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Bridge Commander Downloads > Ships > Klingon:
TMPera Bird of Prey _SFSY_ (1.0)
Filename: sfsy_tmp_bop_ftech.zip


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13.12 MB
1.0
San Francisco Shipyards
182
08-24-2012
in readme
Ships > Klingon


Average User Rating: 10
Number of Votes: 2
Related Files:
Latest 5 Ships > Klingon:
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- Imperial Bird of Prey _sfsy_ (1.0)
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- IKS Qonos 1 (1.0)
- IKS Amar Ktinga [sfrd_v1] (1.0)

5 Other Files by San Francisco Shipyards:
- Textures For JJpriseV6 [SFSY] (2.0)
- JJ_enterprise Mk6 [sfsy] (1.0)
- Vakor ShipYard [sfsy] (1.0 )
- Uss Deimos Luna Class varient [sfsy] (1.0)
- Uss Titan Luna Class [sfsy] (1.0)

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TMPera Bird of Prey _SFSY_ (1.0) - File Description  


Description:
San Francisco Shipyards, TMP era Bird of Prey, You can Ambush Kirk above Genesis Planet, for the Glory of the Klingon Empire. Wings do move through Ftech. we at San Francisco Shipyards are just learning the Basics of Ftech, so be easy, And ENJOY
[this does need Kobayashi Maru]

(( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC )
and Please add a screenshot, and a console report if needed)
NOTE: check, your engine status before warp [good habit]

read the readmes and especially the requirements and also the credits.



TMPera Bird of Prey _SFSY_ (1.0) - Screenshots  
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TMPera Bird of Prey _SFSY_ (1.0) - File Download Options  

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TMPera Bird of Prey _SFSY_ (1.0) - Readme  
Readme File:

==================================== Required ================
you will need to have installed the bridge commander patch
[ http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374 ]

and of course the Foundation (which can also be found in BCut and KM and follow the readmes )

Starfleet R-D-s Enginerring Kit use weapons and sounds from there
http://bridgecommander.filefront.com/file/SFRD_Engineering_Kit;117658
====================================================================
===================== Credits ==========================
Thank you Totally games for making Bridge Commander possible and
For the Patch that we use (1.1)

and Dasher42 for his Foundation mod that allows us to add more ships
(the foundation comes bcut and in Kobayashi Maru, if you have KM , DO NOT reinstall)

USS Sovereign for BCUT - TDE (good tools)

Kobayashi Maru - by the KM Team [highly recommend this]

SFRD_Engineering_Kit by SFRD_ Team

Pulse color by Hobbs [I had forgot the colors]

mesh - Baz1701

shiptextures - Baz1701

Ftech originally by Adonis , adapted to BOP by Baz1701 - TiqHud
Without the Great example of the VasKholhr [a Romulan ship] our Ftech attempt would not have been possible

Like to thank JB06 for the help

weapons texture from Gmonuz his Juva Class


hardpoint - TiqHud


beta testing - SFSY team - Hobbs of team SFRD
[[ SFSY team - Baz1701, Phoenix Bondi, Lionus, Killallewoks, Aces_High, TiqHud ]]

screenshots by beta testers, graphics quality is different because the screenshots are from different systems.

tested in Kobayashi Maru and with Starfleet R-D-s Engineering Kit
Note: this will be in QB menu Klingon Ships
Note: Klingon Ships are not known for their automation, so go to Green Alert, before you Warp
there are two Hardpoints, if you have disruptor fire comeing from center, try this, rename the Hardpoint [pulsePhaser HP]SFSY_TMP_BOP.py to where it read only SFSY_TMP_BOP.py..
=================================================

=================================================
To install
just unzip into a Temp folder and copy-paste the contents into your main Bridge Commander folder.

I can be emailed at tiqhud AT gmail Dot com [best if emailed] , or PMed at BCC

by the installation of this Mod-ship you agree that I or anyone mentioned in this readme, can NOT be held
responsible , for the Messing up of Your computer


COPYRIGHTS
__________________________________
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM - (C) INTERPLAY - PARAMOUNT PICTURES.

Star Trek, Bridge Commander, Star Trek Deep Space Nine, Star Trek The Next
generation, Star Trek Voyager (and various logo devices used in them) are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.


TMPera Bird of Prey _SFSY_ (1.0) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 2 | Last comment: 12-05-2012 at 07:53

 #1 - READ the Readme - 08-25-2012 at 05:31
TIQHUD (Staff)
From: (texas)
Joined: August 26th, 2004
Posts: 298

there are two Hardpoints, if you have disruptor fire comeing from center, try this, rename the Hardpoint [pulsePhaser HP]SFSY_TMP_BOP.py to where it read only SFSY_TMP_BOP.py..big grinbig grin

 #2 - Renaming did not fix the problem for me. - 12-05-2012 at 07:53
Vornox
From:
Joined: November 18th, 2012
Posts: 34
I tried renaming the file as above, but it asked if I wanted to overwrite and existing file. I tried it that way, but it made the pules shoot in a constant stream, which didn't quite fix the problem.



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