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| Modified Armoured Voyager - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Tech: 8 Balance: 8 Quality: 7 FunFactor: 8 Creativity: 8 Item Placement: 8 Installation Instructions: 9
Overall Rating: 8 | Description:
Here is the Modified Armoured Voyager, this ship uses MVAM to change from the standard intrepid to the armoured version. The standard voyager is almost a standard intrepid maybe a bit more powerful. When the Armour activates the ship becomes more godlike! as it can take fire from multiple borg cubes, the torpedes are extremely powerful as two torpedoes will take out a borg cube of any size. The Transphasic Torpedoes can easily destroy most ships in one shot and is only avaliable within the MVAM Armour mode.
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | Modified Armoured Voyager - Screenshots |  | Screenshots: |  |

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| Modified Armoured Voyager - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Modified Armoured Voyager - Readme |  | Readme File: Name: Modified armored voyager one(MVAM)
Description:
This is a modified version of Voyager 0ne. The ship's transphasic torpedo hardpoint has been slightly changed along with the transphasic torpedo.
The Torpedo was changed to a modified 'Transphasic_Plasma' (I modified the colours and the strength to make it more canon to the Final episode of
voyager when it was destroying cubes in 2 shots.... muahahahaha). This torpedo is most likely the most powerful torpedo on Filefront as it can destroy a
borgpack borg tactical cube in 2 hits. I strongly suggest that this NOT be made a multiplayer ship/torpedo because of the radical power of the torpedo.
The ship's textures and model was not altered. When you activate the armour (via MVAM) the torpedo 'T Plasma' is your transphasic torp. And it is loaded
first above all other torps so all you have to do is fire. The torpedo is not accessable without the armour.
Unfortunately MVAM is not compatable with QBR so you wont be able to MVAM in QuickBattleGame.
But standard QB is fully compatable with MVAM.
Installation:
1. copy the data, scripts, and sfx folders into your bridge commander root folder.
2. launch bridge commander.
3. give the toughest borg cube you can find the Butt-kicking of the century.
Requirements:
NanoFXV2 for blinkers and such.
Mvam Infinite
Future Technologies 2.0 plugin
Foundation
BC patch 1.1
BCMI
BCMP
Credits:
Ein-Kun: For the Transphasic torpedo.
The following credits are for the ship builders:
Hardpoints: Laurelin rework by MRJOHN
Textures :Rick Knox ,MRJOHN,Spencer4Hire
Mesh : Rick Knox rework by : MRJOHN
AIs : SDK , MRJOHN ,
Torpedos , Tex : MRJOHN ,Laurelin
Icons : MRJOHN
SFX : MRJOHN, SFC3 ,Laurelin
Weapons: Laurelin ,MRJOHN
you need NanoFXV2 for the lights or you can delete the lights in the hp in MPE
Mvam Infinite and AI: Sneaker98,AI plugin MRJOHN
Mvam script up or plugin : Adonis
Future Technologies 2.0 plugin , Armor : Edtheborg ,plugin MRJOHN
ATP ,Armor : USS Apollo
SFX : ART OF WAR ,MRJOHN ,Apollo,P81,SFC3, Sneaker98
Endgame Voyager SFC3 Retexturing : Spencer4Hire ,Wildcard
Launching Framework/New Technology Sytem : SimRex, plugin MRJOHN
Carrier : Evan Light , and for the launcher you need the (deltaflyer , Aero Shuttle)
Dark Gunman BC Improvement Pack for the Torpedo Tex
Copyright and Distribution Permissions
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THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
If you must add this ship or any weapons, textures or models to your own mod please ask permission
of myself at: nathancox5@netscape.net, and the author of the ship at: rknox@maddocsoftware.com |  |

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| Modified Armoured Voyager - User Comments |
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The following comments are owned by the user that posted them. BC Files is not responsible for their content.
