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| Kobayashi Maru - Patch (0.9.1) - File Description |
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Tech: 10 Balance: 10 Quality: 10 FunFactor: 10 Stability: 10 Creativity: 10 Item Placement: 10 Size vs. Usefulness: 10 Installation Instructions: 10
Overall Rating: 10 | Description:
This is the update 0.9.1 for the Bridge Commander Kobayashi Maru mod pack.
Changes from 0.9:
<---------->
-Improved Anti-File-Download protection.
-Fixed Galor/Keldon icon
-Fixed a few Mission4 (TKY) Bugs
-Disabled surrender
-8472 is now non-player ship
-Fixed Klingbase disruptor
-Reduced damage of Karemma beams
-Fixed the Ktinga turning rate
-Disabled Bridge in TKY
-Borg Cube: Phasers now single fire, higher repair points.
-Firepoints should no longer explode -> Blindfire should no longer crash the game.
-Added Missing Neghvar documents
-Fixed Prometheus Phasers.
-Lots of other bug fixes
-Version number updated to 0.9.1
-Starbase220 Power corrected
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| Kobayashi Maru - Patch (0.9.1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Kobayashi Maru - Patch (0.9.1) - Readme |  | Readme File: README Kobayashi Maru:
==========
Kobayashi Maru - Version 0.9.1
This is the update 0.9.1 for the Bridge Commander Kobayashi Maru mod pack..
If you get an error, trying Multiplayer, saying "Your Multiplayer folder is dirty" then
Remove the entire MP folder ("Bridge commander/scripts/Multiplayer/") and reinstall this patch.
If you find bugs, please report them here:
http://bckobayashimaru.de
Changes from 0.9:
<---------->
-Improved Anti-File-Download protection.
-Fixed Galor/Keldon icon
-Fixed a few Mission4 (TKY) Bugs
-Disabled surrender
-8472 is now non-player ship
-Fixed Klingbase disruptor
-Reduced damage of Karemma beams
-Fixed the Ktinga turning rate
-Disabled Bridge in TKY
-Borg Cube: Phasers now single fire, higher repair points.
-Firepoints should no longer explode -> Blindfire should no longer crash the game.
-Added Missing Neghvar documents
-Fixed Prometheus Phasers.
-Lots of other bug fixes
-Version number updated to 0.9.1
-Starbase220 Power corrected
Kobayashi Maru:
This is a Bridge Commander Mod pack.
Please read our Manual in the doc/ -folder.
If you use our update service to update your installation then please _always_ update
your installation to avoid file mismatches.
Please note, that Kobayashi Maru does only support high Model settings.
Playing with Low or Medium Model Settings while NanoFX is activated will crash the game.
If you found a bug, please report it here:
http://bckobayashimaru.de
Server naming:
<---------->
You do not need to tag your server with KM, the game tags itself automaticly.
Install:
<---------->
Kobayashi Maru has to be installed into a clean 1.1 installation:
1. Install Bridge Commander
2. Install the 1.1 patch
3. Install KOBMARU
thats all
If something does not work, please take a look at KOBMARU-FAQ.txt in the doc/
Folder first before contacting us or a Forum.
Recommended Downloads
<---------->
-Play Klingon Music (from Klingon Academy) while flying a klingon ship:
http://bridgecommander.filefront.com/file/FBCMP_Klingon_music_addon;41234
-CTU Bridge retextures - For more beautiful bridges:
http://bridgecommander.filefront.com/file/CTU_MoD_Bridge_Retexture_Pack;44179
-Mainmenu Video Modifications:
http://bridgecommander.filefront.com/file/Start_Screen;10342
http://bridgecommander.filefront.com/file/Start_Screen_Mod_Pt2;10557
Author:
<---------->
This Mod is presented you by the people of
http://bckobayashimaru.de eMail: support@bckobayashimaru.de
For a list of credits to other people see below.
"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
Features:
<---------->
-new Ships
-new Systems
-new scripts
-new Weapons
-Bots in MP
-QuickBattle scripts in MP
-Multiplayer ships all have their correct icons
-new Technologies, Cloak Firing
License/Copyright:
<---------->
1. Each Mod included in Kobayashi Maru comes with its own license.
Please check the relevant Read Me's in the doc/ Folder.
