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Bridge Commander Downloads > Other Sci-fi Genres > Stargate SG - 1 and Atlantis:
Stargate Ship Pack (2.0)
Filename: secondstargatepack.rar


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63.43 MB
2.0
Dave975 + DKealt
35494
08-08-2006
First Stargate Pack
Other Sci-fi Genres > Stargate SG - 1 and Atlantis


Average User Rating: 8
Number of Votes: 153
Related Files:
Latest 5 Other Sci-fi Genres > Stargate SG - 1 and Atlantis:
- Stargate Hardpoint Re balance file (1)
- SGU Destiny with Ancient Shuttle (1.0)
- Wraith Hive Ship Hardpoint mod (1.0)
- Wraith Cruiser 1.1 Rework (1.5)
- Wraith Hive Ship Mvam Darts (1.0)

5 Other Files by Dave975 + DKealt:
- Wraith Hive Ship (V1.0)
- SG Pack 3.0 Multiplayer Patch (1.0)
- Stargate Ship Pack (V1.0)
- Ancient / Alteran Puddle Jumper (2 - MVAM)
- Goa'uld Anubis Supership (1.0)

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Stargate Ship Pack (2.0) - File Description  


Tech: 10
Quality: 10
FunFactor: 10
Creativity: 10
Item Placement: 10
Installation Instructions: 9

Overall Rating: 9.8

Description:
Please note that this pack is NOT compatible with the latest version of the Stargate Pack, if you install this one as well as the third version of the stargate pack this will cause some problems. It is highly recommended that you either install stargate packs 1 + 2 or stargate pack version 3 (not all of them

Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations.

Please note that the First Stargate Pack is required for the orginal vessels to be installed and so that some of the updated functions work properly. This can be found here - http://bridgecommander.filefront.com/file/Stargate_Ship_Pack;65246

More Information about the Modification

Please note that the following Review / Description contains spoilers for Stargate SG - 1 Season 9 and 10, and Stargate Atlantis Season 2 and 3.

Tau'ri
There is one ship included in this pack, but however also includes hardpoints for the other earth ships from the first stargate pack.

F302 - The textures have been replaced with newer versions that are lighter and more detailed. There appear to be two different versions of the F-302 one that has been seen defending earth in SG-1 Season 7 episode Lost City Part 2 and another one that has been launched from the capital vessels. Highly recommended in dog fights against the Wraith Dart or Death Gliders. Just to note this ship is very vulnerable to NanoFX explosions and will probably not survive a close explosion.


Goa'uld

The second stargate pack contains retextures of the Needle Treader, Ha'tak and Goa'uld starbase. This pack also includes one more new vessel Apophis's Flagship.

Needle Threader - a ship that was seen in Stargate SG - 1, Season 3 episode "In To The Fire". This ship is similar to that of a Ancient / Alterran puddle jumper (although very different shape), where it was designed to go through the stargate. The Needle Threader is more manuverable than that of a standard death glider and just as powerful. This ship is more than a match for the wraith dart and possibly the F302, although the latter is more difficult to fight against (depending on who gets the first shot). There is a slight improvement to the cockpit, but other than that this ship is still the same.


Ha'tak (all versions) - Since the last stargate pack, this ship has been given a brand new texture, including ore realistic textures that make the ha'tak look more like the shows version . The Replicator version of this ship has been made more powerful than before as it was too easy to take damage. There are four versions included in this mod, the Standard Goa'uld Ha'tak, a refit Ha'tak, Anubis' Ha'tak (The one that destroyed an Asgard Beliskner in "Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields.

The first type of ha'tak is the standard early Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second type of Ha'tak is a refit version that might have been used within the later seasons of SG-1 under the ranks of the Free Jaffa, this ship would be more powerful than the first but in a one on one fight with the earth ships it may very well struggle.

The third type of Ha'tak, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). Anubis' Hat'ak has been balanced against the Asgard Beliskner meaning it should be able to take it out. The forth type of Ha'tak is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 4 - 7 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak.


Goa'uld Starbase - Here is the starbase of the Goa'uld as seen in Stargate SG -1 Season 5 episodes "Summit" and "Last Stand", this base is very powerful, this ship can easily take on a medium - large fleet of Ha'taks and even a couple of Asgard ships. This base is highly detailed and well made, however just as a note on slower computers when taking damage this may cause some slow downs to occur in game. This has been retextured for the second stargate pack and adds some improvements to the outsite (i.e. looks a bit better

Apophis's Flagship - Here is the powerful flagship of Apophis stole from Sokar, this ship is far more powerful than that of the ha'taks, the Asgard Beliskner and possibly the earth ships (BC304s). This ship is more than a match for multiple Ha'tak vessels (with the exception of the replicator version), multiple Tau'ri ships, but will struggle against Anubis mothership for firepower. This ship is no match for any of the ships that are far more powerful.


Asgard
Here is the Asgard ships including two ships, a retexture of the Daniel Jackson (Science Vessel) and the Beliskner (including refit). Both of these ships now include a cloaking device as this has been mentioned in the Stargate SG-1 show.

Beliskner - This is the first asgard vessel seen in stargate SG - 1, as seen in the Season 2 episode "Thor's Chariot". This ship is fairly powerful as a Cruiser level ship as it will easily destroy the early ha'taks while taking minor damage. However against more powerful ha'taks such as Anubis's upgraded versions the Beliskner will in all probability lose fairly quickly. There is also a replicator version of this ship which is capable of taking on at least 5 standard versions of this ship. This ship has been well made and is highly detailed.

Beliskner Refit - This ship is similar to that of the Beliskner, but this ship has a slightly different model to match the ship that was seen in the Stargate SG - 1 episode "Revelations" in season 5. The hardpoints are identical to that of the previous version, this ship is more blueish that that of the original. This ship has been well made and is highly detailed.


Daniel Jackson - This ship has had a slight retexture since the first stargate pack to improve its appearance to make it more like the show itself. This ship was first seen in the SG-1 episode "New Order". However since this ship is only a science vessel, it won't be as powerful as the main warships within the Asgard Fleet. Saying that this ship is still more than a match for the Goa'uld Ha'tak vessels, although may lose against Anubis's Ha'tak or anything Higher.

