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Bridge Commander Downloads > The Outdated Abyss:
Modified Armoured Voyager
Filename: modified_armor_voyager.zip


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Developer:
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Date Added:
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8.81 MB
MRJOHN
3444
05-22-2006
See Readme
The Outdated Abyss


Average User Rating: 8.1
Number of Votes: 15
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5 Other Files by MRJOHN:
- NX Vigilant (1.0)
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- NX-01 Escape Pod (1.0)
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Modified Armoured Voyager - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Tech: 8
Balance: 8
Quality: 7
FunFactor: 8
Creativity: 8
Item Placement: 8
Installation Instructions: 9

Overall Rating: 8

Description:
Here is the Modified Armoured Voyager, this ship uses MVAM to change from the standard intrepid to the armoured version. The standard voyager is almost a standard intrepid maybe a bit more powerful. When the Armour activates the ship becomes more godlike! as it can take fire from multiple borg cubes, the torpedes are extremely powerful as two torpedoes will take out a borg cube of any size. The Transphasic Torpedoes can easily destroy most ships in one shot and is only avaliable within the MVAM Armour mode.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Modified Armoured Voyager - Screenshots  
Screenshots:
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Modified Armoured Voyager - File Download Options  

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Modified Armoured Voyager - Readme  
Readme File:
Name: Modified armored voyager one(MVAM)

Description:
This is a modified version of Voyager 0ne. The ship's transphasic torpedo hardpoint has been slightly changed along with the transphasic torpedo.
The Torpedo was changed to a modified 'Transphasic_Plasma' (I modified the colours and the strength to make it more canon to the Final episode of
voyager when it was destroying cubes in 2 shots.... muahahahaha). This torpedo is most likely the most powerful torpedo on Filefront as it can destroy a
borgpack borg tactical cube in 2 hits. I strongly suggest that this NOT be made a multiplayer ship/torpedo because of the radical power of the torpedo.
The ship's textures and model was not altered. When you activate the armour (via MVAM) the torpedo 'T Plasma' is your transphasic torp. And it is loaded
first above all other torps so all you have to do is fire. The torpedo is not accessable without the armour.
Unfortunately MVAM is not compatable with QBR so you wont be able to MVAM in QuickBattleGame.
But standard QB is fully compatable with MVAM.

Installation:
1. copy the data, scripts, and sfx folders into your bridge commander root folder.
2. launch bridge commander.
3. give the toughest borg cube you can find the Butt-kicking of the century.

Requirements:
NanoFXV2 for blinkers and such.
Mvam Infinite
Future Technologies 2.0 plugin
Foundation
BC patch 1.1
BCMI
BCMP

Credits:
Ein-Kun: For the Transphasic torpedo.

The following credits are for the ship builders:

Hardpoints: Laurelin rework by MRJOHN

Textures :Rick Knox ,MRJOHN,Spencer4Hire

Mesh : Rick Knox rework by : MRJOHN

AIs : SDK , MRJOHN ,

Torpedos , Tex : MRJOHN ,Laurelin

Icons : MRJOHN

SFX : MRJOHN, SFC3 ,Laurelin

Weapons: Laurelin ,MRJOHN

you need NanoFXV2 for the lights or you can delete the lights in the hp in MPE

Mvam Infinite and AI: Sneaker98,AI plugin MRJOHN

Mvam script up or plugin : Adonis

Future Technologies 2.0 plugin , Armor : Edtheborg ,plugin MRJOHN

ATP ,Armor : USS Apollo

SFX : ART OF WAR ,MRJOHN ,Apollo,P81,SFC3, Sneaker98

Endgame Voyager SFC3 Retexturing : Spencer4Hire ,Wildcard

Launching Framework/New Technology Sytem : SimRex, plugin MRJOHN

Carrier : Evan Light , and for the launcher you need the (deltaflyer , Aero Shuttle)

Dark Gunman BC Improvement Pack for the Torpedo Tex



Copyright and Distribution Permissions

--------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

If you must add this ship or any weapons, textures or models to your own mod please ask permission
of myself at: nathancox5@netscape.net, and the author of the ship at: rknox@maddocsoftware.com


Modified Armoured Voyager - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 23 | Last comment: 10-25-2008 at 17:52

 #1 - 05-22-2006 at 08:50
MaddestMax
From: (Meerane)
Joined: June 29th, 2005
Posts: 198
finally a DEADLY armour-mode! grat Job!

 #2 - 05-22-2006 at 12:26
Darkening_Phoenix
From: (Scotland)
Joined: August 18th, 2004
Posts: 48
I've yet to find an armour Voyager that si accurate to the one shown in the show, ie. rounded saucer edges and different nacelle plating etc.
I wont pretend I know anything about MVAM so for all I know it's a limitation of the mod.
However, this is the best I've seen, and is a damn good representation of it, and I think I'll be using it permanantly in my install.
Good work.

