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Bridge Commander Downloads > Modifications > Misc Modifications:
Random Battles (0.2)
Filename: randombattle_v0.2.rar

Date Added:
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20.37 KB
in the readme
Modifications > Misc Modifications

Average User Rating: 9.6
Number of Votes: 12
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Random Battles (0.2) - File Description  

FunFactor: 8
Creativity: 9
Item Placement: 9
Size vs. Usefulness: 8
Installation Instructions: 7

Overall Rating: 8.2

For those who already have RANDOM BATTLE Beta , we give you RANDOM BATTLE V0.2 by cnotsch

Very important: Read the readme

Note from author:
"If enabled randomly selected ships will warp in and join the battle".
Pretty simple installation too

Required files
http://bridgecommander.filefront.com/file/Distress_Signal;38125 )

Changes in v0.2: "from the readme"
Removed some console reports
Now works without KM1.0.
"If you use KM 1.0 you won't need anything!"

Random Battles (0.2) - Screenshots  
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Random Battles (0.2) - File Download Options  

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Random Battles (0.2) - Readme  
Readme File:

If enabled randomly selected ships will warp in and join the battle.
You can choose the difficulty and enable/disable from a predefined ship group called 'god ships'.
Depending on your PC you can switch the max ships on map limit up to 28 ships.
Once the limit is reached no ships will warp in anymore, but if you destroy some ships new reinforcements will arrive.
This limit does NOT affect shuttle launching!
This mod auto-detects every installed ship with the help of the foundation.
You'll need to create a new script for every custom installed race.
I'll write a tutorial how to do this soon.

Changes in v0.2:
Removed some console reports
Now works without KM1.0.

2.Place the scripts folder into your BC directory.

1. Foundation:
It comes with the BCMP:
just install it and select your BC-Root Directory (Default : "C:\Program Files\Activision\Bridge Commander")
and it will notify if you haven't installed it yet
1. QB Autostart:
2. Distress Signal(recommended, but important files are included in this package (separate folder)):

If you use KM 1.0 you won't need anything!

No known bugs;

If you aren't using Kobayashi Maru there might be some Warnings in the console notifying of missing ships
for a specified race, just ignore them it should anyway.

If you find some major bugs or you have any questions please report those to me :


Random Battles (0.2) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 4 | Last comment: 05-29-2008 at 11:53

 #1 - 10-18-2007 at 07:09
Joined: July 9th, 2007
Posts: 261
tell us, what are the changes in this new version? besides the fact that it works in KM1.0?

 #2 - 10-19-2007 at 15:32
Joined: October 3rd, 2007
Posts: 14
Now works without KM1.0
I got some reports that this mod does not work without KM1.0 because of the missing "debug" -script, so i fixed that.
There were two console reports saying - EVERYTIME a ship enters the map - 'loop' & a line witch discribes the next ship witch will arrive, that takes away memory and causes HUGE delays when entering somethin to the console!!!!

Shure - If you use KM1.0 and never look into the console nothing changed for you.

 #3 - Thank You!!! - 10-19-2007 at 20:39
Joined: December 16th, 2002
Posts: 22
You have no idea how long I've been wishing for a mod like this! Thank you!

 #4 - 05-29-2008 at 11:53
Joined: October 3rd, 2007
Posts: 14
you all say only when a mod finally gets online "i've been waiting for that"
why dont you suggest someting if it is possible for me you can be pretty shure that i'll give it a try if i'm not too busy!

thanks for your compliments ^^

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