Alteran / Ancient
There are two Alteran vessels present in this pack, one is an update to the Puddle Jumper and the other is an Aurora class warship (including a fully powered one and an "orion" version)

Puddle Jumper - This ship is the ship as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8. This ship is highly manuverable (in fact very similar to the show) and can easily avoid shots from the Ha'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies). The drone weapons have been weakened due to the drones being too powerful. With this upgrade the puddle jumper can now fire three drones at a time (as seen in the very first episode of SGA).

The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. This ship also includes a MVAM mode where the weapons and engines pods are either inside or outside the ship. The weapons can only be fired when they are outside of the Puddle Jumper itself. This ship has also been rescaled and made more accurate to the show.

Aurora Class Warship - Fully Operational - Here is prossibly one of the most powerful ships in the stargate universe (after the Alteran City Ship - Atlantis, and possibly the ori cruiser). This ship can fire lots of drones in rapid succesion, destroying most vessels relatively quickly including an ori cruiser. This ship has been seen in Stargate Atlantis although the "Fully Operational" version has not been seen yet. The Ori Cruiser may be able to destroy this ship with its "Main Weapon", although its really dependant on who gets the first shot.

Aurora Class Warship - "Orion" - Here is the Aurora Class warship as seen in SG - Atlantis Season 2 episodes "Inferno" and "Allies" as well as Season 3 episode "No Mans Land". This ship is a damaged version of the Aurora class and does not have enough power to power both the weapons and the shields at the same time (although its possible to have both, just not at full levels). The "Orion" as named by Lt. Colonel John Sheppard, is capable of firing the same weapons as the fully powered version but depending on who it is facing against it may not have a chance to fire a second batch.

Wraith
Wraith Dart - This ship has been retextured completely and now also includes the sound of the wraith dart which will add something to make it more like the show itself. This ship is fast and is capable of taking on either the F-302 or the Puddle Jumper but this does not mean that it will win. If the Dart gets the first shot then it may have a chance against a F - 302.

Ori

There is one ship and one supergate included within this pack.

Ori Supergate - There are two versions of this one active and one in-active. These do not do much, although it does have MVAM capability to activate the gate. The supergate now with the shuttle launching script is capable of launching upto four ori cruisers that have to be launched individually (as launching all four would cause them to crash into one another)

Ori Warship - This is the true Uber ship, as seen in the Stargate SG - 1 episode camelot (the season 9 finale). This ship is practically a god ship. The Ori main weapon can easily destroy a ha'tak vessel in one shot most of the time and tau'ri vessels in two or three shots. To even have a chance against this god ship you will need a Very large fleet of ships as this ship will destroy most of them with one shot. The secondary weapons although not as powerful as the main cannon can easily destroy mainly types of ships fairly easily with a few shots (maybe 3-10). The only ship that is capable of even having a chance against this ship is the Fully powered Alteran / Ancient Aurora Class warship (not the orion though).

All of these ships can be used to re-inact scenes against within Stargate SG-1 and Stargate Atlantis. This modification pack is highly recommended to any Stargate Fan as it will add a new part to bridge commander.



Stargate Ship Pack (2.0) - Screenshots  
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Stargate Ship Pack (2.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Stargate Ship Pack!



Stargate Ship Pack (2.0) - Readme  
Readme File:
The Second Stargate Pack

By Dave975 and DKealt

E-Mail = daverussell_345@fsmail.net

WARNING, THIS README CONTAINS SOME SPOILERS FOR SEASONS 9 AND 10!

Description = So, after releasing the first pack, we finally got around to updating a few of the ships that we didn't have
time to finish for the first pack, as well as starting some of the other more popular ships that were still missing at that
point. The result is this pack which contains several new ships as well as updates to the older ships and some of those that
were first released in the first pack, and a few other stargate - related additions. Hopefully you will all enjoy these new
ships and upgrades as much as the previous ones.

Ships;

Ancient/Alteran Ships.

Ancient warship - This is the amazingly powerful Aurora class warship from seasons 2 + 3 of Atlantis, and it comes with 2
hardpoint variations. The first is the fully operational, really powerful version which can throw out a
whole load of drones in quick succession and has powerful shields. The second is the damaged "Orion"
variant, which is slower due to damage and only has enough power to have either weapons OR shields
active at one time (since they had to transfer the shield power to the weapons to fire in "No Man's Land").
With this version you may not survive long enough to fire a second shot against more powerful opponents.

Puddle-Jumper - Since the last pack was released we have added the little red dot lights on the bottom of the Jumpers, and
added the ability to fire 3 drones at once (as seen in "Rising").

`Note` - the drone's power has been modified because we felt it was too easy to destroy everything with a single Jumper!


Ori Ships/Stations.

Ori Warship - This is the mega-powerful "God-ship" first seen in "camelot". This ship is as close to a God ship as you can get
since it was built by accended beings, so it's close enough. The main weapon on the front is powerful enough
to cut straight through a Goa'uld Ha'tak most of the time, although the Ha'tak may survive one shot if it's at
long range. The ship is huge and puts even the Asgard to shame. It has a good coverage of pulses as a
secondary weapons system. You will need either a very large fleet to have a remote chance of beating this
thing or the large amount of drones from the Ancient Warship.

Supergate - The supergate has been given a shuttle launching script since the first pack was released now that we have the
Ori warship to launch from it. It is capable of suddenly bringing in up to 4 warships to destroy just about
anyone who dares take it on. One word of warning though, don't launch them all at once or they'll all crash
right in front of you and explode in you're face (and that's not good!!!).


Goa'uld Ships.

Ha'tak's - Since the first pack was released we've vastly improved the mothership. The textures have been remaped allowing
us to get rid of the repeating textures and add proper, far more accurate textures to the outer body of the ship.
Also the pyramid has been neatened up a little bit now. Also we have rebalanced the Anubis Ha'tak to balance it
to the new Beliskner. There is also a new engine sfx file for all the Ha'tak's, but it is a little bit quiet.

Needle Threader - Just a minor change to the cockpit for this one, but now it looks a little bit better.

Apophis's Flagship - This is the powerful flagship that Apophis stile from Sokar that was seen in "The Serpent's Venom" and
"Exodus/Enemies". It is far more powerful than any of the standard Ha'tak's, but will not be able to
beat the Anubis Flagship (unless you get REALLY lucky!). At the moment it doesn't have an mvam mode,
but at some point i will make one to make the ship able to fold in it's arms (as seen in "The Serpent's
Venom")

Starbase - The starbase has had a slight retexture since the first release. Nothing dramatic, but it just looks a little
better than before.