2. For all other Mods that have their own license: Contact their Author.
3. If you are unsure, contact us at http://bckobayashimaru.de
4. You must contact us if you want to redistribute Kobayashi Maru, or any parts of it!
5. If you wish to update or modify Kobayashi Maru in any way, we require that you contact us before doing so.
6. If we, the Kobayashi Maru team and its successors one day die out, and you have been unable to contact us,
then you are free to redistribute anything you want as long as correct credits are given.
Credits:
<---------->
Kobayashi Maru: Idea and development, Defiant.
Hary74656: Helping and testing.
Logo #1 has been done by Hary74656, Logo #2 and #3 are the work of Dragon.
Dragon, Cube, Nebula, Shinzon, Cpt.Blue, FireFOX: testing
Custom Ships and Mods: The Credits are going to the Authors,
see below and doc/ -Folder for details
Permission has been asked and received for every Single Model.
FBCMP Music Themes have been taken from the Movies "The day after Tomorrow" and "Gladiator"
Most ship Icons have been made by Dragon
HP work by Cube, Dragon, Nebula and Shinzon.
Intro by Hary74656
Boston Pops Orchestra for their TNG theme
Loading Screen by Dragon
Manual & FAQ: Dragon
Ship and Races descriptions: Cube, Dragon & Shinzon
Also thanks to http://www.Mailus.de - Shell & Webhosting - for hosting us.
Credits for Mods:
<---------->
FTB / Trekmods:
-Foundation <by Dasher42>
-FoundationTechnologies <by Dasher42, Apollo and MLDaalder> http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=16516
-Foundation Music <by Dasher42>
-Shuttle Launching Framework <by Sleight42> http://defiant.homedns.org/~erik/STBC/TechFramework/TechFramework-current.zip
-Sol System <by Dasher42> http://bridgecommander.filefront.com/file/Dashers_Solar_System_with_NanoFx2;23877
Zorg / Morpheus:
-USS Lennox <> http://www.bcfiles.com/file.info?ID=9927
-Federation Fighter <> http://www.bcfiles.com/file.info?ID=9503
-Cardassian Hutet <> http://www.bcfiles.com/file.info?ID=9499
-Hideki <> http://bridgecommander.filefront.com/file/BC_Hideki;9500
-ZM System Pack w/ NanoFx2 Atmospheres (2.0) <> http://bridgecommander.filefront.com/file/ZM_System_Pack_w_NanoFx2_Atmospheres;24774
-BC Galor-Keldon <> http://bridgecommander.filefront.com/file/BC_GalorKeldon;9704
Queball:
-KazonRaider <> http://bridgecommander.filefront.com/file/Kazon_Raider;26124
-New Targeting Cursors <> http://bridgecommander.filefront.com/file/New_Targeting_Cursors;24344
-Sabre-class <> http://bridgecommander.filefront.com/file/Sabreclass;42350
-Miradorn Raider <> http://bridgecommander.filefront.com/file/Miradorn_Raider;24650
Sneaker98:
-MVAM Infinite <> http://bridgecommander.filefront.com/file/MVAM_Infinite;26555
-Core Ejection mod <> http://bridgecommander.filefront.com/file/Core_Ejection_mod;19685
Sean Kennedy:
-Danube Runabouts <> http://bridgecommander.filefront.com/file/Danube_Ship_Pack;23893
Nine of Nine:
-Dominion Attack Ship
C2Extreme:
-C2Valdore <> http://www.bcfiles.com/file.info?ID=7338
-Nemesis Quantum Torpedo <> http://www.bcfiles.com/file.info?ID=11092
-D'deridex Warbird <Model by Neon> http://bridgecommander.filefront.com/file/C2X_Romulan_Warbird;23849
-C2X Stars and Shields <> http://bridgecommander.filefront.com/file/C2X_Stars_and_Shields;26312
Starforce Productions Team:
-Norway class <> http://www.bcfiles.com/file.info?ID=3848
-Romulan Firehawk <> http://bridgecommander.filefront.com/file/Romulan_Firehawk;12384
-Romulan Raptor <by Capt LC Amaral> http://bridgecommander.filefront.com/file/Raptor_Class;24167
