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Bridge Commander Downloads > Ships > Federation > Future Timeline:
CyAn1d3s MKII Galaxy (beta)
Filename: cyan1d3s_mkii_galaxy_packv1.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
13.36 MB
beta
CyAn1d3
323
10-27-2010
Ships > Federation > Future Timeline


Average User Rating: 5.5
Number of Votes: 23
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5 Other Files by CyAn1d3:
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CyAn1d3s MKII Galaxy (beta) - File Description  


Description:
The Mark II Galaxy Class is an overall refit of the aging galaxy class, capable of everything the older class can do, from exploration and diplomatic missions to combat operations.

this is not 100% finished. there was some tweaking that needed to be done to the MVAM sequence, but was never done.



CyAn1d3s MKII Galaxy (beta) - Screenshots  
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CyAn1d3s MKII Galaxy (beta) - File Download Options  

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CyAn1d3s MKII Galaxy (beta) - Readme  
Readme File:
MKII Galaxy Class
U.S.S. Expedition – NCC-99217
U.S.S. Cerberus – NCC-98513
By CyAn1d3


Overview:
The Mark II Galaxy Class is an overall refit of the aging galaxy class, capable of everything the older class can do, from exploration and diplomatic missions to combat operations.


U.S.S. Expedition

Launched from the main facility of Macdill Shipyards the Expedition was constructed to fit the duties that of a regular galaxy class, while still holding the capabilities to perform under combat.
Armed with 10 phaserbanks, one fore and one aft torpedo launcher, as well as a fore quantum torpedo launcher; the vessel is able to defend against most threats.
The class implements a new shield system, one that covers the ship in its entirety, and a grid specifically for the bridge deck, the system has their own stand alone emitters, that draw just as much power as a vessel with one emitter.
Though the vessel was constructed in the midst of the panic that the Borg would inevitably invade federation space, the Expedition did not see much in combat, other than a few skirmishes involving the Cardassians and the Romulans.

U.S.S. Cerberus

The Cerberus was constructed as a war refit, with 2 more phaserbanks mounted on top of the nacelles, and an overall more powerful array. The torpedo tubes load and fire at a faster rate than that of her sister ship.
The Cerberus is also augmented a heavier shield grid, able to withstand a beating before taking damage.

Included is a beauty render for you to use as a background, and a side schematic render of the Cerberus.
Just for you guys.

Installation:
Just copy and paste all files in your BC Directory, and overwrite when nessicary

Requirements:

Tested In BC1.1 with KBM

Sneakers MVAM infinite
Shuttle Launch Framework

Known Bugs:
the classic MVAM bug where you loose shields if not in red alert

Credits:
ORIGINAL ARSENAL CLASS DESIGN: CyAn1d3
MODEL AND TEXTURES : CyAn1d3
MVAM SCRIPTING & HARDPOINT: CyAn1d3
HALFBAKED BACKSTORY & README: CyAn1d3


Special Thanks:
Sneaker for the MVAM script
everyone @ BCC forums who put input in on the project, and puts up with my shanannigans, i do this for you guys :)
last but not least... YOU, for taking the time out of your busy ( or not, im not here to judge ) days and giving my work a try, i cant stress it enough,
you guys are the reason i spend my free time doing this, and i look forward to continuing my work :)
if you like it let me know, i like CONSTRUCTIVE criticism, not simply "this sucks".
ive caught a few instances where this was called "the worst ship ever"..... to those few all i can say is.... weak dude.... friggin weak, if you dont like it than dont download, and dont
slander something in the comments board
im not forcing anyone to play my work, things like that are disheartening, and can kill a modders moral, be thankful that there are still people out there willing
to sacrifice time and effort to enhance YOUR game expierence, so simply put if you dont like it, DONT USE IT, get over to the forums and do better or make your voice heard
with input for things like this.

Contact:
should any need arise to contact me concerning this mod, please PM me on the BCC forum (preferred method)
if you are unable to contact me that way, feel free to send me an email @:
Cyanide1700@hotmail.com ( also my WLM address FYI )
I WILL NOT OPEN E-MAILS WITH NO DESCRIPTIVE TITLE
THEY WILL SIMPLY BE DELETED

Distribution:
Do not distribute modified versions of these files without attaining permission from the
author. This includes mesh changes, textures, HP's, conversions, and any other modifications.
To request permission, please contact me for model/texture concerns, and GMunoz for HPs.
IF YOU WISH TO PORT MY WORK TO SFC OR LEGACY.... CONTACT ME.... and ill think about it ( hey, at least im being honest :) )

Legal Crap:
(because my imaginary lawyer says i have to)

THIS MATERIAL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures
registered in the United States Patent and Trademark Office.
All original designs are copyright © Paramount Pictures.
No infringement of Paramount's copyrights is intended.


CyAn1d3s MKII Galaxy (beta) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 6 | Last comment: 08-03-2011 at 15:07

 #1 - The Ship is Mega :cool: - 10-27-2010 at 10:34
Chris_the_Taz
From: (San Diego)
Joined: August 9th, 2010
Posts: 4
Ijust finished using this ship in quickbattle and destroy the stock galaxy and also the venture class with little damage to the ship for me a 10/10

 #2 - 10-27-2010 at 11:39
builder396
Joined: August 22nd, 2009
Posts: 683
i hope this quality only comes from your low graphics settings, i dont want to believe that this ship looks worse than stock galaxy -.-

 #3 - one thing i did forget...... - 10-27-2010 at 17:30
CyAn1d3
From: (Tampa, Florida)
Joined: June 23rd, 2008
Posts: 77
the hardpoint is an edited version of DJs, i would like to apologize for it not making the readme, i could have swore that was the first thing i did when i typed it up but apparantly not. sorry DJ, and thank you for the badass hardpoint!

(and yes, my computer WILL NOT run high graphics.... if BCF would let me id start using MAX renders as screenshots)

 #4 - 10-28-2010 at 03:11
builder396
Joined: August 22nd, 2009
Posts: 683
if you would just say me what graphics card you have i may be able to tell you wether you can get graphics high or not. for screenshots you should punch it to maximum, wether your fps keep stable or not. but there are also certain options that dont to much visual difference but a great difference in graphics usage.

 #5 - 10-28-2010 at 10:07
Lionus
From:
Joined: February 25th, 2009
Posts: 85
Hmm? I thought hat I already betaed this. o.O confused

 #6 - 08-03-2011 at 15:07
ADM_Elijah
From: (El Paso Texas, USA)
Joined: March 26th, 2007
Posts: 46
nice ship, being able to fire all 400 torps in a row is a little ridiculous though :/



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