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Bridge Commander Downloads > Modifications:
Galaxy Charts (2.0)
Filename: galaxycharts_v2.rar

Date Added:
Type / Category:
1.23 MB
USS Frontier
Bridge Commander Patch 1.1

Average User Rating: 8.6
Number of Votes: 45
Related Files:
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- Uniform Swapping (21.0)

5 Other Files by USS Frontier:
- Frontier's Tech Pack (1.1)
- Frontier's Tech Pack (1.0)
- Galaxy Charts (v.1.0)
- GravityFX (1.0)
- Console Tracker (1.7)

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Galaxy Charts (2.0) - File Description  

Tech: 10
Quality: 10
FunFactor: 10
Stability: 10
Creativity: 10
Size vs. Usefulness: 10

Overall Rating: 10

Here is something very "Spectacular" for your review, The Galaxy Charts v.2 by USS_Frontier!

This stunning modification finally brings "Signs of Life" to Bridge Commander's QuickBattle. This mod comes as a manual (cut & paste) only. For those of you who are familiar the old Starfleet Command [SFC] and Star Trek: Armada series. USS_Frontier has brought a touch of both those game's more fun aspects too Bridge Commander! You, the Player now have a virtual "Interactive Galaxy" to roam & explore. In this interactive "living" Galaxy, events are happening all around you. With new Graphic interfaces. You can join in Fleet operations. Buy and sell. To build your Imperial ambitions! I've just finished testing this mod. And I'm still blown away with the choices in functionality. Here they are, but you have to see it too believe it.....

((NEW Major Features))

  • Galactic War Simulator w/GUI Fleet Movement

  • Customized Warp Speeds threw the Helm (Warp, Slipstream etc. with some ST canon surprises)

  • Strategic Command (Open up the sub space comms, for the latest in your QB universe it's ALIVE!)

  • GC Systems Friendly, Enemy, Neutral now Identified by color coding
    (Friendly: Blue/ Hostile System: Red/ Neutral System: Yellow/ Player Region: Green/ Allied: Light Blue)

  • Random Defense Force/ RAF Enhanced (randomly calculating, defending systems of importance)

  • Galactic Economy (Buy & Sell your Assets, Ships & Bases)

  • Star System Development (Those starships & bases aren't cheap! Build your Empire's wealth & prestige)

  • Military Command / Diplomatic Negotiation (make war or barter for a tenuous peace)

  • Save Game Feature (Save your favorite scenarios & skirmishes for prosperity)

  • And even MORE!

    That does not even begin too scratch the surface, with Galaxy Charts v.2. This mod is highly customizable. With plug-ins, you can now create your own races and systems. I would say that with this new mod, the possibilities are endless! Galaxy Charts v.2 bring substance to this grand old game, we love as Bridge Commander!

    Definitely Download Worthy !

  • Galaxy Charts (2.0) - Screenshots  
    Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge

    Galaxy Charts (2.0) - File Download Options  

    Primary Download Locations:
    Provided by:
    Worldwide Mirror by FileFront
    usa - USA Central USA Central

    Download from Worldwide Mirror by FileFront Download Galaxy Charts!

    Galaxy Charts (2.0) - Readme  
    Readme File:
    Galaxy Charts v2.0

    by USS Frontier

    Brief New Features List (changes from GC v1)

    - New Major feature: Custom Travelling Method Plugin System
    - Extending on GC v1's Travelling system, with this now people can easily create and add to their BC fully functional travelling methods, just by adding the travelling method plugin (a simple script) to a folder specific for these plugins. And to change a existing travelling method just gotta edit it's plugin.
    - All travelling methods this way can benefit of all the nice things GC introduced to BC, like dropping out of travel, changing course, selecting speed, real distances and ETA, and so on...
    - The simple Warp from GC v1 is implemented this way already. And this mod also has another travelling method called "Enhanced Warp" which is twice as fast as regular warp, just for fun and to see what this system can make :P
    - You can create ship-based travelling methods (like warp, slipstream, etc) and non-ship-based methods (like the graviton catapult or transwarp hub from Voyager). And with the amount of options/stuff of the travelling method which you can change by the plugin, the possibilities are endless. You can pretty much create and add to BC most (if not all) travelling methods you can think off.
    - A little menu in the Helm menu which lists the travelling methods you can use allows you to select which travelling method you'll use. AI ships will auto select which method to use to travel based on circunstances.