-VentureScout <by The Stress Puppy> http://bridgecommander.filefront.com/file/Venture_Scout;38689
-Cheyenne <P81 Model> http://bridgecommander.filefront.com/file/P81_Cheyenne;22808
-Armed Merchantman Freighter <> http://bridgecommander.filefront.com/file/Armed_Merchantman_Freighter;15673
-Karemma Trading vessel <> http://bridgecommander.filefront.com/file/Karemma_Trading_vessel;39418
-Neghvar <MPNeghvar by Deemon> http://bridgecommander.filefront.com/file/Neghvar;3318
Durandal:
-Nova class <> http://www.bcfiles.com/file.info?ID=7721
longisland26:
-Romulan Starbase <> http://www.bcfiles.com/file.info?ID=5218
-Starbase 220 <> http://bridgecommander.filefront.com/file/Starbase_220;6506
-Klingon Imperial Base <> http://bridgecommander.filefront.com/file/Klingon_Imperial_Starbase;7408
P81:
-p81Sovereign <> http://www.bcfiles.com/file.info?ID=4116
-Intrepid class <> http://www.bcfiles.com/file.info?ID=4110
-Excelsior2 <and Cpt 2xtreme> http://www.bcfiles.com/file.info?ID=12464
-Kvort <> http://bridgecommander.filefront.com/file/Rick_Knox_Kvort;4111
-Bird of Prey <"Brel"> http://bridgecommander.filefront.com/file/P81_Brel;15608
-Akira <> http://bridgecommander.filefront.com/file/Rick_Knox_Akira_Class;4115
-Nebula <> http://bridgecommander.filefront.com/file/Rick_Knox_Nebula_Class;4113
-Excelsior <> http://bridgecommander.filefront.com/file/P81s_Excelsior;3371
-Phoenix <"Nebula Sensor Variant"> http://bridgecommander.filefront.com/file/P81_TNG_Phoenix;26267
-D7 <"K'Tinga"> http://bridgecommander.filefront.com/file/P81s_D7_TOS_Cruiser;23604
-Steamrunner <with COTB adjustments> http://bridgecommander.filefront.com/file/C2Steamrunner;10981
-Miranda <> http://bridgecommander.filefront.com/file/Rick_Knox_Miranda_Class;4112
-Constitution <> http://bridgecommander.filefront.com/file/Rick_Knox_NCC_1701;4108
Admiral Ames:
-Low Poly Borg Cube <> http://www.sfhq.net
-Technology Expansion <including Cloaked Firing, Thruster, Blind Firing> http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=17940
-Sovereign Yacht <Model by Dante> http://bridgecommander.filefront.com/file/Captains_Yacht_Sovereign;31288 - Permission yes
Alexis/Apollo:
-Dominion Battlecruiser <> http://www.bcfiles.com/file.info?ID=2789
-Breen Battleship <> http://bridgecommander.filefront.com/file/Breen_BB;10054
-Dominion Battlecruiser <> http://users.skynet.be/Alexis.Rombaut/BridgeCommander/Pages/Dominion/DomBC.htm
-ATP3 (pre)
NanoByte:
-NanoFX (2.0 [BETA]) <> http://bridgecommander.filefront.com/file/NanoFX;23469
Banbury:
-QuickBattle Replacement <> http://www.nightsoftware.com/banbury/
-Random Encounters <> http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=17443
Cpt LC Amaral:
-LC Excalibur beta0.9 <> http://bridgecommander.filefront.com/file/LC_Excalibur_beta09;25217
-Ambassador Class TNG <> http://bridgecommander.filefront.com/file/Ambassador_Class_TNG_Pack;34825
-Type11 Shuttle <from the "DY Excalibur CarrierPack">
-Centaur <> http://bridgecommander.filefront.com/file/DReamyards_Centaur;22967
MLDaalder:
-SubMenuV3 <> http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=16416
-DetailFix <> http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15547
-MPSubMenu
-Some NanoFX2 fixes
-KeyFoundation <> http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15481
scottpkeene:
-Pod Models <> http://defiant.homedns.org/~erik/STBC/AbandonShip/AbandonShip-current.zip
The Marmoset:
-Romulan Griffin <> http://bridgecommander.filefront.com/file/Romulan_Griffin_Class;2788
-Romulan Venator <> http://bridgecommander.filefront.com/file/Romulan_Venator_Class;2787
Lord Delekhan:
-Falcon
-Praetor
-Shrike