Asgard Ships.

Beliskner - We finally have a ship to fill the cruiser role of the Asgard fleet, the Beliskner class mothership. This ship
has been seen several times throughout SG-1, the most famous of which was "Thor's Charriot" (A.K.A. Beliskner).
Against the early Ha'tak's and the refit's it will destroy them with minimal damage, but against a couple of
Anubis's upgraded Ha'tak's it will most likely lose, just like in the episode "Revelations". I have also made
a Replicator version of the Hardpoint with vastly more powerful weapons and shields. In "Small Victories" three
Replicator controlled ships apparently laid waste to five standard Beliskner class motherships.

Beliskner Refit - This version has a slightly different model and textures, but the hardpoint is identical. The refit has a
flatter main body and head section, and the structure between the hyperdrive towers at the back is also
smaller. This is meant to reflect the ship seen in "Revelations", which was flatter and the lights were
more blueish than on the original version. There is also a difference in details on the wings.

Daniel Jackson - As with the Goa'uld Starbase, the Daniel Jackson has had a slight retexture since the last pack.


Human/Tau'ri Ships.

F-302 - we have completely redone the textures for the F-302, all of them have been replaced. The new textures are lighter
and just generally more detailed and better than before. We have also added a slightly different version to the
F-302's in the mvam mod. The underside ridge down the center is now different to more accurately reflect the ones
seen in seasons 9 + 10. So far the new versions have only been seen as the F-302's assigned to the capital ships, so
the new model is only set to replace the F-302's for the mvam mod and not the seperate F-302's, but the textures
have been changed on both types of model.


Wraith Ships.

Dart - As with the F-302's the textures have been redone completely, and we have finally got the engine dome textures maped
properly. We've also added a good engine sfx file which brings the dart to life a lot more.


Other Stargate-Related Stuff.

We have added a nice looking hyperspace window effect to replace the standard warp flash when you enter or exit warp. I
suggest backing up your original files in case you want to switch back to the warp flash.

There is a new loading screen included too, which will now show the Daedalus's HUD on the viewscreen in front of a more
Hyperspace-style effect (although it is not an accurate hyperspace effect, but it still looks cool!).

In the top left corner of the Main Menu, the BC logo has now been replaced with a stargate-themed logo

Thanks to USS_Sovereign, we have a special Transport Nukes mod designed specifically for the BC-304's. It will give all
of the 304's 5 nukes that can be transportd over one an enemies shields are down or severely weakened, and will destroy
the target (unless you target a specific subsystem, in which case only that subsystem will be destroyed).



I think that's it for all the new stuff. If i've missed anything out you'll either notice it for yourself or never know
about it, in which case you'll not really care about it.


Requirements = Submenu mod,
Future Technologies (for the drones),
Foundation.
(NanoFX is recommended, but is not neccessary).


Install instructions = For the first pack there was some confusion and difficulties when it came to getting the ships to
appear in-game, so I will make this as simple and clear as humanly possible.

Step One, make sure you have the foundation installed, or none of it will appear. Even beginners should have found that out
by now.

Step Two, copy and paste the data, scripts, afx and shiptgl files into the root Bridge Commander directory (wherever you
installed the game to)

Step three, there is no step three. THAT IS ALL YOU NEED TO DO!!!! All of the plugin files are included (even the ones for
the first pack as i had to rename a few to avoid conflicts between all the ships named Warship. Don't worry, everything has
been checked and it works). So once you've copied it over, just start up the game and make sure the mutators are on. You
wouldn't believe how many people e-mailed me asking for help simply because they hadn't activated the mutators, it's
annoying!!!! It could not be any simpler to do.

Most models done by Dave with the exception of the Wraith Dart which was done by Mikala and re-scaled by Dave and the Death Glider/X301 by ScottPKeene and DaAan (not included in this pack)
Textures and icons are done by DKealt
SFX done by DKealt and Com-Man


Stargate Ship Pack (2.0) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 124 | Last comment: 02-21-2012 at 17:18

 #1 - 08-08-2006 at 06:49
1DeadlySAMURAI
From: (Gävle)
Joined: October 24th, 2002
Posts: 269
Sah-Weet Rock

Finally ORI ships and Ancient ships.stick out tongue

 #2 - 08-08-2006 at 07:14
billybobjoefried
From: (Maryland)
Joined: August 15th, 2003
Posts: 187
WOOT!!! These are alsome! been waiting for the ori ship! Good Job

 #3 - My Hat Off to You!!! - 08-08-2006 at 07:38
Christianicus
Joined: October 9th, 2005
Posts: 58
Simply amazing work!! I have been asking for Apophis' Mothership since I saw your first Stargate Ships roll off the line. Thank you very much for that one as it is my favorite. Also, your work on the Ori/Ancient Ships is AMAZING! These ships all look very good. The Goa'uld Starbase texture is also fantastic. It really looks like the station from "The Summit". Again, great work and I appreciate you guys taking the time to get this pack together. OUTSTANDING!!!!

 #4 - SG Ship Pack is here - hurrah!! - 08-08-2006 at 07:59
Glendarin
From: (Nottinghamshire)
Joined: October 28th, 2005
Posts: 110
Excellent Models, excellent textures!!. One word for this pack... EXCELLENT!!Rock

9/10smile

 #5 - Ship TGL Problems - 08-08-2006 at 08:27
splintercell56
Joined: August 8th, 2006
Posts: 3
Once the pack hit Bridge Commander files, I did a fresh installation of Bridge Commander and the necessary files. I then installed the first ship pack, and then the second. I launched the game and it was playing just fine. Once I exited from the game, using the BC-MOD Packager I updated the game with the Ship TGLs included in the second pack. Then when ever I start the game all I get is a black screen with the Bridge Commander Cursor.

 #6 - 08-08-2006 at 09:03
peter332
From: (tessenderlo)
Joined: July 15th, 2004
Posts: 10
i just love the ori ship blowing up everithing in your path
great job on the ships there exelent big grinbig grinTwo Thumbs Up!

 #7 - 08-08-2006 at 09:30
Prometheus16
From: (Calgary Alberta)
Joined: January 5th, 2006
Posts: 355
omg! (screems like a little girl) all you need now is the wraith hive ship and cruiser!
100000000000000000000000/10!