    - Other new features extending the Travelling system:
    - Restriction system: systems can now be restricted to only be accessible by the specified travelling methods. System Analysis can tell you the restriction of a system.
    - Now when the player tries to travel and for some reason it doesn't work, a message box will appear showing the reason (besides it being logged as it were before).
    - Added a "Drop Out of Travel" button (which does the same thing than it's counterpart in Stellar Cartography) to the Helm menu.
    - Added a "Emergency Travel Out" button on the Helm Menu, which when clicked will immediately set course for the nearest friendly system and engage travel there using the selected travelling method or a useable one if the selected one can't be engaged.

    - New major feature implemented: the Galactic War Simulator
    - Besides various UMM configuration values, this feature can be toggled ON/OFF in GC's config menu in UMM.
    - Changes the operation of some normal GC features, such as RDF and the Galaxy Map.
    - Ships of X race can conquer systems from enemy races by attacking them, and defeating it's defence forces (Random Defence Force - RDF).
    - Races will periodically attack their enemies. (Random Attack Force - RAF)
    - Basic Economy running: each race gains each second the sum of it's systems Economy value as "Funds". These funds are the basic (and only) resouce used in the war: to buy ships and etc.
    - Ships now carry a price tag, depending of it's systems and so. To be able to add ships to the game (either by a RAF, RDF, on some other means), it's race will need to have that amount of funds available to pay for the ship.
    - RAF and RDF amount of ships and classes of ships to use are now "randomly" calculated based on attacking/defending system importance.
    - System in the Galaxy Map receive a different color coding: green->player region / blue->selected destination / yellow->neutral system red->hostile system / light blue->allied system
    - Ships will be divided in fleets, and their behavior in the game, thanks to a new AI, will be much more "intelligent". Ships will follow the lead ship of their fleet, coordinate fire with the lead ship, try to dock in a base to repair/resupply if needed, and more.
    - The player always commands his fleet, which can be seen, with details of each ship's actions, in a little "Fleet Status" windows which appears in your screen's top-right corner when in tactical view.
    - Saving System: users can save the game to continue playing another time, selecting the saved game to load in UMM.

    - Added Strategic Command GUI, available when the War Sim is online, which contain various features:
    - 'news system' allows to you to easily check whats going on in the galaxy
    - 'War/Race Stats' allow you to easily check how races are compared to each other and the personal stats of the player (like how many kills, deaths, playing time, and so on).
    - 'database' allows you to have a majorly detailed look at the characteristics of any ship class of your race.
    - 'System Development' allows you to develop and improve the sets/systems that belong to your race, by placing or selling starbases, or improving the set's economic value / strategic value / default defence value
    - 'Military Command' allows you to take control of your race's diplomatic negotiations and military fleet, to offer peace treaties or order attack on enemy systems.

    - And also made several tweaks and fixes in the code from GC v1.

    For more, complete, Information:
    Read the "Full Readme" document, included in this mod.
    It is a 21 page long document, detailing all aspects of this mod, such as features, installation notes, requirements, and more.