BCmod Team:
-U1 Aegian <> http://bridgecommander.filefront.com/file/U1_Aegian;23809
MRJOHN:
-Klingon Shuttle <> http://bridgecommander.filefront.com/file/Klingon_Shuttle;18214
-Romulan Shuttle <> http://bridgecommander.filefront.com/file/Romulan_Shuttle;18215
-FeklhrMK2
-Species 8472 Bioship <> http://www.universeatwar.org/dgproductions/files/Kobayashimaru/8472%20Bioship.rar
BanzaiZAP:
-System pack 14 <> http://bridgecommander.filefront.com/file/System_pack_14;17869
Chris Jones & jwattsjr:
-System Maps <> http://bridgecommander.filefront.com/file/MultiPlayer_System_Maps_for_stock_11_Final_Edition;22113
crash77:
-BC Lost Dialog <> http://bridgecommander.filefront.com/file/BC_Lost_Dialog;7760
RedHotChiliDog:
-RHCD Script Pack <> http://bridgecommander.filefront.com/file/RHCD_Script_Pack;15466
USS Phoenix:
-Custom Warp <from his KDF 1.1 Total Conversation>
Capt. LC Amaral & Viper Leader:
-Defiant Bridge <> http://bridgecommander.filefront.com/file/Defiant_Bridge;22327
-Intrepid Bridge <> http://bridgecommander.filefront.com/file/Intrepid_Bridge;22376
-Nebula Bridge <> http://bridgecommander.filefront.com/file/Nebula_Bridge;22377
-Excalibur Bridge <> http://bridgecommander.filefront.com/file/Excalibur_Bridge;22328
-Ambassador Bridge <> http://bridgecommander.filefront.com/file/Ambassador_Bridge;40507
-Excelsior Bridge <> http://bridgecommander.filefront.com/file/Excelsior_Bridge;23526
edtheborg:
-Future Technologies 2 <> http://bridgecommander.filefront.com/file/Future_Technologies_2;31845
Ignis:
-Galaxy Bridge Retexture (2.0) <> http://bridgecommander.filefront.com/file/Galaxy_Bridge_Retexture;31360
Unimatrix 1:
-Borg Sphere <> http://bridgecommander.filefront.com/file/Sphere;19205
-Borg Diamond <> http://bridgecommander.filefront.com/file/Borg_Diamond;19206
USS Donoghue:
-Worker Bee <> http://bridgecommander.filefront.com/file/Worker_Bee_11;23993
DamoclesX:
-Sona Battleship <> http://bridgecommander.filefront.com/file/Sona_Battleship;8495
Resistance is Futile:
-New Borg and Player AI <> http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=19545
Ignis, Makotokat, Seanabooth:
-CTU MoD Bridge Retexture Pack <using Sovereign retexture> http://bridgecommander.filefront.com/file/CTU_MoD_Bridge_Retexture_Pack;44179
Redragon:
-Type9 Shuttle <from the "DY Excalibur CarrierPack">
Collective Alliance:
-CA Enhancement Pack
Cleeve:
-Fed Eximius class <> http://www.StarYards.com
Kovk:
-Hidden Core <> http://bridgecommander.filefront.com/file/Hidden_Core;36686
BlackRook32/Elminster:
-Galaxy <> http://bridgecommander.filefront.com/file/Galaxy_Class_Mod_Pack;26627
-Defiant class <USS Valiant with USS Defiant registrys> http://bridgecommander.filefront.com/file/Defiant_Class_USS_Valiant;9720
USS Sovereign:
-Tractor Beam settings <> http://bridgecommander.filefront.com/file/Tractor_Beam_Settings;46998
Adonis:
-Mine Model <Scalling by Darkthunder, Port by Mark> |  |

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| Kobayashi Maru - Patch (0.9.1) - User Comments |
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The following comments are owned by the user that posted them. BC Files is not responsible for their content.
Total comments: 49 | Last comment: 02-09-2012 at 16:11
Shinzon_Of_Remus From: (Toronto) Joined: September 21st, 2004 Posts: 427 | could someone change the Developer's name to "KM Team" and also, why are there 2 versions of this file??? |
CaptainFish From: (Kearney, Nebraska) Joined: July 5th, 2003 Posts: 235 | Not tryin to insult intelligence or anything but why was surrender disabled? I kinda liked that feature. 