 #8 - 08-08-2006 at 09:36
leichy
Joined: April 2nd, 2005
Posts: 37
outstanding simply outstanding

 #9 - 08-08-2006 at 09:47
leichy
Joined: April 2nd, 2005
Posts: 37
sorry for double post but this is awesome, i especially like the stargate bridge commander logo in the menu,bravo

 #10 - 08-08-2006 at 10:55
ACES_HIGH (Staff)
From: (Beaverton, Oregon)
Joined: September 11th, 2003
Posts: 408
is this beliskner compatible with the Galaxy Class Beliskner I released a couple of months ago?

 #11 - 08-08-2006 at 11:17
keab42
Joined: August 1st, 2005
Posts: 27
At Last! the Beliskner has been released!!!!

 #12 - 08-08-2006 at 11:22
Danny (Staff)
From: (Canterbury, Kent)
Joined: July 11th, 2002
Posts: 991
# Aces High - I've just checked it has the ship name and hp name as the Asgard ship

 #13 - 08-08-2006 at 12:05
merkel
Joined: April 26th, 2006
Posts: 79
O.M.G.....................I would stand and appluad you but i'm excited right now. These will help me make better movies. OUTSTANDING! Now bring us a hive ship and cruiser and you'll be GODS!

 #14 - Excellent work!! - 08-08-2006 at 12:15
ussrelativity
Joined: July 26th, 2002
Posts: 30
It may take some time for a detailed Wraith cruiser and hive to be done. Those ships, including the Wraith transport, will take a lot of effort and determination.

 #15 - 08-08-2006 at 13:16
1DeadlySAMURAI
From: (Gävle)
Joined: October 24th, 2002
Posts: 269
#14 Yeah, but well worth the wait no matter how long it will take. big grin

 #16 - 08-08-2006 at 13:18
merkel
Joined: April 26th, 2006
Posts: 79
Deadly I couldn't agree more. I'll be emailing dkealt and dave though on a problem I found.

 #17 - dave you did it again - 08-08-2006 at 13:53
darth5ava63
From: (red deer)
Joined: July 8th, 2006
Posts: 71
these ships are so good
is there going to be a 3rd pack ?

 #18 - 3rd Pack. - 08-08-2006 at 13:58
Dave975
From: (Derbyshire)
Joined: January 13th, 2005
Posts: 25
At some point there may well be a third pack which will probably contain wraith and replicator ships.

 #19 - 08-08-2006 at 14:17
leichy
Joined: April 2nd, 2005
Posts: 37
what version is the ship labelled goauld hatak meant to represent because,when i fight it as the beliskner/apophis hatak and vice-versa the hatak comes out on top with atleasst 1/2 hull power

 #20 - 08-08-2006 at 17:11
Konrad9
Joined: September 25th, 2002
Posts: 294
Nice! Love the new stuff.
Just a request for the Ori battleship. Could you make the main cannon a torpedo or pulse thing or something? It looks strange as a pulsating stream : <
Besides that, it's great.

 #21 - 08-08-2006 at 17:21
Dark_Phantom_lord
Joined: February 16th, 2005
Posts: 33
you sir are my hero

 #22 - 08-08-2006 at 17:22
merkel
Joined: April 26th, 2006
Posts: 79
How do the ships look so light sand show up so well in your pics. They always look dark and hard to see in my game. Any advice?

 #23 - 08-08-2006 at 17:23
merkel
Joined: April 26th, 2006
Posts: 79
I say shorten the beam time down and make it one pulse. Nice nice work though.

 #24 - Main Beam - 08-09-2006 at 00:50
DKealt
From: (Neston)
Joined: September 2nd, 2003
Posts: 91
It's a difficult one, if u use a torpedo script the main beam will nearly always h=just appear as a dot travelling toward you coz of the way the disruptor generator works.

Plus if u make the beam slower than it already is it can just go haywire. It's not thew best graphics, BC just wasn't designed to do this

 #25 - #22 - 08-09-2006 at 00:52
DKealt
From: (Neston)
Joined: September 2nd, 2003
Posts: 91
The Ori ships i used in the Deep Space area, that map has really bright white lighting and it just depends on the ships orientation as to how much light is shining on them

 #26 - 08-09-2006 at 01:03
Hawaiian_c
From: (Hawaii)
Joined: October 3rd, 2004
Posts: 239
damm that was fast you guys made the ori ships quick and made it all look sweet nice job..

 #27 - 08-09-2006 at 01:07
chrisn1988
From: (London)
Joined: May 21st, 2006
Posts: 1
i gotta tell u this guys u rock!!!!! i love stargate like mad and now my dreams have come true i can play em on BCD i would have like to see the Goa'uld cargo ship thanks guys 4 th mod cant wait to see more of ya work

 #28 - 08-09-2006 at 01:19
Hawaiian_c
From: (Hawaii)
Joined: October 3rd, 2004
Posts: 239
hay this just hit me i know its not about stbc but i think thees 3d mesh would be a good TC for ST Empire at War just trying to help to find by finding ways to spread the guys work around outta respect. hay thats how a good they or he did.. wink

 #29 - Nice indeed. - 08-09-2006 at 07:56
anazonda
From: (Syd-Jylland)
Joined: January 6th, 2003
Posts: 790
I like it... i only have 2 complaints:

NO Wraith Hive....
and the Ori Battle Cruiser seems a bit off both in shape and size.

 #30 - 08-09-2006 at 14:06
Hiveship
From: (Amarillo Texas)
Joined: April 4th, 2006
Posts: 4
Thank you! Great!Rock

 #31 - 08-09-2006 at 14:23
merkel
Joined: April 26th, 2006
Posts: 79
The Ori ship is a bit under sized but all and all great. I just threw 5 hat'aks 4 al'kesh's and 2 304's at 2 ori ships and lost badly

 #32 - 08-10-2006 at 02:50
commannen
From: (Haelen)
Joined: March 30th, 2004
Posts: 679
Dave said taht the Ori ship wasnt his best work, he will do a better version later.
No wraith hive becuz its really really really really really really
*2 hours later* really really really hard to model and dave doesnt even know if Milkshape OR BC can handle it.