    Brief Features List (from GC v1)
    - Organization of BC's star-systems into a galaxy. With real distances and so. (by using a system plugin, more on this later)
    - A Galaxy Map interface in-game, which has the features:
    - lets you see a map of the galaxy, with all star-systems in your install.
    - shows their names, if the user wants so.
    - dynamic, and optional, grid divides the galaxy into sectors.
    - accessible from the Helm menu and from the Science menu, thru the button "Stellar Cartography".
    - enables selection of your destination by clicking in one of the regions in the map.
    - shows time you'll need to travel from your location to your destination.
    - 'shortcut' button to open the Warp Speed Selector Window, in which you select your warp speed, and can see the cruise and max warp speeds of your ship.
    - and more!
    - A System Analysis interface in-game, which has the features:
    - lets you see a complete analysis of your selected destination system and it's contained sets, or the system you're on now, depending of your distance to it, and the power of the sensor system of your ship.
    - Some examples of the information showned are: controlling empire of the system, description, contained sets, strategical importance and economical importance of each set, and many more!
    - accessible from the button "System Analysis", in the Galaxy Map.
    - New, improved, more canon, Warp travel system, with things like:
    - full warp battle allowed (all weapons).
    - able to tow a ship thru warp.
    - able to change destination while warping.
    - able to change warp speed while warping.
    - ETA (estimated time to arrive) is based on warp speed and distance to destination.
    - dropping out of warp, anywhere, is possible (for player AND AI ships). Done thru the button "Drop Out of Warp" in the Galaxy Map.
    - dynamic star streaks (user can change their attributes, like speed, distance and more, in Galaxy Charts's UMM configuration menu)
    - improved warping in and warping out GFX sequences
    - and more!
    - New "Warping" AIs (mainly to be compatible with the new warp travel system), so AI ships will still follow you, or their target, thru warp.
    - New System Plugin system, which allows extensive information about a system and it's sets to be configured, like description, location in the galaxy, and many more.
    - New Race Plugin system, which allows extensive information about a race to be configured.
    - New Era Plugin system, which allows the configuration of a era in BC, which will them overwrite System and Race plugin values, to match the era in which the user has selected. The user can select the era going to the "Era Selection" UMM menu, and selecting one of the era plugins that are listed there.
    - A Chronological Info interface in-game, accessible from the Science menu, which allows the user to see the description of the currently selected era.
    - Random Defence Force (RDF) feature, which makes a race defend it's territories if they are invaded by a ship belonging to a enemy race. Waves of ships will warp in to the system that is invaded to defend it. Highly configurable thru Galaxy Charts UMM configuration menu.
    - New In-System Warp system: now all ships, when trying to intercept a target which is more than 900 kilometers away, will enter a low-warp speed inside the system (including the warp effects) which is about 6 times faster than normal intercept speed. After passing the 900km distance, ships will disengage in-system warp and proceed at normal intercept speed towards the target, until reaching a distance of 50km.
    - High user customization possible, for various areas of the mod, using UMM (Unified Main Menu modification)
    - Includes a modified version of the mod CWS 2 (Change Warp Speed 2), used to select your ship's warp speed.

    - Bridge Commander Patch 1.1 is required.
    Download link: http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374

    - Foundation is required.
    Foundation is the base of modding BC, it is the mod which, literally, enables mods.
    Foundation is installed by 1 program, Bridge Commander Universal Tool (aka BCSMC), or in short, BCUT. (BCMP, BCMI and old versions of BCSMC are outdated)
    BCUT v1.5.5 (Full): http://bridgecommander.filefront.com/file/Bridge_Commander_Universal_Tool;99364

    - Unified Main Menu (UMM), is optional, and highly recommended.
    UMM allows the user to easily configure various parts of this mod in the game's Main Menu configuration pane.
    Download link for UMM: http://bridgecommander.filefront.com/file/Unified_Main_Menu;56343

    Note that the mod-pack Kobayashi Maru 1 full (in short: KM1), contains both of these requirements (Foundation and UMM).

    Installation Notes

    This mod is pretty much a stand-alone mod, so it can be installed directly on Bridge Commander, or on top Galaxy Charts v1.0.

    Also, if you plan on (or already had) installing DS9FX Xtended, make sure you install that mod AFTER GC v2, since it overwrites a couple scripts.

    Other than that, old installation notes from GC v1.0 aply:


    efore installing this mod, install the 2 required requirements (BC 1.1 patch and Foundation, at this exact order), mentioned above in the "Requirements".
    The optional requirement, Unified Main Menu, can be installed later without problems.

    This mod overwrites key scripts of GravityFX (by me), CWS 2 (Change Warp Speed 2, by USS Sovereign) and Distress Signal (by Defiant)
    So, in other words, besides installing the requirementinstall tl this mod AFTER installing:
    - GravityFX
    - CWS2
    - Distress Signal (or the KM mod)
    OR, if you're also use the mod-pack Kobayashi Maru 1.0, just install this after installing it.

    Then, iall this is mod manually, by extracting the files, copying and pasting the contents of thelder "ManMal Il Installation" folder of this mod's pack, to your BC directory (overwrite all if Windows ask it).
    Unfortunately there is no automatic installer for this.