anyways, thanks for the patch. It really fixed my game up nice :-D |
USSPOSEIDON Joined: March 27th, 2005 Posts: 149 | why was surrender disabled? I kinda liked that feature I did to o well
but this rock's thx. |
Dragon_uk20002 From: Joined: March 2nd, 2003 Posts: 498 | The surrender mod has problems I believe |
Cmd_Gayle From: (Milwaukee, Wisconsin) Joined: August 27th, 2003 Posts: 11 | Does this fix updates the cut sceen with docking with Starbase 12. I ran it but the cut sceen 'goes to black' Whasssup witdat? |
Dragon_uk20002 From: Joined: March 2nd, 2003 Posts: 498 | Hmm im actually not sure, i know many bugs were fixed but I've not tested the docking...however Ive never had docking problems previously so im not sure why that occurs... |
crackpatch Joined: July 24th, 2003 Posts: 580 | WTF!
when i wanna join server --> file mismatch, c2excel I believe |
Shinzon_Of_Remus From: (Toronto) Joined: September 21st, 2004 Posts: 427 | make sure the name of the game is tagged as 0.9.1, and not 0.9 |
Captain_Allen Joined: February 17th, 2003 Posts: 3 | I had problems with the 0.9 version that the surrender mod would cause all my bot allies to give up and go neutral (or even hostile to me, I think, though I'm not sure) which wasn't very useful when trying to take on a Cube! This might've been why it's been disabled. |
USS_Excelcior Joined: May 19th, 2005 Posts: 45 | my game won't let me play multiplayer it just says
your mulltiplayer folder is dirty
I can't let you play with this one
please clean it
game shutdown
and I can't see anythin wrong wid the folder |
Shinzon_Of_Remus From: (Toronto) Joined: September 21st, 2004 Posts: 427 | well try getting the same folder from someone else who does have a clean folder... perhaps on msn |
Dragon_uk20002 From: Joined: March 2nd, 2003 Posts: 498 | @10:
go into your KM scripts folder and delete the Multiplayer folder, then add the folder again from this patch and it should work. |
dothan Joined: December 13th, 2005 Posts: 1 | @7 hey I have the same problem C2.excel missmatch...whatsaap with that??? |
Defiant From: Joined: March 28th, 2002 Posts: 203 | By installing this patch you cannot join 0.9 games anymore.
You can only join servers tagged as 0.9.1. |
stue001 From: (Edinburgh) Joined: August 5th, 2005 Posts: 77 | does the patch fix the dominion battlecruisers disrupter weapons they dont work for me |
Dragon_uk20002 From: Joined: March 2nd, 2003 Posts: 498 | @15: I never realized theres a problem with that. Works fine for me? But ill look into it again just to double check... |
TranswarpDrive From: (FT. Livingroom, PA. ) Joined: February 9th, 2004 Posts: 22 | Thanks for the continuing support of this mod..You folks rock! |
Commander_Osis From: (Florence, KY) Joined: December 29th, 2005 Posts: 14 | please consult the forums with any technically-related issues... - jb76 |
inugorillaz64 From: (Elkin, North Carolina) Joined: October 4th, 2005 Posts: 53 | Awesome. Not much more that can be said. |
gtillmon From: (Millbrook, AL) Joined: July 29th, 2004 Posts: 89 | offtopic... - jb76 |
Burrofootball40 From: (Ridgecrest, CA) Joined: August 3rd, 2004 Posts: 2 | Can I add more ships to it? It's stable in SP and QB, but will adding ships ruin it? |
Dragon_uk20002 From: Joined: March 2nd, 2003 Posts: 498 | You can add new ships if you wish, but it will render MP incompatable. However we do not support other mods outside of KM for various reasons. |
bumting From: (Nottingham) Joined: September 17th, 2005 Posts: 382 | the server keepssaying sumthing about 403, but i wont let me DLi have getright could it be that??? any help would be great...thanks |
panic_mechanic From: Joined: March 15th, 2006 Posts: 1 | ive tried quite a few mod pack and this is definetly one of the best ive seen.
ive had it crash a few times when i was loading large amounts of ships at the same time (10+) other than that excellent |
thor1963 Joined: November 1st, 2005 Posts: 35 | please consult the KM forums with any KM-related issues... - jb76 |
Cpt_Pakundo From: (Haifa) Joined: January 7th, 2006 Posts: 112 | There is a diffrent SFX between the Klingon Distruptor Cannon, between the Romulan Distruptor/Plasma Cannon, and KM mixes it up.
