TNG-DS9-VOY:
USS Sovereign
Filename: usssovereign.rar


Size:
Developer:
Downloads:
Date Added:
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3.03 MB
CaptainBryan
1450
07-17-2005
Ships > Federation > Canon TNG-DS9-VOY


Average User Rating: 8.4
Number of Votes: 12
Related Files:
Latest 5 Ships > Federation > Canon TNG-DS9-VOY:
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5 Other Files by CaptainBryan:
- Borg Galaxy Class
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USS Sovereign - File Description  


Description:
Nobody ever made a decent retexture for Rick Knox's Sovereign-class that has the registries for the U.S.S. Sovereign(NCC-73811). I recently made what I believe to be a pretty decent retexture for the P81 Sovereign that changes all registries to those for the U.S.S. Sovereign, even though I used a combination of MSPAINT blending and WordArt pasted into the Targas of the P81 Sovereign.This pack contains the new Targas(in a separate ship folder - don't worry about overwriting the old U.S.S. Enterprise-E Targas or your other Sovereign Targas) as well as a hardpoint file and weapons that I made for the Sovereign-class starship a long time ago; in essence, this is an entirely new Sovereign-class with new sound effects as well.
Like any ship or ship hardpoint that I've put out, this ship will likely need its mass, moment of inertia, and tractor beam power lowered significantly in order to mix appropriately with other player's ships. In order to do this, open the file "USSSovereign.py" in "scripts/ships/Hardpoints" and find the lines for the tractor beam methods and set their damage values lower(to about the same damage value as the tractor beams of your Nebula-class starship, maybe a little higher since it's a Sovereign-class).
To lower the ship's mass, open up the hardpoint file for your Galaxy-class starship and find the line which says something like "Galaxy.SetMass("m")" where "m" is the mass of your Galaxy-class. Take this value and multiply it by exactly 0.712222 and enter this value for the U.S.S. Sovereign's mass; its mass method should be something like "Sovereign.SetMass("whatever")" where "whatever" is the old mass - replace the old mass with the one you've just determined.
The moment of inertia(rotational inertia) of a starship determines how likely the ship is to rotate and how fast it will rotate if a tangential force is applied to its hull. A ship with a moment of inertia that is too small will spin out of control very easily, whereas a ship with a moment of inertia and mass that are too large will fly around like a battering ram, even knocking starbases and stations away from it at high speeds! A good moment of inertia for the U.S.S. Sovereign is one that is about 1,500,000 times its mass, so to find this moment of inertia, multiply the mass you've just determined by 1,500,000 and enter it in the method "Sovereign.SetRotationalInertia("I")" where "I" is the moment of inertia that you just determined.



USS Sovereign - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


USS Sovereign - Readme  
Readme File:
Programmer: CaptainBryan(CaptainRussell/CaptainCook)

Requirements:
-Bridge Commander
-BCMP

Recommended System:
2.0 GHz Pentium 4 or equivalent Athlon processor
512MB of system memory(or greater)
128MB Radeon 9600PRO or equivalent GeForce graphics card(or greater)
8.21MB of uncompressed Hard Drive space

Information:
Nobody ever made a decent retexture for Rick Knox's Sovereign-class that has the registries for the U.S.S. Sovereign(NCC-73811). I recently made what I believe to be a pretty decent retexture for the P81 Sovereign that changes all registries to those for the U.S.S. Sovereign, even though I used a combination of MSPAINT blending and WordArt pasted into the Targas of the P81 Sovereign.
This pack contains the new Targas(in a separate ship folder - don't worry about overwriting the old U.S.S. Enterprise-E Targas or your other Sovereign Targas) as well as a hardpoint file and weapons that I made for the Sovereign-class starship a long time ago; in essence, this is an entirely new Sovereign-class with new sound effects as well.
Like any ship or ship hardpoint that I've put out, this ship will likely need its mass, moment of inertia, and tractor beam power lowered significantly in order to mix appropriately with other player's ships. In order to do this, open the file "USSSovereign.py" in "scripts/ships/Hardpoints" and find the lines for the tractor beam methods and set their damage values lower(to about the same damage value as the tractor beams of your Nebula-class starship, maybe a little higher since it's a Sovereign-class).
To lower the ship's mass, open up the hardpoint file for your Galaxy-class starship and find the line which says something like "Galaxy.SetMass("m")" where "m" is the mass of your Galaxy-class. Take this value and multiply it by exactly 0.712222 and enter this value for the U.S.S. Sovereign's mass; its mass method should be something like "Sovereign.SetMass("whatever")" where "whatever" is the old mass - replace the old mass with the one you've just determined.
The moment of inertia(rotational inertia) of a starship determines how likely the ship is to rotate and how fast it will rotate if a tangential force is applied to its hull. A ship with a moment of inertia that is too small will spin out of control very easily, whereas a ship with a moment of inertia and mass that are too large will fly around like a battering ram, even knocking starbases and stations away from it at high speeds! A good moment of inertia for the U.S.S. Sovereign is one that is about 1,500,000 times its mass, so to find this moment of inertia, multiply the mass you've just determined by 1,500,000 and enter it in the method "Sovereign.SetRotationalInertia("I")" where "I" is the moment of inertia that you just determined.

Installation;
Extract the RAR archive somewhere and then cut/copy and paste the "scripts", "data", and "sfx" folders to your "Bridge Commander" folder and then use BCMP to get the ship into the game.


USS Sovereign - File Download Options  
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Worldwide Mirror by FileFront
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



USS Sovereign - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 1 | Last comment: 02-10-2009 at 13:22

 #1 - WOOT! - Posted by: captain_hughie (Member) on 02-10-2009 at 13:22
GOOOOOOD JOOOOOOOB!Rock!!! I HAVE BEEN WAITING AGES FOR A KOBAYOSHI MARU SOVEREIGN THAT DOES NOT SAY ENTERPRISE!!!!!AGAIN GOOOOOOOOOOOOOOOOD JOOOOOOOOOOOOOBRockRock!!!



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