Total comments: 23 | Last comment: 10-25-2008 at 17:52
MaddestMax From: (Meerane) Joined: June 29th, 2005 Posts: 198 | finally a DEADLY armour-mode! grat Job! |
Darkening_Phoenix From: (Scotland) Joined: August 18th, 2004 Posts: 48 | I've yet to find an armour Voyager that si accurate to the one shown in the show, ie. rounded saucer edges and different nacelle plating etc.
I wont pretend I know anything about MVAM so for all I know it's a limitation of the mod.
However, this is the best I've seen, and is a damn good representation of it, and I think I'll be using it permanantly in my install.
Good work. |
UFDF_Kamikaze From: Joined: April 8th, 2006 Posts: 22 | this ship loks great 10/10 |
The_Daedalus From: (Dublin) Joined: November 24th, 2005 Posts: 547 | #2, What you mentioned is fully possible in MVAM, what affects what you pointed out is texturing and modeling.
This ship, though not perfect, is the best representation I have seen so far. few nitpicks however:
1. The main forward blinkers are off the hull. This is because of MVAM I know, but if you could fix it, that would be great.
2. The armor plating is not plated, only textured that way, if you could model the plating, that would make the ship far more realistic.
3. The deflecter dish and necelles. They don't look right at all, I don't know exactly how they are supposed to look, but not like that, it's close though.
Other than those couple of things, the ship is excellent, wonderful hardpoint too.
Daedalus |
Hfx-Rebel (Staff) From: (Nova Scotia) Joined: April 19th, 2003 Posts: 765 | Nice!...Must...have...this |
SuperSmeg (Staff) From: (Bracknell) Joined: April 18th, 2005 Posts: 2072 | Why is it that almost every voyager model with accurate nacelles always have low res textures? |
sanderrodijk From: (Breda) Joined: September 25th, 2005 Posts: 5 | what ever daedalus says
i think its ok
keep coming with the good stuff |
maggio76 From: (Atlanta Georgia) Joined: January 2nd, 2005 Posts: 9 | For some reason, my enemy ships just sit there and dont attack and I come into the game with my shields down. Any ideas? |
JamesTiberiusKirk From: Joined: November 11th, 2004 Posts: 1720 | I have to say the intrepid by collective alliance is much more accurate, sorry! |
JamesTiberiusKirk From: Joined: November 11th, 2004 Posts: 1720 | oh and your old version was a little better imo |
Prometheus16 From: (Calgary Alberta) Joined: January 5th, 2006 Posts: 355 | please consult the forums with any technically-related inquiries... - jb76 |
Atlantis01 Joined: May 30th, 2006 Posts: 32 | I would love to use this. Sadly I can't get my hands on a copy of bridge commander I wish someone could convert the armored one to starfleet command 3, |
tkddevil From: Joined: December 12th, 2005 Posts: 6 | please consult the forums with any technically-related issues... - jb76 |
The_Daedalus From: (Dublin) Joined: November 24th, 2005 Posts: 547 | #6, low res?? |
JamesTiberiusKirk From: Joined: November 11th, 2004 Posts: 1720 | it actually is low-res, daedalus.... |
Saquist From: (Houston Texas) Joined: September 18th, 2003 Posts: 1813 | These mods never work in game and are rarely compatible to my game. What evers wrong with all these models must be universal...We don't see them often on the Potd... |
jb06 From: Joined: December 23rd, 2006 Posts: 186 | well i use this ship as my default ship with the updates on and i have never had any problems with it |
Konrad9 Joined: September 25th, 2002 Posts: 294 | What does the update do? |
MRJOHN From: Joined: October 17th, 2002 Posts: 57 | the updates are the tex ,and the hps |
KypDurron Joined: February 9th, 2007 Posts: 5 | Do you need to install this ship using BCMI and BCMP because i did that but then it messed up my kobayashi mod ive installed does anyone else have this problem |
milenent From: (Sofia) Joined: November 5th, 2007 Posts: 127 | I have ... some troubles... with the...... Romulans |
Aussie_Rob From: (Tasmania) Joined: June 8th, 2008 Posts: 13 | oi can u use kobayashi mod for this ship? |
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