Hope it will BE taken care of. |
Killer010793 Joined: March 14th, 2006 Posts: 45 | Why was 8472 disabled i like them |
FekleyrTarg From: (Vienna) Joined: June 14th, 2006 Posts: 504 | Surrender disabled. 8472 non-Player Race.THat isn't fair. |
focuspuller Joined: May 12th, 2006 Posts: 4 | WE NEED MORE AND MORE ONLINE PLAYERS!! tHIS MOD ROCKS!!! |
Klapaucius5691 From: (Pensacola, Florida) Joined: November 16th, 2002 Posts: 18 | please do not post the same question in multiple comments-sections... use the forums instead... - jb76 |
bw5221 Joined: September 24th, 2006 Posts: 1 | please read comment #25... - jb76 |
darleyboy From: (grimsby) Joined: July 25th, 2005 Posts: 61 | actually you can use the species 8472 bioship in the turkey shoot multiplayer mode,activate all the mutaters,add an ai allied bioship and jsut beam on to it,simple. |
staingar From: (manchester KY) Joined: March 5th, 2004 Posts: 35 | please consult the forums with any technically-related issues... - jb76 |
craign From: (Edinburgh) Joined: May 28th, 2007 Posts: 60 | Whenever I try playing Signle Player, the game freezes and crashes... will this mod fix that? I installed it properly, clean install, no other mods in it... but every time I try playing it it just crashes... =[... I hope this will fix it.... |
Nebula From: (Michigan) Joined: August 12th, 2002 Posts: 472 | Please Mark this DL as outdated. |
prudence_46 Joined: March 24th, 2008 Posts: 1 | can anyone help me
the game constantly crashes when i try to play the missions with nano fx and all mutators on
i can't play the missions
the game loads but the screen turns black and this message appears "stc.exe has trouble"
pls help me. . |
CaptainFeisty From: (Baltimore, MD) Joined: June 28th, 2008 Posts: 52 | I've been running KM 1.0 without any problems... I've NEVER had a problem with 'Surrender', and 'blind-fire' has NEVER caused my game to crash... as for the actual story mode, if I wanted to play that, I'd just to a fresh install of the game and run it without any mods. Otherwise, I think I'll just stick to the original KM for now... |
USS_Sentinel From: (Rochester, NY) Joined: February 21st, 2004 Posts: 34 | I dont understand why in KM 1.0 when i target plasma streams nothing happens, and the ships dont break apart when theyre destroyed like they did ini nanofx 2.0. |
STSubtlety7054 From: Joined: April 4th, 2008 Posts: 10 | I don't get whats going on |
STSubtlety7054 From: Joined: April 4th, 2008 Posts: 10 | I'm having trouble, I keep installing the patch, then this the way I'm supposed to and all I get when I start the game is a black screen and the Bridge commander cursor... and the game never starts up... Help please! D: |
Defiant From: Joined: March 28th, 2002 Posts: 203 | This is a patch for KM 0.9, not 1.0 - you usually do not want to download this but the KM 1.0 Mod from http://kobmaru.de |
Iaminstrumental From: (Arizona) Joined: June 7th, 2010 Posts: 4 | I have downloaded this patch and read the readme. it says that it needs to be installed on a working version of KM v1.0. I have performed a clean install of BC (It is v1.1 on the CD) and the game runs fine. I then install KM v1.0 and I get a black screen with a cursor upon launch. This has happened to me with just about every single file I have downloaded from this site. Many of the Mods and Files look great in screenshots and the comments about them make me want to play them, but I am unable to. Everything I install either doesn't show up in the game, or I look at a black screen and cursor when I launch. The Files look great, I'd really like to play them and see for myself. My situation is frustrating and nearing a feeling of total defeat. If anyone can help me, either walk me through the steps or provide me with aid in some way, I would appreciate it so very much. Thank you.
you would possibly get a quicker response if you , asked your question at http://bckobayashimaru.de/phpBB3/index.php . -tiq- |
Iaminstrumental From: (Arizona) Joined: June 7th, 2010 Posts: 4 | Thank you, I will. |
loolbomber From: (Edmonton) Joined: September 26th, 2009 Posts: 5 | ok so i have this mod and i wana play sp... so i turn off all the things in the mutulators menu exept for stock sytems and stock ships... i play some sp up to mission 3-2 ad i quit for the night, the next day i wana continue playing the savegame so i try to load it and the game crashed i tryed like 50 times to load all my savegames and it keeps crashing WTF HELP |
StarKiller212 Joined: October 11th, 2010 Posts: 1 | I have one question which is can you add ship mods to this mod? |
ignatios From: (athens) Joined: January 9th, 2011 Posts: 3 | guys does anybody now why i can't use the cheats? |
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