 #3 - 05-22-2006 at 13:14
UFDF_Kamikaze
From:
Joined: April 8th, 2006
Posts: 22
this ship loks great 10/10

 #4 - 05-23-2006 at 06:49
The_Daedalus
From: (Dublin)
Joined: November 24th, 2005
Posts: 547
#2, What you mentioned is fully possible in MVAM, what affects what you pointed out is texturing and modeling.

This ship, though not perfect, is the best representation I have seen so far. few nitpicks however:

1. The main forward blinkers are off the hull. This is because of MVAM I know, but if you could fix it, that would be great.
2. The armor plating is not plated, only textured that way, if you could model the plating, that would make the ship far more realistic.
3. The deflecter dish and necelles. They don't look right at all, I don't know exactly how they are supposed to look, but not like that, it's close though.

Other than those couple of things, the ship is excellent, wonderful hardpoint too.

Daedalus

 #5 - 05-24-2006 at 06:54
Hfx-Rebel (Staff)
From: (Nova Scotia)
Joined: April 19th, 2003
Posts: 765
Nice!...Must...have...this

 #6 - 05-25-2006 at 06:45
SuperSmeg (Staff)
From: (Bracknell)
Joined: April 18th, 2005
Posts: 2072
Why is it that almost every voyager model with accurate nacelles always have low res textures?

 #7 - great - 05-25-2006 at 08:58
sanderrodijk
From: (Breda)
Joined: September 25th, 2005
Posts: 5
what ever daedalus says
i think its ok

keep coming with the good stuff

 #8 - Bad AI? - 05-26-2006 at 20:45
maggio76
From: (Atlanta Georgia)
Joined: January 2nd, 2005
Posts: 9
For some reason, my enemy ships just sit there and dont attack and I come into the game with my shields down. Any ideas?

 #9 - 05-27-2006 at 11:50
JamesTiberiusKirk
From:
Joined: November 11th, 2004
Posts: 1720
I have to say the intrepid by collective alliance is much more accurate, sorry!

 #10 - 05-27-2006 at 11:50
JamesTiberiusKirk
From:
Joined: November 11th, 2004
Posts: 1720
oh and your old version was a little better imo wink

 #11 - 05-27-2006 at 21:04
Prometheus16
From: (Calgary Alberta)
Joined: January 5th, 2006
Posts: 355
please consult the forums with any technically-related inquiries... - jb76

 #12 - 05-30-2006 at 14:39
Atlantis01
Joined: May 30th, 2006
Posts: 32
I would love to use this. Sadly I can't get my hands on a copy of bridge commander frown I wish someone could convert the armored one to starfleet command 3,

 #13 - #2 modding help - 06-04-2006 at 15:33
tkddevil
From:
Joined: December 12th, 2005
Posts: 6
please consult the forums with any technically-related issues... - jb76

 #14 - 06-07-2006 at 05:53
The_Daedalus
From: (Dublin)
Joined: November 24th, 2005
Posts: 547
#6, low res?? Roll Eyes (sarcastic)

 #15 - 06-13-2006 at 08:44
JamesTiberiusKirk
From:
Joined: November 11th, 2004
Posts: 1720
it actually is low-res, daedalus....Roll Eyes (sarcastic)

 #16 - I've Given Up on Mr. John's - 06-07-2007 at 13:25
Saquist
From: (Houston Texas)
Joined: September 18th, 2003
Posts: 1813
These mods never work in game and are rarely compatible to my game. What evers wrong with all these models must be universal...We don't see them often on the Potd...

 #17 - mmm - 06-07-2007 at 17:42
MRJOHN
From:
Joined: October 17th, 2002
Posts: 57
you no i have a update for the ship
http://files.filefront.com/ArmoredVoyagerOneupdaterar/;5372655;;/fileinfo.html

 #18 - Saquist - 06-10-2007 at 16:19
jb06
From:
Joined: December 23rd, 2006
Posts: 186
well i use this ship as my default ship with the updates on and i have never had any problems with it

 #19 - 06-11-2007 at 17:06
Konrad9
Joined: September 25th, 2002
Posts: 294
What does the update do?

 #20 - Konrad9 - 06-12-2007 at 17:03
MRJOHN
From:
Joined: October 17th, 2002
Posts: 57
the updates are the tex ,and the hps

 #21 - 08-30-2007 at 13:49
KypDurron
Joined: February 9th, 2007
Posts: 5
Do you need to install this ship using BCMI and BCMP because i did that but then it messed up my kobayashi mod ive installed does anyone else have this problem

 #22 - Trouble - 07-29-2008 at 08:58
milenent
From: (Sofia)
Joined: November 5th, 2007
Posts: 127
I have ... some troubles... with the...... Romulans smile

 #23 - 10-25-2008 at 17:52
Aussie_Rob
From: (Tasmania)
Joined: June 8th, 2008
Posts: 13
oi can u use kobayashi mod for this ship?



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