    It's also recommended that if you have ve GravityFX, you install this mod as well, because it has a few fixes for GravityFX.

    Finally, after installing everything, turn on the mutator “USS Frontier’s GalaCharts” i” in the Mutator menu.

    Bugs / Known Problems
    None that I know of. Thiod has as been in beta testing for some time, in various BC "builds". But mainly on a KM1 based install.
    But nothing's perfect so if you find anything wrong, well check the Contact section below :)

    Contact mether by Py PM or by posting in the Galaxy Charts forum over at the BCS:TNG forums (link: http://bcs-tng.com/forums/)
    The Galaxy Charts forum is a child forum of the Final Frontier Production forum, which contains all of my projects.
    Direct link to Galaxy Charts forum: http://bcs-tng.com/forums/index.php?board=53.0

    For support relating to this mod, go over the child Galaxy Charts Tech Support sub-forum, in the Galaxy Charts forum, mentioned above.

    Credits (for GCv2)
    - Jb06 and Limey, which kinda shared a beta testing team with me :D
    - To all the beta testers which were managing to beta test not only this but the DQP k tk too :P
    - USS Sovereign for a bif of support and his help in making our mods (GCv2 and DS9FX Xtended) more compatible than their previous versions.
    - Kirk, because he remembers :D
    - To all those people who gave ideas and comments over at the forums.
    - And finally, tou, u, user, forwnloadiading and using this mod!


    Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
    and related properties are Registered Trademarks of Parunt Picturtures
    registered in the United States Patent and Trademark Office.
    All original designs are copyright © Paramount Pictures.
    No infringement of Paramount's copyrights is intended.

    All files in this .rar file are for personal use only and cannot be bought or sold. They also cannot be modified or released in any way without the author's permission.

    Galaxy Charts (2.0) - User Comments  
    The following comments are owned by the user that posted them. BC Files is not responsible for their content.

    Total comments: 58 | Last comment: 03-05-2014 at 12:57

     #1 - 08-13-2009 at 12:03
    From: (Texas)
    Joined: July 26th, 2003
    Posts: 176
    Can;t wat to try this out ,,,If what I've read so far i is correct then we're in a whole difennt ball park.....smile

     #2 - 08-13-2009 at 12:11
    Joined: November 1st, 2007
    Posts: 323
    Rock sounds interesting. Wonder how it will play ingame.

     #3 - 08-13-2009 at 14:56
    Joined: September 13th, 2006
    Posts: 58
    It looks great but I have a small question: would it be possible to change the reputation between each race to our liking?

     #4 - 08-13-2009 at 15:15
    From: (California)
    Joined: July 12th, 2008
    Posts: 366
    I have yet to try out all the other features but one nice touch I feel I should point out during the "war sims" is that my fleet is dog-fighting with the enemy armada at a much closer distance from me(lead ship)than before making for a much more realistic feel canon to the tv shows like ds9 Beer! Beer! you've done an excelent job here USS Frontier....you've certainly gave a whole new defintion to the term "BC Remastered" . wink

     #5 - FINALLY - 08-13-2009 at 16:00
    Joined: December 21st, 2004
    Posts: 78
    I have been browsing BCFILES EVERY DAY for the last week checking on this mod and FINALLY!!!



     #6 - 08-13-2009 at 17:28
    From: (Amarillo, TX)
    Joined: December 7th, 2006
    Posts: 731
    Talk about potentially redefining Bridge Commander! This is great! Now, if we could just be able to land on planets, and roam around the ship in first person and carry a phaser rifle (ala Elite Force), this game will be complete!

     #7 - Stunning! - 08-13-2009 at 17:45
    Joined: September 4th, 2003
    Posts: 160
    The unpredictability is thrilling!

    But my gods! There's so much going on that it really highlights how clumsy BC's interface is, and how scatter-shot the placement of the various mods are. WE NEED TO GROUP COMMUNICATIONS TOGETHER!