 #33 - 08-10-2006 at 05:54
fhussvoyager
From: (OR)
Joined: January 31st, 2006
Posts: 4
ALL my dreams have come true!!!!!

You guys are ACENDED beings!!!!!!

Best mod FOR BC EVER!!!!!!!!!!!!!!!!!!!!!!!RockRockRock

 #34 - 08-10-2006 at 12:32
General_BlackDragon
From: (Dallas Texas)
Joined: July 22nd, 2004
Posts: 29
i notice that the ball inside the ori ships on my computer seems like just a textureless ball....no glow or anything....

maybe you could make the ball a really bright glow effect instead of a physical object, would help reduce poly count

 #35 - 08-10-2006 at 12:35
General_BlackDragon
From: (Dallas Texas)
Joined: July 22nd, 2004
Posts: 29
stike that, glows wernt on,...but still a slightly good idea?

 #36 - 08-10-2006 at 18:21
merkel
Joined: April 26th, 2006
Posts: 79
Can THE ORB be made a bit smaller too on the Ori ship?

 #37 - 08-11-2006 at 06:22
commannen
From: (Haelen)
Joined: March 30th, 2004
Posts: 679
Like dave already said to me, he didnt knew how it looked untill it was ingame, he will fix that together with any other bugs on the ori ship (which are quite a few) but he will do that on a later time, hes taking a few weeks off from modelling right now lol, Can't blame him, he's been working his **** off.

Nice work guys.

 #38 - 08-11-2006 at 15:37
CAPTAIN_PINDER
Joined: June 2nd, 2006
Posts: 22
OMG there are actually real gods in the stargate universe, U GUYS!!!!! This is the best MOD i hav ever the privilage to play for ANY GAME!!! we should petition for an actual STARGATE BRIDGE COMMANDER GAME!!!

10 000 000/10

PHENOMINAL!!!!!

 #39 - 08-11-2006 at 20:47
merkel
Joined: April 26th, 2006
Posts: 79
StarGate Commander!

 #40 - Dave and Dkealt are GODS - 08-13-2006 at 21:32
merkel
Joined: April 26th, 2006
Posts: 79
I know I know i'v already posted but not enough can be said. If I were a Jaffa. I'd be in your personal guard!

 #41 - Thanks - 08-14-2006 at 07:51
DKealt
From: (Neston)
Joined: September 2nd, 2003
Posts: 91
Thank you to everyone who's given us the support and appreciation to keep this an ongoing project.

I hope it's giving people a chance to enjoy the aspect of gaming that I feel has been stolen from us with the Alliance

 #42 - 08-17-2006 at 01:44
Hawaiian_c
From: (Hawaii)
Joined: October 3rd, 2004
Posts: 239
just to add to that "DKealt" naaa you are just supporting it. it's not stealing it more you are some what helping fans to enjoy the world of SG1 and still enjoy star trek world at the same time sort of speak.

 #43 - 08-17-2006 at 06:30
The_Daedalus
From: (Dublin)
Joined: November 24th, 2005
Posts: 547
Lol, no #42, that's not what he meant.

I've realised I've never actually commented on this untill now.. I won't bother pointing out the bugs, as everyone involved knows them. So I'll say 'excellent pack, just like your first, and keep them comming' big grin

 #44 - 08-17-2006 at 09:54
merkel
Joined: April 26th, 2006
Posts: 79
I never get tired of using these ships. Fun to battle the borg with them.

 #45 - The Ori Kick @ss - 08-17-2006 at 10:23
SovietHybrid
From:
Joined: April 10th, 2004
Posts: 188
The Ori ships are my new favourites since they look cool and can beat some of the more powerful ships quickly. The only ships that didn't take a mere few minutes to destroy was The Death Star!

Although is it me or don't the AI Ori ships fire their primary weapon? it seems they just fire their secondary weapon instead. Despite the bug this shp pack is simply amazing.

 #46 - 08-17-2006 at 10:45
DarkdragonX
From: (OR)
Joined: August 11th, 2006
Posts: 11
ok first of all i want to congratulate you on making the best mod for BC since kob maru you are truelly GODS!!!. Rock
okay now all we need is the wraith hiveship and bridges for the asgard, human and ancient ships .

 #47 - 08-17-2006 at 14:31
merkel
Joined: April 26th, 2006
Posts: 79
Soviet......The Ori war ships do fire their primary weapon in this mod. Check to see how your buttons are set up.

 #48 - 08-18-2006 at 20:12
HammeRSlammeR
From: (Latham)
Joined: November 25th, 2004
Posts: 17
I said this with the first pack. Too bad this is not multilplayer compatible.

 #49 - 08-18-2006 at 22:19
john41
Joined: October 4th, 2003
Posts: 5
Wonderful job. Nice to be able to fight some classic battles.
Look forward to seeing future work.

 #50 - 08-21-2006 at 14:18
JimmyB76
From: (Rhode Island)
Joined: September 18th, 2002
Posts: 579
ok guys, please keep the comments ontopic smile

 #51 - 08-22-2006 at 13:27
alex1442
Joined: July 15th, 2006
Posts: 15
Does the mods work on the bridge commander demo

 #52 - 08-22-2006 at 15:34
merkel
Joined: April 26th, 2006
Posts: 79
Probably not but give it a try and see.

 #53 - 09-09-2006 at 06:24
Capt332
Joined: February 23rd, 2006
Posts: 105
FINALLY ORI WARSHIPS AND ASGARD BELSINKERS!!
Also Thank you for creating the alterran ships!

 #54 - 09-11-2006 at 15:40
speedygeibi
Joined: September 11th, 2006
Posts: 1
kann mir jemand helfen.
ich kann das spiel mit pack1 and pack 2 nicht spielen
es funktioniert nicht
warum?

please use English when posting comments smile thx - jb76

 #55 - Multiplayer version? - 09-18-2006 at 21:22
tkddevil
From:
Joined: December 12th, 2005
Posts: 6
When is there going to be a multiplayer version? :-)

 #56 - 09-21-2006 at 16:53
Klapaucius5691
From: (Pensacola, Florida)
Joined: November 16th, 2002
Posts: 18
please do not post the same question in multiple comments-sections... use the forums instead... - jb76

 #57 - Nice - 10-18-2006 at 23:47
judgeking
From: (Richmond Hill, GA)
Joined: September 18th, 2006
Posts: 120
Hey, great pack. Ori ships own a lot of Sovs, Galaxies, and the Scimitar. In the next pack, make a 304 & 303 with ZPM variations. Also give the 304 an energy weapon, like the one I saw on Camelot. Tria variation for Ancient ships and Ori fighters should also be added.

