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| ToS_realistic_cannon (V1.0) - File Description |
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Description:
This is my version of the Tos bridge,It is Very hi res,with all new shadows,Lighting and remake of all textures,I have added reflections and lighting blooms,I wanted to take the player to the bridge of the Tos Connie! Enjoy!
AUTHOR: when screenshot view, come back, you might want to PM staff at BCC so some cann be added, after you send them.
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| ToS_realistic_cannon (V1.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | ToS_realistic_cannon (V1.0) - Readme |  | Readme File: Title: USS cONSTITUTION bRIDGE
Version: 1.0
Date: 27/02/2011
Author: BlackTos
E-Mail: Blktos79@gmail.com
-General Description-
This is my version of the Tos bridge,It is Very hi res,with all new shadows,Lighting and remake of all textures,I have added reflections and lighting blooms,I wanted to take the player to the bridge of the Tos Connie! Enjoy!
-Technical Description-
This bridge will overwrite your TOS consitution bridge it will add a new item in your bridge menu in quick battle. I did not make this bridge, It has been made by many hard working individuals over a long period of time. I simply altered alot of textures and did a small bit of scripting to make it show up in-game. I have not obtained permisons from certian people still in the BC community who have been involved in its development if any other authors of this file contact me and do not wish for this file to be avaliable I will make the best possible effort to have it removed from everywere i know it is posted.
-Requirements-
bridge commander
{{{Credit!}}}
Model and Origional Textures : Anduril
Cage Redress: Viper
TAS Redress: LC Amaral
Lightmapping: LC Amaral,Blacktos
Porting: LC Amaral
Animations: LC Amaral
Extra Extras Scripting: Mark
Bridge Plugin Effects Setup: Mark
Retouched Textures: Blacktos
Ship Plaque: Jose Ralat
Reference: Sean Robertson
and many others im sure that i dont even know about, My atempts to get hold of people are Useless,So if i have borrowed and not gotten full consent i am sorry,
And will remove this mod if requested
Thanks to : Cpt. LC Amaral, Mleo,and mark,Jose Ralat,Sean Robertson
Technical Details
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Tested at BC version 1.1
This bridge does not require Bridge Plugin Core to be installed, however when BPCore is installed several features will work including map swapping and extra personel on the bridge.
-Known Issues-
Currently None if you find any feel free to e-mail me.
-Installation-
1 - Extract to a temporary folder.
2 - copy and paste into your /BC/data/models/sets
-Legal Jargon-
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) TOTALLY GAMES & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek The Next Generation, Star Trek: Voyager (and the various logos and devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions.
Please do not modify this file or the included texture with out seeking the authors permission. it is just polite. |  |

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| ToS_realistic_cannon (V1.0) - User Comments |
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The following comments are owned by the user that posted them. BC Files is not responsible for their content.
Total comments: 11 | Last comment: 10-27-2012 at 12:46
BlackRook32 (Staff) From: (Augusta, Georgia) Joined: June 15th, 2002 Posts: 695 | You have really caught the lighting/ambiance just right on the bridge sets. Definite keepers! 10/10- BR32 |
black_tos From: Joined: April 4th, 2011 Posts: 7 | Thx man, i am uploading my even better next gen bridge! reflections, new lighting ,all new textures and,better shadow as well as hi-res
Enjoy! |
ACES_HIGH (Staff) From: (Beaverton, Oregon) Joined: September 11th, 2003 Posts: 408 | just a few too many reflections. All the control panels look like they've got those glass cases over them like on museum ships. The buttons on this bridge are all real buttons, not flat panels like on newer ships, so they shouldn't be shiny panels. |
black_tos From: Joined: April 4th, 2011 Posts: 7 | OK ill give it a redo,any other subjugation 's |
black_tos From: Joined: April 4th, 2011 Posts: 7 | But i see your point,Ill try and dumb down the reflection on the next version
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ACES_HIGH (Staff) From: (Beaverton, Oregon) Joined: September 11th, 2003 Posts: 408 | yeah they're shiny, but your reflections make them look flat |
blacktos From: Joined: April 23rd, 2009 Posts: 5 | Ok i have almost finished the redo of all the lacars,and i have gotten rid of the reflections ,Will release the update soon |
JamesKirk_ Joined: October 27th, 2012 Posts: 5 | Hello all! I am new here, and I've been looking for some guidance with a Single Player issue I am having. I use this Single Player Mod to change ships, and its really great, however...when I start the first mission it changes the ship for me no problem. I can be whatever ship I want in place of the galaxy. Now, when a different ship in the Sovereign section of scripts and then maelstrom, like the mod says to do, I end up getting to the part of the game where you can be the Sovereign and I get a black screen that only shows commands to each character, as if you were calling on them while on the bridge. However the game just kicks me out after a few seconds. Here's what I would like to do. All I want to do is play with the USS Enterprise A on single player for both the galaxy missions and the sovereign missions. Does anyone know how to do this??? Oh god please tell me. A thousand thanks!! |
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