     #8 - Quality Work! - 08-13-2009 at 20:44
    BlackRook32 (Staff)
    From: (Augusta, Georgia)
    Joined: June 15th, 2002
    Posts: 701
    @ Frontier, Again you continue to amaze me. For us "Ancients" in the BC Community back in the day, one could only dream of such a mod like this. It was a pleasure beta testing this beauty. With the talents of scripters in our community like yourself. Modded BC has been raised as an example of what modded Trek games should be.


    Rock On!RockRockRock

     #9 - 08-14-2009 at 01:36
    Joined: June 28th, 2007
    Posts: 125
    @5: It's not Frontier Productions, its USS Frontier. Theres a difference.

    I've been playing with this mod as its developed and it truely is amazing how much more immersive it makes BC!

     #10 - Mod Report - 08-14-2009 at 07:09
    Joined: October 27th, 2005
    Posts: 9
    I am just begining to test this remarkable mod and all I can say is that this is a new era in Bridge Commander gameplay. I've had this on my computer since it was first published and the transformation from those early days is just fantastic. Frontier, you have helped keep this classic game alive for us fans and I want to thank you for all you have done.

     #11 - 08-14-2009 at 07:49
    Joined: November 27th, 2007
    Posts: 71
    Looks like a great mod, can't wait to try it out, might have to make a whole new install just for this smile

    Oh and @6 - ekbalam: http://stexcalibur.com/

     #12 - problem - 08-14-2009 at 08:11
    From: (Glasgow)
    Joined: March 31st, 2006
    Posts: 37
    After I installed this i was met by a black screen and the cursor onscreen but nothing else, any way to sort this?

     #13 - 08-14-2009 at 09:15
    From: (Rhode Island)
    Joined: September 18th, 2002
    Posts: 579
    #12 - according to Frontier's Readme:
    Contact me either by PM or by posting in the Galaxy Charts forum over at the BCS:TNG forums (link: http://bcs-tng.com/forums/)
    The Galaxy Charts forum is a child forum of the Final Frontier Production forum, which contains all of my projects.
    Direct link to Galaxy Charts forum: http://bcs-tng.com/forums/index.php?board=53.0

    For support relating to this mod, go over the child Galaxy Charts Tech Support sub-forum, in the Galaxy Charts forum, mentioned above.

    also - make sure to have a console report (youll find a thread as well that explains how to get one if you dont know how)...

     #14 - OMFG - 08-14-2009 at 10:01
    From: (Tampa, Florida)
    Joined: June 23rd, 2008
    Posts: 77
    THIS IS EPIIIIC!!!!!!!!!

    "like a thousand other commanders on a thousand other battlefields... i wait for the dawn"

    i could spend the next 3 hours praising this mod, but ill just say that this is something completely EPIC, and ive awaited this for ages!!!!
    good work frontier!
    all hands... battle stations!

     #15 - 08-14-2009 at 10:37
    Joined: November 27th, 2007
    Posts: 71
    Btw where do you get the graviton slingshot and transwarp hub from?

     #16 - 08-14-2009 at 10:56
    Joined: September 4th, 2003
    Posts: 160
    The Delta Quadrant pack. It's still in progress. They were beta tested together, but this mod was ready first.

     #17 - 08-14-2009 at 14:36
    Joined: November 27th, 2007
    Posts: 71
    Thanks for that, not many people reply to my questions directly on file front any more smile

     #18 - 08-14-2009 at 15:23
    Joined: July 16th, 2007
    Posts: 74
    DOWNLOADING NOW!............can it be true.

     #19 - wait lol - 08-14-2009 at 18:09
    Joined: June 7th, 2009
    Posts: 364
    in screenshot1 the main layout of the chart map looks a little similar but a little bit based off the the actualy Legacy map lol smile

     #20 - also - 08-14-2009 at 18:12
    Joined: June 7th, 2009
    Posts: 364
    soz for second post again i see this mod is also attempting to do a more similar thing that the BC Super mod is doin to BC aswell but in a different way.

     #21 - 08-15-2009 at 12:44
    From: (Akihabara,Tokyo)
    Joined: January 10th, 2009
    Posts: 15
    Cool mod. I can't figure out how to build ships even after reading the Readme. Can anyone tell me how?

