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| TOS Total Uniform Conversion Mod - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description: A total conversion mod that allows your crew to use The Original Series uniforms. It will not overwrite any other uniform mod you might have, and its activated through a mutator. Worked very well on my computer, and looks good too.
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | TOS Total Uniform Conversion Mod - Screenshots |  | Screenshots: |  |   | 
|  | | TOS Total Uniform Conversion Mod - Readme |  | Readme File: Title: TOS Total Uniform Conversion Mod
Filename: TOS1&2_TUC.zip
Version: 1.0
Date: 22 September 2004
Email: mailme@twomadmen.net
CREDITS:-
New Body/Uniform Textures: Jay Hurst.
Female Head Textures (accept for Saffi): BlackRook32 - used with permission.
All other head textures (including Klingon, Romulan and Saffi): Jay Hurst
Scripting: Jay Hurst - based on mldaalder/mleodaalder's scripting for his "Uniform Mod Pack 1." Basically I couldn't have made this a mutator activated mod without having seen how he did his, so BIG thanks to him!
Mod Tested by: Strayhero (who gets many thanks for his help and his comments, which shaped the final version of this mod).
KNOWN BUGS/PROBLEMS:-
None so far. This mod has been tested in Bridge Commander 1.1, Single Player, Quick Battle, Quick Battle Replacement and NanoFX2 Beta and works fine.
ISTALLATION INSTRCTIONS:-
Drag and drop files/folders into your Bridge Commander root directory.
GENERAL INFO:-
This mod (when activated) will change ALL Starfleet characters to the TOS uniforms - and give each character the right rank as well. Both the Klingon and Romulan characters have been changed also, and have been redone to look like they did in TOS.
After installation, and after you have started your game you will see 2 new mutator buttons, "TOS UNI MOD (Cannon)" and "TOS UNI MOD (Enterprise Logo)." Both mods change the Klingon and Romulan characters, and both mods put your Starfleet crew in the TOS uniform, with the correct rank for each character.
The "Cannon" version of the mod will give each starship crew a uniform with a logo specific to the ship they are on. Only Enterprise crew members will sport the arrow head logo, the other Starfleet characters (including your crew) will sport other ship logos.
The "Enterprise Logo" version of the mod will put ALL Starfleet characters (accept Starfleet Command personal) in Uniforms that sport the Enterprise arrow head logo.
It's up to you which one you choose to play with. It's the only difference between them.
For the purpose of the "Cannon" version of the mod I have made use of the four seen ship logos, (Enterprise, Antaris, Exeter and Constellation), and created the rest. I have also made use of the Starfleet Command logo as seen in TOS. The Dauntless/Sovereign Crew (your crew) will all sport the Exeter logo when you make use of "Cannon" version of the mod. I make no apologies for this, I am a fan of the "Starship Exeter" website/series - so this is a little tip of the hat to them.
Eagle eyed people will notice that I have scripted all the characters for this mod, including the Cardassians, Ferengi, Kessok and Civilians. I have plans to do another version and give them a TOS make over - in other words planning for the future. At the moment however, it makes no difference or changes to those characters.
Regardless I hope you enjoy this mod.
OTHER INFORMATION:-
This will NOT overwrite any file already in your BC installation UNLESS you already have scripts and directories with similar names. So if you already have a TOS total conversion its worth checking. If not, you have nothing to worry about.
This mod does include all the textures, scripts and mesh’s you will need to run it. It does not include any additional textures.
If you activate both mutators at the same time, it will not crash you game, or mess up your BC installation. You'll just end up with one mod overriding the other. (I know, because I tried it.)
This mod WILL give each character (Starfleet that is) the correct rank, and department colour - regardless of which version of the mod you use.
This mod will not effect or make changes to any other uniform mod you may already have (unless you already have a TOS total conversion!)
ARGUMENT:-
1/ Saffi has been put in a red Operations/Engineering Uniform for the following reasons; in TOS - apart from the second pilot ("Where no man has gone before") Spock wore blue, even though he was the first officer. During TOS XO's actually had a job to do, other then sit around and argue with the Captain (like Saffi does). I also noticed that in the up coming TOS bridge release that Saffi was placed at communications - so it will put her in the right colour for that.
2/ Kiska has been put in a gold Services/Command uniform for the following reasons; In TOS, the Helm office was normally seen wearing gold. I say normally because on occasions you would have an officer in red sitting in Sulu's seat. However, normally they wore gold. I also noticed that in the up coming TOS bridge release that Kiska will be seated at Navigation - so it will put her in the right colour for that.
