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| Construct Mod (KM) (4.0) - File Description |
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Tech: 9 Creativity: 9 Item Placement: 8 Size vs. Usefulness: 9 Installation Instructions: 6
Overall Rating: 8.2 | Description:
Construct Mod v4 this was done by cnotsch
Author says "I think the latest version before, this was 0.2 by Defiant"
"Gives Objects (In most cases stations, I think) the ability to construct new ships."
You do need to read the readme before downloading this, otherwise you will have a problem, later on.
Requirements
Kobayashi Maru 0.9 or any higher version (tested with v1.0)
http://bridgecommander.filefront.com/file/Kobayashi_Maru_10_Full;81222
.NET Framework for the PluginCreator (can be gotten here)
http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
Note to Author:
in future provide the link to the required mod, that other people will need to get this to work.
(some people have trouble searching, for some items)
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|  | | Construct Mod (KM) (4.0) - Screenshots |  | Screenshots: |  |

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| Construct Mod (KM) (4.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Construct Mod (KM) (4.0) - Readme |  | Readme File: --==Construct Mod v4==--
I think the latest version before this was 0.2 by Defiant
--==Author==--
cnotsch <c.notsch@gmx.at>
Thanks to:
Defiant <erik@bckobayashimaru.de>
http://BCKobayashiMaru.de/
for all previous versions of the construct mod
--==Description==--
Gives Objects (In most cases stations, I think) the ability to construct new ships.
--==Requirements==--
Kobayashi Maru 0.9 or any higher version (tested with v1.0)
.NET Framework for the PluginCreator
--==Installation==--
Copy the scripts folder into your BC-Root Directory (Default: Program Files\Activision\Bridge Commander\)
If you want to use the included example install it the same way
--==How to give a base the ability to launch ships?==--
I've included a PluginCreator witch is well documented.
This version is fully backwards compatible which means you can use all of your plugins of version 0.2.
--==Changes in v4==--
Fixed bugs with creating more docks per Base.
Intelligent ship launching: you can specify at which percentage of enemy presence in the set a ship will be launched.
Protection Shield: Bases can create a protective shield around the ship being created.
Force Start: You can force a ship to start immediately; if it has been repaired or not.
Waypoint defined leaving route: Ships can fly complex routes while undocking.
I think that was all.
--==Bugs / ToDo==--
Ships being able to return to a base after a fight --- maybe sometime
If there is anything please report it to me: <c.notsch AT gmx DOT at>. I'll fix it as soon as possible;
--==Sorry for==--
Like I say it every time I write a longer text in English:
my bad English if it is THAT bad ;-) |  |

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| Construct Mod (KM) (4.0) - User Comments |
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The following comments are owned by the user that posted them. BC Files is not responsible for their content.
Total comments: 13 | Last comment: 02-25-2010 at 11:21
N1GH7H4WK From: Joined: February 23rd, 2006 Posts: 475 | WOW!!!!
either if this works or not, I'll DL it right away |
N1GH7H4WK From: Joined: February 23rd, 2006 Posts: 475 | one thing I have to object: black-on-black in the plugin creator doesn't work.
check that you force the labels to be white in your program, if you use black background. |
FekleyrTarg From: (Vienna) Joined: June 14th, 2006 Posts: 504 | What kind of md will come next? A MVAM fix for QBR? (just a joke)
Good work. |
MEGA_MAX Joined: October 16th, 2005 Posts: 88 | AWSOME!!!! JUST WHAT WE NEED TO PUSH THE ENVELOPE OF THE GAME DESIGN!!!!!! wonder what the designers think about the game now? |
cnotsch Joined: October 3rd, 2007 Posts: 14 | I've tested the generator abut 60 times and created at least 6 plugins and tere was nothing black on black .
With label do you mean?
Has anyone else the same problem or does it work on other PCs?
If it is a program error I'll fix it of course! |
exodus_499 From: Joined: February 24th, 2006 Posts: 338 | I installed it, but now all I get is a black screen with the KM cursor! Help! |
cnotsch Joined: October 3rd, 2007 Posts: 14 | I can't say anything without a console report!
to get this report start the game in testmode and press the ^ button i hope it is the same on your keyboard.
It would be easier if you could write here:
http://bc-central.com/forums/index.php/topic,2163.0.html |
bumting From: (Nottingham) Joined: September 17th, 2005 Posts: 382 | The construct plug in doesn't seem to work,any1 else bin able to get it to work?,the link u provided only sends u to a the forums main page so i cant find your thread,I've look for hours but can only find info concerning the construct mod back in 05 and nothing to to with your updated version and the plug in creator,so any help would be great thx.
I've figured out MPE/Ship plug in creator4.0/how to edit the construct scripts Via python editor now all thats holding me back is how to add the construct ability to other stations..oh and how to add a new system to GC(tho i did add 1 new system but it never showed up)but thats for a different topic. |
WatashiBaka From: (Bremerhaven) Joined: January 11th, 2008 Posts: 26 | wow this total cool |
cnotsch Joined: October 3rd, 2007 Posts: 14 | the link above is for some reason not compledely active just copy the whole line and open it in a new window/tab;
I think it would be better if you contact me via e-mail : c.notsch@gmx.at
or via ICQ: 269824626 - chris |
denster Joined: July 17th, 2004 Posts: 338 | The starbase you got here is freaking HUGE inside! I would have like to have seen docking ports for the ships...but no one seems to have done that for the fed starbase.
The only problem I'm having is the actual construction of ships...nothing wants to build. And...the Force Start option doesn't want to work. But when I first load the starbase...all 11 ships start to build...its the after that part I don't get.
One last thing...fully constructed ships don't launch...period!
Other then that, I can see myself using this in future battles. |
builder396 Joined: August 22nd, 2009 Posts: 683 | ill try to test this with the new km 2009 pack. would be awesome! do you have construct control when inside a system with a station or only while being tthe station? |
builder396 Joined: August 22nd, 2009 Posts: 683 | just solved by viewing the screenshot, sorryyyy^^ |
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