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Bridge Commander Downloads > Ships > Enterprise Series-All Races:
Intrepid - Neptune Class (1.0)
Filename: neptune_class.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
1.46 MB
1.0
Zambie Zan
5042
06-01-2005
Ships > Enterprise Series-All Races


Average User Rating: 7.4
Number of Votes: 11
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Intrepid - Neptune Class (1.0) - File Description  


Description:
This is one of the Earth ships from "Star Trek - Enterprise" episode "The Expanse" that helps the NX-01 survive the ambush by the Klingon BoP.
The hardpoint is based on what was seen onscreen. Very fun to play against the Xindi ships - specially the Insectoid. It's weaker than the NX but more maneuverable. Enjoy.



Intrepid - Neptune Class (1.0) - Screenshots  
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Intrepid - Neptune Class (1.0) - File Download Options  

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Intrepid - Neptune Class (1.0) - Readme  
Readme File:

U.E.N. Intrepid - 22nd Century Neptune Class

The Neptune class destroyer was one of Starfleet's earliest attempt to create a large scale vessel designed for extended independent fleet operations. The direct predecessor to the NX class, most Neptunes could only fly as fast as Warp 3, but were upgraded with faster engines in anticipation of conflict with the Xindi.




== CREDITS ==================================================================


Mesh/Textures: Redragon (redragon@trekmods.com)

BC convertion/Hardpoint/Speculars: Zambie Zan (alexandre.marques@gmail.com)


== SPECS ====================================================================


Relentless Heavy Cruiser

140m
2 Photonic Launchers (2f - 2 shots each)
8 Phase Cannons (4f/2p/2s)



== INSTALLATION ==============================================================


Unrar the file into a temporary folder
Copy all the files into your Bridge Commander folder
Overwrite if asked


== REQUIREMENTS ==============================================================


None


== GLITCHES ==================================================================


None

Tested in Bridge Commander v1.1



Enjoy


=====================================================


--------------------------------------
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.

If you use this model in any Starleet Command project please include this file.
If you make this file available at your website or anothers please include a link to
http://starfleet.thegamers.net

Please do not modify this file or the included texture with out seeking the authors opinion.
Nothing legal here, it is just polite.


Intrepid - Neptune Class (1.0) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 4 | Last comment: 07-08-2006 at 02:48

 #1 - cool - 06-08-2005 at 16:09
skills2k2
Joined: November 23rd, 2002
Posts: 35
very good matey, big improvment on original which was already good, keep it up

 #2 - KEEP EM COMING - 08-03-2005 at 16:20
Guest (41.198-pool-nas1-lor.sccoast.net)
Joined: December 31st, 1969
Posts:
Another fine example of ZZ's great work. My only nitpick with it is the small size of the Photonic Torpedoes. Is there a way to increase their size?

 #3 - 10-06-2005 at 18:44
bumting
From: (Nottingham)
Joined: September 17th, 2005
Posts: 382
hmm ur title calls it a intrepid neptune class funny how intrepid is a class on its own the same goes 4 the neptune so why have u used 2 class names as 1 unless its a hybrid so u could call it a intreptune class lol great mod thought keep up the good smile

 #4 - What about the other ship? - 07-08-2006 at 02:48
Red_Machine
From: (Marlow, BUCKS)
Joined: January 12th, 2006
Posts: 75
There was another ship that came to help the Enterprise, I think it was the same one that came before Enterprise on the opening credits (the one with the circular cluster of impulse engines). Has anyone made that yet?



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