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Bridge Commander Downloads > Modifications > Misc Modifications:
Construct Mod (KM) (4.0)
Filename: construct_mod_v4.rar


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4.81 MB
4.0
cnotsch
1653
11-05-2007
in description
Modifications > Misc Modifications


Average User Rating: 8.6
Number of Votes: 13
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Construct Mod (KM) (4.0) - File Description  


Tech: 9
Creativity: 9
Item Placement: 8
Size vs. Usefulness: 9
Installation Instructions: 6

Overall Rating: 8.2

Description:
Construct Mod v4 this was done by cnotsch

Author says "I think the latest version before, this was 0.2 by Defiant"
"Gives Objects (In most cases stations, I think) the ability to construct new ships."

You do need to read the readme before downloading this, otherwise you will have a problem, later on.

Requirements
Kobayashi Maru 0.9 or any higher version (tested with v1.0)
http://bridgecommander.filefront.com/file/Kobayashi_Maru_10_Full;81222

.NET Framework for the PluginCreator (can be gotten here)
http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en

Note to Author:

in future provide the link to the required mod, that other people will need to get this to work.
(some people have trouble searching, for some items)



Construct Mod (KM) (4.0) - Screenshots  
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Construct Mod (KM) (4.0) - File Download Options  

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Construct Mod (KM) (4.0) - Readme  
Readme File:
--==Construct Mod v4==--

I think the latest version before this was 0.2 by Defiant


--==Author==--

cnotsch <c.notsch@gmx.at>

Thanks to:

Defiant <erik@bckobayashimaru.de>
http://BCKobayashiMaru.de/

for all previous versions of the construct mod


--==Description==--

Gives Objects (In most cases stations, I think) the ability to construct new ships.


--==Requirements==--


Kobayashi Maru 0.9 or any higher version (tested with v1.0)

.NET Framework for the PluginCreator


--==Installation==--

Copy the scripts folder into your BC-Root Directory (Default: Program Files\Activision\Bridge Commander\)
If you want to use the included example install it the same way


--==How to give a base the ability to launch ships?==--

I've included a PluginCreator witch is well documented.
This version is fully backwards compatible which means you can use all of your plugins of version 0.2.


--==Changes in v4==--

Fixed bugs with creating more docks per Base.
Intelligent ship launching: you can specify at which percentage of enemy presence in the set a ship will be launched.
Protection Shield: Bases can create a protective shield around the ship being created.
Force Start: You can force a ship to start immediately; if it has been repaired or not.
Waypoint defined leaving route: Ships can fly complex routes while undocking.
I think that was all.


--==Bugs / ToDo==--

Ships being able to return to a base after a fight --- maybe sometime
If there is anything please report it to me: <c.notsch AT gmx DOT at>. I'll fix it as soon as possible;


--==Sorry for==--

Like I say it every time I write a longer text in English:
my bad English if it is THAT bad ;-)


Construct Mod (KM) (4.0) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 13 | Last comment: 02-25-2010 at 11:21

 #1 - 11-05-2007 at 11:54
N1GH7H4WK
From:
Joined: February 23rd, 2006
Posts: 475
WOW!!!!
either if this works or not, I'll DL it right away eek!

 #2 - add to my last post - 11-05-2007 at 12:01
N1GH7H4WK
From:
Joined: February 23rd, 2006
Posts: 475
one thing I have to object: black-on-black in the plugin creator doesn't work.
check that you force the labels to be white in your program, if you use black background.

 #3 - 11-05-2007 at 12:23
FekleyrTarg
From: (Vienna)
Joined: June 14th, 2006
Posts: 504
What kind of md will come next? A MVAM fix for QBR? (just a joke)
Good work.

 #4 - 11-06-2007 at 18:20
MEGA_MAX
Joined: October 16th, 2005
Posts: 88
AWSOME!!!! JUST WHAT WE NEED TO PUSH THE ENVELOPE OF THE GAME DESIGN!!!!!! wonder what the designers think about the game now?

 #5 - @N1GH7H4WK - 11-06-2007 at 23:51
cnotsch
Joined: October 3rd, 2007
Posts: 14
I've tested the generator abut 60 times and created at least 6 plugins and tere was nothing black on black .
With label do you mean?
Has anyone else the same problem or does it work on other PCs?

If it is a program error I'll fix it of course!

 #6 - 11-08-2007 at 10:59
exodus_499
From:
Joined: February 24th, 2006
Posts: 338
I installed it, but now all I get is a black screen with the KM cursor! Help!

 #7 - I'll try - 11-10-2007 at 01:11
cnotsch
Joined: October 3rd, 2007
Posts: 14
I can't say anything without a console report!
to get this report start the game in testmode and press the ^ button i hope it is the same on your keyboard.
It would be easier if you could write here:
http://bc-central.com/forums/index.php/topic,2163.0.html

 #8 - 12-30-2007 at 20:45
bumting
From: (Nottingham)
Joined: September 17th, 2005
Posts: 382
The construct plug in doesn't seem to work,any1 else bin able to get it to work?,the link u provided only sends u to a the forums main page so i cant find your thread,I've look for hours but can only find info concerning the construct mod back in 05 and nothing to to with your updated version and the plug in creator,so any help would be great thx.

I've figured out MPE/Ship plug in creator4.0/how to edit the construct scripts Via python editor now all thats holding me back is how to add the construct ability to other stations..oh and how to add a new system to GC(tho i did add 1 new system but it never showed up)but thats for a different topic.

 #9 - 01-12-2008 at 04:57
WatashiBaka
From: (Bremerhaven)
Joined: January 11th, 2008
Posts: 26
wow this total cool eek!

 #10 - for help.... - 04-16-2008 at 12:54
cnotsch
Joined: October 3rd, 2007
Posts: 14
the link above is for some reason not compledely active just copy the whole line and open it in a new window/tab;

I think it would be better if you contact me via e-mail : c.notsch@gmx.at
or via ICQ: 269824626 - chris

 #11 - 08-03-2008 at 00:27
denster
Joined: July 17th, 2004
Posts: 338
The starbase you got here is freaking HUGE inside! I would have like to have seen docking ports for the ships...but no one seems to have done that for the fed starbase.

The only problem I'm having is the actual construction of ships...nothing wants to build. And...the Force Start option doesn't want to work. But when I first load the starbase...all 11 ships start to build...its the after that part I don't get.

One last thing...fully constructed ships don't launch...period!

Other then that, I can see myself using this in future battles.

 #12 - 02-25-2010 at 11:20
builder396
Joined: August 22nd, 2009
Posts: 683
ill try to test this with the new km 2009 pack. would be awesome! do you have construct control when inside a system with a station or only while being tthe station?

 #13 - 02-25-2010 at 11:21
builder396
Joined: August 22nd, 2009
Posts: 683
just solved by viewing the screenshot, sorryyyy^^



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