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Bridge Commander Downloads > Utilities > 3rd party Scripting:
Extended fleet orders (V1.0)
Filename: fleetorders-1.0.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
70.64 KB
V1.0
NxDefiant
8340
09-13-2003
Utilities > 3rd party Scripting


Average User Rating: 8.7
Number of Votes: 14
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Extended fleet orders (V1.0) - File Description  


Description:
Enables you to order your whole fleet to do something. U can still give indiviual ship orders too.



Extended fleet orders (V1.0) - Screenshots  
Screenshots:
Click to enlarge


Extended fleet orders (V1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Extended fleet orders!



Extended fleet orders (V1.0) - Readme  
Readme File:
README:
==========
This is Version 1.0


Author:
<---------->
Defiant <mail@defiant.homedns.org>
http://Defiant.webhop.net


Introduction:
<---------->
Send orders to your (friendly) Target or the whole (friendly) Fleet in your Set.


Requirements:
<---------->
-Engineering 0.3 or higher ( http://defiant.homedns.org/~erik/STBC/Engineering/Engineering-current.zip )


Install:
<---------->
Just put the files into their right place...


Thank you very much:
<---------->
hmm....The Black hole in this List. <-- ?


License etc (suck!):
<---------->
"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO
PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE
EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.


Sorry for...:
<---------->
My Bad English...


Extended fleet orders (V1.0) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 16 | Last comment: 10-18-2005 at 13:47

 #1 - Err - 09-13-2003 at 04:13
deanej
From:
Joined: August 1st, 2003
Posts: 50
Wasn't that included in QBR?

 #2 - well - 09-13-2003 at 07:48
Defiant
From:
Joined: March 28th, 2002
Posts: 203
Not in that way.
The Ships doesn't need the commandable flag that way.

 #3 - HELP! - 09-13-2003 at 09:46
Guest (h24-79-163-203.wp.shawcable.net)
Joined: December 31st, 1969
Posts:
Gotta have this mod! BUT... I've got the new QBR installed, and the Engineering 0.3, and I've got nothing. There is no mutator button for the Engineering mod, and no fleet orders. Anything else I'm missing? Suggestions?

Thanks!

 #4 - Sorry - 09-13-2003 at 09:51
Guest (h24-79-163-203.wp.shawcable.net)
Joined: December 31st, 1969
Posts:
I'm sorry I'm such an idiot.... but I was running it from the "TestMode" icon that came up with the QBR installation... When I run it from the normal exe, I have the mutator for the Engineering Extension, but then the load screen disapears leaving me with a blank screen halfway through the load. I can get back to the main menu with Esc, but I can't access Quickbattle.

Should I be running it from TestMode or the normal exe?

 #5 - 09-13-2003 at 10:48
mhillmer
Joined: October 24th, 2002
Posts: 26
i take it this is only for QBR, not quick battle...

don't get me wrong, i love QBR, but it takes soo long to set up a battle. anyway you could modify this so it can be used in regular quick battle?

sweet mod tho! thanks

 #6 - looks like compatibility Problems - 09-13-2003 at 16:35
Defiant
From:
Joined: March 28th, 2002
Posts: 203
Try to install the latest QBR available here:
http://www.nightsoftware.com/banbury/

if it still doesn't work also install this file:
http://www.bcfiles.com/file.info?ID=18613

 #7 - This is great - 09-13-2003 at 23:21
Borg_Drone
Joined: August 22nd, 2002
Posts: 1598
This should have been in the game when they made it, in quickbattle if you have any allied ships so that you can command them. But those idiots did a poor job on the game overall.

Great job, makes quickbattle much more fun!

 #8 - 09-14-2003 at 07:35
Kahless
Joined: September 22nd, 2002
Posts: 161
This looks cool, I'm getting it right away.

 #9 - I liked it alot - 09-14-2003 at 08:59
MayhemUK
From:
Joined: August 19th, 2002
Posts: 213
Its a really thought this was great, makes quick battle more interesting.

 #10 - try this... - 09-14-2003 at 17:20
Defiant
From:
Joined: March 28th, 2002
Posts: 203
...with Cjones MultiSystem

 #11 - Great Job... - 09-15-2003 at 14:08
nexxus21
From: (Texas)
Joined: July 26th, 2003
Posts: 176
This is another revolutionary program and a major step forward in the BC Universe. This program has really changed the way quick battles can be played. Now if you have multisystem scenarios going on and you aid an ally in one system, you can have him / her / It / they or them join you on your continuing journey. Just think how many times did you wish for one more ship to help in a battle with an advisary. Now you can...
OK enough promo.. As you can tell I like this program, it's only version 1.0 , and there was one thing I saw that could be tweaked , but it is well worth the download. For those of you that have single player games with multiple systems and friendly vessels "stuck", not allowed to warp, in those systems ...try playing them again with this program installed. Two Thumbs Up!

 #12 - This is Fantastic.. - 09-22-2003 at 21:08
ChrisJonesBCSFCMods
Joined: September 10th, 2003
Posts: 17
Revolutionary is an understatement, I think. I did use the MultiSystem, as Defiant suggested, and had lead the Federation Fleet into battle against the Card*****ians. What a sight that was. I just found this script today (9/23) and it kept me up all night.

Any particular AI that a ship has an AI to start with gets overridden by this, I have found. That is fine.
Take my CJones2 System. Losta background activity in there. This allows me to round up the troops all over the system.

NXDefiant this is TOPS! :claps

 #13 - cool - 12-20-2003 at 16:08
Guest (ky-24-159-154-80.midtn.chartertn.net)
Joined: December 31st, 1969
Posts:
dose this work for any ship and on anyship including the most powerful mods?

 #14 - damnnit - 05-16-2004 at 04:34
Jediknight2091
Joined: October 30th, 2002
Posts: 191
why does everything require engineering script, then the qb replacement, my god

 #15 - 11-16-2004 at 03:24
Guest (82-43-102-201.cable.ubr09.croy.blueyonder.co.uk)
Joined: December 31st, 1969
Posts:
Will it work with Nanofx?

 #16 - 10-18-2005 at 13:47
starfleetadmiral
From: (California)
Joined: July 8th, 2005
Posts: 424
Das screenshot! Es ist auf Deutsch!

The screenshot! It's in German!



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