 #58 - ZPM Varients - 10-22-2006 at 17:10
DKealt
From: (Neston)
Joined: September 2nd, 2003
Posts: 91
I've already had made a version of the "Tria" for all those people who find an Ancient Warship a little understated, some people are so greedy lol.Then again, anyone who desperately wants a ZPM version it isn't hard, just ehack up the values in its hardpoint.

As for the energy weapon in "Camelot" it's news to me, as far as I know its still the standard Rail Guns and Missiles.

 #59 - Help!!! - 10-26-2006 at 20:05
eilliem
Joined: March 6th, 2006
Posts: 1
please consult the forums with any technically-related issues... - jb76

 #60 - 11-04-2006 at 08:25
liam2006
From: (coventry)
Joined: March 4th, 2006
Posts: 13
will there be a v3 of this if we find out about anymore ancient ships like the 1s u seee in the atlantis episod progeny?

 #61 - 12-01-2006 at 08:29
commander_codi
Joined: December 1st, 2006
Posts: 4
please read comment #59... - jb76

 #62 - 12-04-2006 at 12:41
alex1442
Joined: July 15th, 2006
Posts: 15
offtopic... - jb76

 #63 - Need Help - 12-06-2006 at 11:09
TechnoSparks
From: (essex)
Joined: December 6th, 2006
Posts: 1
please read comment #59... - jb76

 #64 - 12-28-2006 at 15:59
CAPTAIN_PINDER
Joined: June 2nd, 2006
Posts: 22
hey guys
im still loving your creations months after i 1st downloaded.
keep up the awsome work guys!
CP
post edited... future plans, if any, will be announced in the forums... - jb76

 #65 - 02-12-2007 at 11:28
alex1442
Joined: July 15th, 2006
Posts: 15
please consult the forums with any technically-related issues... incidentally - no this will NOT work in demo! - jb76

 #66 - 03-03-2007 at 11:34
ferbekverbauer
From: (roermond)
Joined: February 18th, 2007
Posts: 66
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLL when is it going to be converted to legacy?smile

 #67 - 03-06-2007 at 15:36
munkyfish
Joined: March 6th, 2007
Posts: 4
thiss is sweeeet
edited offtopic portion... - jb76
keep up the good work

 #68 - 03-14-2007 at 03:27
Paulley
From:
Joined: March 14th, 2007
Posts: 4
please consult the forums with any technically related issues or questions about the mod...
there is a thread devoted to the Upcoming Stargate Ship Pack:
http://forums.filefront.com/showthread.php?t=295473
and MAKE SURE to read the ENTIRE thread, from the first page before posting, as your questions may already be answered there... - jb76

 #69 - 03-19-2007 at 20:43
Karle94
From:
Joined: December 6th, 2006
Posts: 209
please consult the forums with any technically-related issues... - jb76

 #70 - ???? - 03-21-2007 at 07:48
Sam18191
From: (Stevenage)
Joined: March 20th, 2007
Posts: 1
please read previous comment, or comment #59... - jb76

 #71 - 04-01-2007 at 07:56
power543
From: (Bedford)
Joined: March 28th, 2007
Posts: 9
please read previous 2 comments... - jb76

 #72 - 04-13-2007 at 06:15
bourkey08
Joined: April 13th, 2007
Posts: 1
please read comment #65... - jb76

 #73 - 04-18-2007 at 07:55
zericardo
From: (porto)
Joined: April 18th, 2007
Posts: 1
please read the previous 5 comments... - jb76

 #74 - 04-18-2007 at 10:05
JimmyB76
From: (Rhode Island)
Joined: September 18th, 2002
Posts: 579
PEOPLE PLEASE STOP POSTING TECHNICALLY-RELATED ISSUES IN THE COMMENTS SECTION!
PLEASE USE THE FORUMS INSTEAD! THX!

 #75 - re upload - 05-02-2007 at 01:06
pilchod
From: (burnemouth)
Joined: March 10th, 2007
Posts: 5
hye guys love your stuff, bridge commander have never been more fun. im a big fan of stargate and trek and i have the first stargate ship pack but eh 2nd doesnt want to download, it keeps saying that there is an unexpected end to the archive. anyone can reupload the pack i would be very greatfull thanks guys.

 #76 - Awesome - 06-23-2007 at 08:39
Doc_Online
From: (Victoria)
Joined: July 16th, 2006
Posts: 11
I only just noticed there was a second pack... :| I've been missing out on Ancient Warships!!!

Great job guys, even the Fighters handle brilliant (Which never seems to happen with others for me smile The only problem I had was none of the Tau'ri ships had their custom warp sound, and that's not even important. I look forward to a possible 3rd pack, can never have too much Stargate!

Keep those '304s flying!

 #77 - stargate - 06-28-2007 at 08:39
bigE123
From:
Joined: June 28th, 2007
Posts: 1
hi bin neu hier und kann aber den mod nicht spielen warum ??????

 #78 - 07-02-2007 at 08:18
ddggff
Joined: February 28th, 2007
Posts: 56
#77 please speak in english!

 #79 - #77+78 - 07-03-2007 at 07:20
Nighthawk688
Joined: June 3rd, 2004
Posts: 22
#78:He says that he is new and not able to play the mod.
#77: Versuchs mal besser auf englisch, so kommst du hier echt besser weiter, kann verschiedene Gründe haben, du brauchst auf jeden Fall Bridge Commander 1.1; das "Stargate Ship Pack 1.0" und die Tools die dort angegeben sind.

 #80 - 07-22-2007 at 02:44
atlantis5374
From: (bristol)
Joined: March 19th, 2007
Posts: 17
omg i love this ship pack !!!!big grinbig grin:all i need now is for someone to make atlantisstick out tongue

 #81 - 07-23-2007 at 17:16
Torpedo423
From: (Maryland)
Joined: December 13th, 2006
Posts: 261
how do i uninstall this pack it crashed my game now i am up with the black screen of death madCry

 #82 - Out of this world - 08-10-2007 at 15:36
Matt_el_G
Joined: June 10th, 2002
Posts: 304
This is my favourite ship pack of all. Stargate ships have always been interesting, and seeing them in action in Bridge Commander is just great. The ships are remarkably detailed, and it's obvious that every care has been taken to make sure they are as authentic to the series as possible. Nothing beats hearing that distinctive Daedalus-class growl pass you by as it moves to engage a Goa'uld Hatak mothership... with the possible exception of seeing a Federation fleet duke it out with the Ori! Some endless possibilities are presented to us with this pack...