    * Moderator's Note: Why not ask the Author? -BR32
    Contact me either by PM or by posting in the Galaxy Charts forum over at the BCS:TNG forums (link: http://bcs-tng.com/forums/)
    The Galaxy Charts forum is a child forum of the Final Frontier Production forum, which contains all of my projects.
    Direct link to Galaxy Charts forum: http://bcs-tng.com/forums/index.php?board=53.0

    For support relating to this mod, go over the child Galaxy Charts Tech Support sub-forum, in the Galaxy Charts forum, mentioned above.

    Please, use the links in the quote & make sure you have a console report

     #22 - changed this game forever - 08-16-2009 at 02:01
    Joined: January 4th, 2009
    Posts: 28
    wow wot a mod its sooooo cool its like ammo and the greatist thing about this is you can SAVE the the quick battle progres, i always hated losing my thing wot id done now i can keep a borg war on going and try to survive. the person who made this is a genius

     #23 - 08-16-2009 at 09:05
    Joined: August 12th, 2009
    Posts: 11
    Mmmm.... TastyHmmm Donut!Hmmm Donut!

     #24 - more systems... - 08-16-2009 at 09:43
    From: (Dresden)
    Joined: March 21st, 2008
    Posts: 31
    You should perhaps add KM 1.0 to the reqiured mods 'cause otherwise you only gonna be able to travel Vesuvi, Belaruz and Starbase 12 Systems. Or is there any other mod that allows to travel mutiple systems???

    * Moderator's Note: Check out the first pic on this thread. I took that, and I don't have KM installed. Galaxy Charts reads ALL system maps, custom and stock. Which, I believe is selectable in the GC's mutator. You may need United Main Menu [UMM] to access it. Galaxy Charts is the nearest thing to a true 'galactic' simulator in BC. NanoFX & DS9FX really deals with warping and system/map travel. -BR32

     #25 - 08-17-2009 at 04:05
    Joined: August 12th, 2009
    Posts: 11
    I turned off the mutator and no ships appear in quick battle.confused

     #26 - 08-17-2009 at 04:41
    Joined: February 13th, 2008
    Posts: 362
    Since when is Wolf 359 in the Gamma Quadrant, Starbase 12 around 80,000ly away from where it should be, Vulcan near the Founders home world and Galaxy's Edge near the Galactic Core?
    And Earth is now somewhere on the border between te Alpha and Gamma Quadrant between Dominion and Cardassia and not on the border between Alpha and Beta Quadrant, at the heart of the Federation.

     #27 - @26 - 08-17-2009 at 05:06
    Joined: December 23rd, 2006
    Posts: 186
    That's because you haven't read the readme. There's select box in the customize menu called "Use Default Locations" which determines where the systems are placed. Unselect it or if it's already unselected, select it and they will be in the correct position.

    No point in moanin when you haven't read the readme stick out tongue


     #28 - how to load up save - 08-17-2009 at 08:07
    Joined: January 4th, 2009
    Posts: 28
    how do i load up the save game when i want to come back to it and it keeps crashing every ten minutes

     #29 - 08-18-2009 at 21:39
    From: (Concord, CA)
    Joined: February 15th, 2008
    Posts: 29
    This mod is very fun, except for the fact that I can never get through an entire skirmish before my game crashes to the desktop. Granted, this may have to do with the fact that it wasn't installed on a clean install. If anyone has experienced instability even with a clean install I might not bother doing a whole new copy.

     #30 - 08-19-2009 at 04:08
    Joined: October 26th, 2005
    Posts: 169
    whats this about the global defence initiative in some of the lists?

     #31 - @30 - 08-19-2009 at 13:08
    Joined: September 10th, 2005
    Posts: 52
    The GDI race is a little thing I made for me while making GCv2 stick out tongue

     #32 - Loading dont works - 08-20-2009 at 10:03
    Joined: December 9th, 2003
    Posts: 30
    The loading dont works.

     #33 - 08-20-2009 at 16:45
    Joined: March 15th, 2008
    Posts: 10
    Very nice mod. This makes BC become more lively.
    But there is one problem for me: sometimes, when i want to start a quick battle game and select the enemy ships, system and so on, the enemy ships are all friendly.
    Any idea, what i made wrong?