3/ Felix as been put in a red Operations/Engineering Uniform for the following reasons; Security officers in TOS always wore red. Mind you if you wore red in TOS then there was a good chance that would die to. Even Scotty couldn’t escape that fate - although he was brought back to life ("The Changeling"). As Felix is the Security Chief/Tactical Officer it makes sense to put him in red. HOWEVER, Sulu was in charge of weapons control on the Enterprise bridge, and he wore gold. So putting Felix in gold would be right as well. BUT there were several occasions when an officer in red crewed Sulu's station on the bridge, so it seems that either could be correct. Again I noticed that Felix will be placed in the helm/weapons control position on the upcoming TOS bridge. I flipped a coin, and he ended up in red.
4/ No your eyes aren't playing tricks on you - Crew members (non officers) and NCO's have a silver insignia on there uniform, rather then a gold one. It's never been confirmed one way or another, but there is screen evidence to suggest this was how you told an officer apart from the enlisted crew. The silver rank band on Brex's cuff is supposedly the way NCO's displayed rank in TOS - and again there is some screen evidence to support this, but again it's never been confirmed, so it may not be official in any way shape or form. But it looked good for the purpose of the game.
OK, the above is my reasoning and argument on the department colours etc etc. You don't have to agree with me, but I am not going to make millions of versions of this to suit individuals. If there is enough clammier about Saffi and Felix being in gold, Kiska being in red, and crew/NCOs having gold emblems on there uniforms, or anything else that you may feel I got wrong, then I will release additional graphics so that you can make the changes yourself - I have 100+ megs worth of graphics for this mod, but this pack only has the graphics you need to run it, and no more.
COPYRIGHT AND DISTRIBUTION PERMISSIONS:-
This patch is not made, distributed, or supported by Interplay TM & (C) Interplay & Paramount Pictures.
COPYRIGHT NOTICES:-
Star Trek is copyright to Paramount Pictures Corp. Use of this mod and ideas from Star Trek for this mod do not in anyway infringe upon any copyrights currently held.
If you use this model in any Bridge Commander project please include this file.
I would ask that you do not modify this readme or the included files with out seeking the author’s opinion. This is not a legal thing, just good manners!
Last but not least, I am only human (despite rumours), and I make mistakes. If you find any, let me know. If you find any mistakes and rag me about it - then chances are I'll simply stick my tong out at you and blow a raspberry. |  |

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| TOS Total Uniform Conversion Mod - File Download Options |
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Primary Download Locations:
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| TOS Total Uniform Conversion Mod - User Comments |
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The following comments are owned by the user that posted them. BC Files is not responsible for their content.
Total comments: 11 | Last comment: 03-02-2006 at 14:09 That, and they're not "combadges!"
Anyhow, all the info you need is in the readme. Enjoy
The klingon looks great just like old TOS one thing i would like to know is why did they change by the time TNG came they looked diffrent and in ENT they are like TNG klingons so what happend in TOS??
Maybe in TOS, was in fashion removes the craneal wrinkles in Kronos!
By the way, very good mod...
um..its cause they didn't have the budget to do what Gene wanted in TOS for the Klingons.....anyway, awesome...now if we could just have a TOS bridge
Load up on the TOS mods! These uniforms look great, can't wait to have a matching bridge to put them on.
Bonus points for the individual ship insignia, and I hadn't even noticed the silver badge thing- great spotting.
This one looks like a keeper--
Greg
I really like the Klingons, but the uniforms themselves look too flat. By that I mean that there's no surface detail, ie. no muscles or clothing ripples etc.
Anyway great start . Add some detail to the clothing and it'll be perfect!
Looks like the first two posts on here were removed, so excuse my somewhat strange post at the top, it was in reply to someone!
@ #2, #3, #4; About the TOS Klingons, as Worf said they "don't like to talk about it."
@ #5 - thankyou.
@ #6 - I know, but it was a pain trying to put it all on, and line it all up (the detail looked real bad on the shoulders and arms - but that's down to the character mesh, not me ). So until so new body mesh's are done, I will hold back on that sort of detail.
The klingons look different because of some genetic mutation or something... I forgot now, however Star Trek: Enterprise screwed up on their research by using TNG klingons... so it's just ENT that is wrong.
What happened was the Klingons were trying to genetically modify themselves, and somehow something involving tribbles happened, which caused a plague to spread across the Empire, and the plague made the Klingons the butt ugly race we know and love today!
with the klingon heritage debate... has very little to do with the mod itself, so please take that convo to some forum somewhere... thx
offtopic... - jb76
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