And I was even surprised to see that they actually enter hyperspace when they go to 'warp' - although unfortunately, so does everybody else. Still, a very minor problem for such a great mod.

Great work guys, can't wait to see what you come up with next. Seems like a Wraith Hive Ship is the only thing left now, huh?

 #83 - 08-14-2007 at 19:10
Atyk
Joined: September 20th, 2006
Posts: 89
The hive ship, the actual replicator ship (the one made of replicators). a couple other things I can't think of but I'm surer theres some small ones left..


oh, and Atlantis itself of course... cool

 #84 - 08-15-2007 at 10:52
JimmyB76
From: (Rhode Island)
Joined: September 18th, 2002
Posts: 579
for further updates on the Stargate Ship Pack 3.0, head over to BCS, where Dave has his own forum devoted to his work:
http://bcscripters.com/forums/index.php

 #85 - phew!!! - 12-08-2008 at 15:05
lolfest
Joined: April 27th, 2007
Posts: 4
thank goodness some of us have that sg pack 3 saved to disk!! obv mustnt redistribute coz of that infringment thing but thanks anyway Dave 975 and DKealt smile

 #86 - were did version 3 go? - 02-12-2009 at 07:26
shepard3210
From: (michigan)
Joined: February 12th, 2009
Posts: 1
Hi, I used to have the stargate ship pack 3, and it recently got deleted off my compter, now I wanna redownload it, but I can't find it!! please help!!!

 #87 - wow - 04-11-2009 at 11:52
Thoraki
From: (Larnaka)
Joined: April 11th, 2009
Posts: 5
this pack is the best yet, i cant wait to see just how brilliant the third one will be... i reakon it will be great, i hope, oh and i hope that the hive ships are on it, there really wierd, but their cool.!!!!!!!!!!!!!

 #88 - Links to 3rd Stargate Pack - 05-01-2009 at 04:18
judgeking
From: (Richmond Hill, GA)
Joined: September 18th, 2006
Posts: 120
For those of you who want the third SG Ship Pack, here are some links to where you can get them.

Link 1: http://bcs-tng.com/portal/?q=davedkealtstargatepack
Link 2: http://files.filefront.com/Stargate+Pack+v3+Spoiler+Warning/;8430985;/fileinfo.html

 #89 - Amazing - 05-02-2009 at 11:19
Thoraki
From: (Larnaka)
Joined: April 11th, 2009
Posts: 5
This is great, the ori ship could be better, the goa'uld say there gods, they arent but you guys are (ascended gods)!!!! rock
i hope the next one has a wraith ship!

 #90 - help!!! - 05-21-2009 at 06:26
Thoraki
From: (Larnaka)
Joined: April 11th, 2009
Posts: 5
my v2 recently got deleted, im trying to download it again but it keeps openeng it with wordpad... and suggestions on how to fix problem???????<>......................................

 #91 - 07-18-2009 at 09:58
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
There is no description for the X-301

 #92 - 07-18-2009 at 10:01
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
I'm just wondering why

 #93 - 08-25-2009 at 21:22
builder396
Joined: August 22nd, 2009
Posts: 683
hat bug i have too since i installed several new ships. maybe the game cant load as many ship descriptions at once.

#77: du brauchst das kobayaschi maru pack vorher drauf damits geht. hatte ich auch probleme mit. einfach stbc komplett neu drauf, dann kobayaschi maru pack, und DANN kannst du das stargate pack draufhauen!

 #94 - 09-12-2009 at 20:42
WOOHP1993
From:
Joined: July 19th, 2009
Posts: 111
everything looks great and the ships handle well but a lot of my mutators got disabled confused is there a patch or something i can do to fix it?

 #95 - 10-17-2009 at 04:05
builder396
Joined: August 22nd, 2009
Posts: 683
i just got again into the comments section to ask for the third pack because firs time i had this and i really liked that pack. because i didnt find it at first i downloaded the first two and they were also qutie good, but there were although less ships, especially tauri ships and sga ships, but it also made fun. ill keep both versions on my computer so that ill alws be able to use both of the versions.

 #96 - 10-17-2009 at 04:08
builder396
Joined: August 22nd, 2009
Posts: 683
#94: yes, i have the same problem, things like the transporter or blind firing dont work anymore. is it because of the sg pack or just an error while installing?

 #97 - DONT DOWNLOAD THIS - 01-20-2010 at 15:13
Leebo24
From:
Joined: January 3rd, 2005
Posts: 118
only a few of the cruisers work in this pack, because there are no files for the others in the download. When BCUT deleted them, total disk space saved was 0MB.
Also the ship labelled 'Anubis Flagsip' in the menu (which is not included in this pack) was actually Apophis's flagship.
I would not recommend downloading this it seems to be full of errors.

 #98 - 04-11-2010 at 16:18
kowkillar
Joined: March 23rd, 2007
Posts: 12
This pack is quite old. I would recommend downloading the version 3.0 pack it has more ships and other cool stuff. #97: This pack has been out for four years and no one else has had this problem I think you just got a bad download.