     #34 - KM - 08-20-2009 at 18:23
    From: (Texas)
    Joined: June 12th, 2009
    Posts: 13
    This should be in KM remastered please put it in there

     #35 - 08-20-2009 at 20:03
    Joined: September 10th, 2005
    Posts: 52
    Why on KM remastered if it'll be on the next "official" KM version? smile

     #36 - oh my... - 08-20-2009 at 21:31
    From: (Galactic Senate)
    Joined: April 5th, 2009
    Posts: 18
    i've had BC since it was released and Its unbelievable to see how far its come, this mod is crazyness

     #37 - Khaaan! - 08-21-2009 at 13:29
    Joined: December 16th, 2004
    Posts: 272
    This is pure awesomeness!

    State of the art modding!
    BC is finally a true Simm!

     #38 - testing - 08-23-2009 at 05:41
    Joined: August 23rd, 2009
    Posts: 3
    testing. hello

     #39 - EDIT STYSTEM - 08-23-2009 at 05:44
    Joined: August 23rd, 2009
    Posts: 3
    I am editing the systems to my prefrence and I am having trouble.

    #1 I can add my own fleets (delta quad enemies / Xindi Ships) but I cant get
    species 8472 to show up.

    Is there some kind of switch that tells galaxy charts not to run enemies
    over a certain strenght?

    Also sometimes the Borg do not show up for battle.
    All the other races seem to work fine.
    Any clues?

     #40 - Question - 08-24-2009 at 12:12
    From: (Galactic Senate)
    Joined: April 5th, 2009
    Posts: 18
    Ok if I start adding a crapload of systems and races to my personal galaxy, do they save automatically, or do I have to save the game for them to stay in game? i don't feel like cluttering my galaxy like an idiot b4 I know what im doing confused

     #41 - 08-24-2009 at 15:04
    From: (Rhode Island)
    Joined: September 18th, 2002
    Posts: 579
    you guys should really be posting your questions in Frontier's Galaxy Charts forum...
    there are links to that forum in the readme, as well as having been posted in this comments section...

     #42 - Where? - 08-24-2009 at 16:07
    Joined: August 23rd, 2009
    Posts: 3
    Where do I find the frontier galaxy chart forum?

    BTW, Anybody here know if there is Single installs for Kronos & System J25?

     #43 - Ahem - 08-25-2009 at 07:34
    Joined: December 21st, 2004
    Posts: 78
    @9:Whatever. I hope my intent was at least clear.

    Now to keep on topic:

    Good mod but I have a few issues...

    Sometimes it seems as though some systems are too far away, and travel time is too long. This might just be me. I traveled to Biranu from Belaruz and it took 200 seconds, whereas a trip from Belaruz to Romulus was about 20 seconds.

    I declared war on the Klingons as the Federation and destroyed all their ships in Kronos or however you spell it, and after waiting for about 20 minutes, nothing really happened. I didn't take the system, they didn't show up with tons of reinforcements, nothing. I up and left and... went on with harassing the cardassians.

    It feels as though you get too much money to start out with = but that again might just be me.

    Anyway great mod, a few issues, a -little- disappointing but otherwise great.

    And don't dare take this as me saying that the mod is terrible, I'm not - it's just constructive criticism. Responding with "well then you do a better job" is just immature. I'm not a modder - it's the job of the BC Modding community to accept criticism and grow from it. smile

    * Moderator's Note: (Edited): I don't think limey98 meant any harm. By pointing out "New Frontier" is USS Frontier's aka Rewasvat's base. Frontier Productions is the current name of the former 3rd Era team. But, I do have a low tolerance for Spelling Cops and Trolling. So, consider this a Warning: -BR32

     #44 - 08-25-2009 at 12:39
    From: (Omagh)
    Joined: August 9th, 2009
    Posts: 15
    Would it help if i had Galaxy Charts 1.0, just askin

    * Moderator's Note: Why not ask the Author? This is not a technical support thread. Direct link to Galaxy Charts forum: http://bcs-tng.com/forums/index.php?board=53.0 - BR32

     #45 - 08-30-2009 at 11:02
    From: (Muenster)
    Joined: February 22nd, 2009
    Posts: 51
    Great idea, but there are still some probs left. (Incompatible with MVAMinfinite) Can't wait to see Version 3.0!!!