 #99 - 04-27-2010 at 13:03
5bellnr
From: (michangan)
Joined: April 25th, 2010
Posts: 1
i cant get it to work it just wont how do you download the game it looks awsome though

 #100 - 05-24-2010 at 12:32
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
What is the title of the 3.0 version

 #101 - 05-26-2010 at 16:22
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
Baced on some things I've seen, people commenly download all three packs

 #102 - 05-26-2010 at 16:24
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
Would it be better to download versions 1 and 2 or version 3

 #103 - 06-11-2010 at 18:23
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
Nice. Could someone make the Destiny from Stargate Universe

 #104 - Add on to my last comment - 06-28-2010 at 09:49
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
A version of the Destiny without all of the problems mentioned in the show would be nice

 #105 - I have a Destiny model in 3ds! - 08-17-2010 at 23:23
Crias
From: (South Australia)
Joined: August 17th, 2010
Posts: 2
If someone could give me a tut on how to add it into the game i would be happy to put in some hard work to get destiny ingame. Its a huge ship tho, it makes the altantis model look like a cube tho so I mite need to strip back most of the details on the ship so it doesnt crash the game. PM me if you know how to do coding or write me a tutorial so i can do it stick out tongue thanx

 #106 - how do i do it - 11-03-2010 at 16:02
tonyheaney
From: (european)
Joined: November 3rd, 2010
Posts: 1
Hi all im new here my name is Tony. I dug out my old Bridge Commander game and was about to play it when i noticed that Stargate can be added to he game. i have downloaded V 1,2 and 3 but im not to sure how to get them to work. I wander if you can help a fellow gamer with not a lot of knowledge of modding.

regards

Tony

 #107 - 11-28-2010 at 02:18
kowkillar
Joined: March 23rd, 2007
Posts: 12
#106 Version 3 is stand-alone.Do not install it with the other packs. Read the readme included with the download to find out everything you need to do to get the pack working.

 #108 - 12-14-2010 at 18:20
cevans220
From: (Windsor Locks, CT.)
Joined: April 10th, 2009
Posts: 207
To comment #105

Actually, the Destiny is only about half the length of an Aurora Class Warship. If you follow this link: http://www.pixavid.com/uploads/lSsJY0.jpg / it will show you a size comparison of most of the major ships in Stargate which displays the size comparison from the side

 #109 - Ancient Warhip Has Phased Laser LOL - 12-21-2010 at 10:54
IDFS_NX_Erin
Joined: December 19th, 2010
Posts: 21
I put most of the Star Trek KM ships against the Ancient Warship and I get crushed because the lasers penetrate both shield and ablative armor eek!. It's nice to see that at least one laser armed vessel can take down the mighty Star Trek phaser Rock
If your against it, keep your distance. Phasers are much better at long range than lasers.

 #110 - 02-05-2011 at 20:34
swilson0907
Joined: January 13th, 2011
Posts: 4
I was wondering if anyone can please transfer these ships and stations in all the StarGate Packs into game ready files for Star Trek Armada II. There is hardly any ships and stations for StarGate for that game nor are there really any to really create a full race. If someone could convert these files to Star Trek Armada II, there would be more for that game then and also people like me can have a full race mod someday. It would be great to share them. Please can someone do this?

 #111 - help me please sos - 03-07-2011 at 17:04
julio2011
From:
Joined: March 7th, 2011
Posts: 4
alguien me puede ayudar a instalar las naves o buse de stargate ya tengo las verciones 1,2 y 3 y no he podido usar ninguna, q tengo q hacer para poder disfrutar de ellas

 #112 - help me sos - 03-07-2011 at 17:06
julio2011
From:
Joined: March 7th, 2011
Posts: 4
someone can help me install the ships or buse of DepNet.com for stargate and I have 1.2 and 3 and I could not use any, q q I have to do to enjoy them

 #113 - help meeeeeee please - 03-07-2011 at 17:12
julio2011
From:
Joined: March 7th, 2011
Posts: 4


I was told that lack the basis that without it I will not use any stargte craft ..... where I can get the base .. please help demen a link where TIP please

I was told that lack the basis that without it I will not use any stargte craft ..... where I can get the base .. please help demen a link where TIP please I have version 1, 2 and 3 stargate

 #114 - 03-07-2011 at 17:15
julio2011
From:
Joined: March 7th, 2011
Posts: 4
I have star trek bridge commander

I was told that lack the basis that without it I will not use any stargte craft ..... where I can get the base .. please help demen a link where TIP please

I was told that lack the basis that without it I will not use any stargte craft ..... where I can get the base .. please help demen a link where TIP please I have version 1, 2 and 3 stargate

 #115 - 03-26-2011 at 00:08
Daniel_joy
From:
Joined: September 19th, 2010
Posts: 63
this is my favorite modResistance is Futile!Resistance is Futile!Resistance is Futile!

 #116 - Can't jump to hyperspace - 06-03-2011 at 09:49
Nova_Sabre
Joined: May 7th, 2007
Posts: 20
I've just installed version 3 of the ship pack and everything is working fine, except that I cannot jump to hyperspace; under 'travel method' in the helm menu, there's nothing.

I'm also using Kobayashi Maru plus a few other custom ships.

 #117 - 08-29-2011 at 01:48
Daniel_joy
From:
Joined: September 19th, 2010
Posts: 63
i rather ship pack 3Resistance is Futile!Resistance is Futile!Resistance is Futile!

 #118 - julio - 01-27-2012 at 07:50
Perfect_Agent
From: (Iowa)
Joined: September 9th, 2005
Posts: 148
why did you post one version in spanish? Think before you post, as for daniel yet again your post are pointless, clearly you are a kid or something because you dont seem to know how to make a point. stfu

 #119 - idiots - 01-27-2012 at 07:52
Perfect_Agent
From: (Iowa)
Joined: September 9th, 2005
Posts: 148
those of you who are posting in a language besides english are stupid does this site have any spanish does it look like the majority of hte people here speak it? morons.

 #120 - something is wrong - 01-27-2012 at 07:55
Perfect_Agent
From: (Iowa)
Joined: September 9th, 2005
Posts: 148
I dont have the ori ship just the useless stargate thing...nor do I have the ancient battle ship thing.

 #121 - doesn't install - 01-27-2012 at 08:30
Perfect_Agent
From: (Iowa)
Joined: September 9th, 2005
Posts: 148
I put the files in my bc file and nothing is different only stargate 1.0 shows. no ori mother ship or anything.

 #122 - wont install - 01-27-2012 at 08:59
Perfect_Agent
From: (Iowa)
Joined: September 9th, 2005
Posts: 148
Idk how else to do this just wont install, oh well 0/10

 #123 - not work - 02-14-2012 at 05:48
kirk159
Joined: February 13th, 2012
Posts: 4
tthis not work on my computer

 #124 - i have a probleme - 02-21-2012 at 17:18
kirk159
Joined: February 13th, 2012
Posts: 4
i have a probleme with the humain ship
might get quicker answer if you ask here, http://www.bc-central.com/forums/index.php . there is also a-lot of other good information over there-tiq-



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