     #46 - How to install? - 09-12-2009 at 20:56
    Joined: March 31st, 2004
    Posts: 4
    Please, dont come with READ THE README because i did and its a little cofusing (instal this after that...).
    My game crashes everytime... Even when i start QuickBattle and the first thing to do is warp to, for example, Cardassia. I dont think its because of my low end PC (im using a Pentium D 3.4Gh but i have 2 giga of RAM and a 7800 GS OC video card...
    Here what i did: Fresh install, pacth 1.1, bcut_1.5.7.3, Foundation, QB Fix, Kobayashi Maru - Version 1.0, Galaxy Charts (2.0), Unified Main Menu v1.
    I will apreciate some help here if im doing something wrong, and remender, not everyone here have high Knowledge in english... i REALLY tried to follow the README but im not sure if i did it right.

    * Moderator's Note: First off, this is not a technical support thread. As I have posted on this thread "over & over again". Go to USS_Frontier's Galaxy Charts forum at BCS-TNG. He would be more than glad to help you out. Just a guess here, you do know you have to install those steps separately, running the install after each one you listed above. Just a thought. -BR32.

     #47 - Great - 09-21-2009 at 06:42
    Joined: July 25th, 2008
    Posts: 96
    soooo cool, i love it. Two Thumbs Up!

     #48 - Sloow - 10-02-2009 at 22:33
    Joined: April 5th, 2009
    Posts: 8
    Works slowly and sometimes crashes. Maybe I should blame my computer, not creator of this mod.

     #49 - 12-04-2009 at 05:03
    Joined: August 22nd, 2009
    Posts: 681
    one qzuestion: is it compatible with additional ships or even the sg-pack 3.0???

     #50 - 12-08-2009 at 22:17
    Joined: August 22nd, 2009
    Posts: 681
    some kind of bug: if you turn the mutatoor off it still keeps some warping scripts, that cause a crash when not having the galaxy charts mutator on. the backed up version without any galaxy charts installatio still works fine on warp, but still not very beautiful^^

     #51 - SHEER BRILLIANCE!!!!!HOLLAR!! - 02-16-2011 at 05:16
    From: (oban)
    Joined: December 30th, 2008
    Posts: 47
    this is awesome!! 10/10 but will it work with DS9FX-extended?

     #52 - 12-01-2011 at 08:50
    Joined: December 23rd, 2010
    Posts: 142
    does this work with KM1.0?

     #53 - EPIC mod - 06-22-2012 at 08:26
    Joined: June 22nd, 2012
    Posts: 1
    This is a truly epic mod but can i ask someone to add a stargate hyperdrive to the travel options I have tried myself but failed massively stick out tongue

     #54 - Transwarp? - 02-19-2013 at 09:07
    Joined: February 4th, 2013
    Posts: 18
    Does this mod come with a Transwarp Option for Borg Ships?

     #55 - @#54 - 07-27-2013 at 11:01
    BlackRook32 (Staff)
    From: (Augusta, Georgia)
    Joined: June 15th, 2002
    Posts: 701
    Transwarp and Slipstream is pretty much the same thing in-game. You can download Slipstream Mod add-on; called 'Slipstream for Galaxy Charts', available in the BCF archives.

     #56 - Black Screen and cursor - 03-02-2014 at 15:31
    Joined: January 6th, 2009
    Posts: 7
    I have the same problem as #12 I followed the links in the comment after and the links don't work, can someone help on this please?

     #57 - Systems bunched up - 03-03-2014 at 09:06
    Joined: January 6th, 2009
    Posts: 7
    This is a great mod, I have DS9FX Extended, but when I go to Stellar Cartograhy, there's only 2 groups of systems bunched up, one group in one corner of the map and the other on the opposite corner, they're not spaced out like in the Screenshots, and says it takes 8 hours to get from one group to the other, could someone help solving this?

     #58 - None of the links work anymore - 03-05-2014 at 12:57
    Joined: March 4th, 2014
    Posts: 1
    Can anyone give me a link to download Galaxy Chart? Or post it anywhere? I cant seem to find it anymore...

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