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Bridge Commander Downloads > Other Sci-fi Genres > BSG:
Battlestar Galactica Fleet Pack
Filename: bsg_ship_pack_1.0.zip


Size:
Developer:
Downloads:
Date Added:
Requirements:
Type / Category:
59.34 MB
Dave975 + MadJohn
22174
11-15-2006
NanoFX, MVAM, Sub Menu
Other Sci-fi Genres > BSG


Average User Rating: 7.7
Number of Votes: 92
Related Files:
Latest 5 Other Sci-fi Genres > BSG:
- The Valkyrie from BattleStar Galatica [sfsy] (2.0)
- NX-1207 Galactica (0.5)
- BSG2 MK 7 Viper (V1.0)
- New Cylons Basestar and Raider (No HP)
- BSG2 Cylon Raider 1.0 (MVAM)

Other Files by Dave975 + MadJohn:
  No Files Found!


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Battlestar Galactica Fleet Pack - File Description  


Tech: 9
Quality: 10
FunFactor: 10
Creativity: 10
Item Placement: 8
Installation Instructions: 10

Overall Rating: 9.5

Description:
Here is the Battlestar Galactica Fleet Pack, a large pack of ships from the Newer version of the Battlestar Galatica Series. There are ships from both the Colonials and the Cylons including fighters, Raptors, Battlestars, Basestars, and many freighters. Almost all of the freighters are unarmed, and all of the ships do not have shields. It is important to note that this ship pack is not balanced against Star Trek Ships only against those within this ship pack.

The weapons and weapons sounds look and sound almost like they do in the show, also all of the ships are detailed and very well made. Just to note it is recommended that you turn off visible damage as when the Battlestars and Basestars take damage they might slow down your computers.

This ship pack contains:

Colonial Armed Vessels

Mk2 Viper, Mk7 Viper - Highly Manuverable fighters that can turn very fast and are armed with both missiles (only two) as well as rail guns.

Battlestar Galactica - The Main ship of the Show, armed with mainly rail guns than can easily destroy cylon fighters and can cause damage to the Cylon Baseships although will take damage very easily from the Nuclear Warheads. The Galactica is capable of Launching upto 20 vipers (mostly Mark 2) at a time. To Jump (warp), you will have to retract the pods via MVAM.

Battlestar Pegasus - A more powerful and longer battlestar than the Galactica (Newer model in the series), similary armed to that of the Galactica, although more powerful. The Pegasus is capable of Launching upto 40 Mark 7 Vipers at once using the shuttle launch script.

Blackbird Stealth-Fighter - This was the stealth ship that was built on the Galactica, unlike the other vipers this has a jump drive, however it is more difficult to control and is perfect for use with the silent running mod.

Raptors - There are three included within This pack. The assault version which is armed with numerous missiles and has large missile tubes on either side of its main hull. The escort Raptor, armed with eight missiles and is designed to escort the SAR Raptor. Finally the SAR Raptor, which is used for search and rescue and has no weapons.

Defender - This ship is a smaller capital vessel than that of a battlestar, although it is armed with numerous weapons it is mainly designed as a support vessel, as seen in the more recent episodes (end of Season 2 / Start of Season 3)

Colonial UnArmed Vessels

There are numerous ships included including -

Colonial 1 - The ship of the President, basically a passenger liner.
Shuttle - A short range shuttle that transfers personelle around the fleet.
Astral Queen - A Slow moving and very vunerable prison ship
Six different Passenger Liners - Various passenger liners seen in Battlestar Galactica
Botanical Cruiser - The Ship that stores the food for the fleet.
Cloud 9 - A highly vulnerable tourist ship
Tylium Refinery - The ship that provides fuel for the fleet, this ship will make a large explosion when it is destroyed.
Celestra / Colonial Movers - These two ships were also in the original show that have been made up for the new series

Other Ships Include - Tube Tanker, Space Park, Mining Ship, Mobile Shipyard, Gemini Transport and Gemini Traveller

Cylon Ships

Basestar - This is the main cylon ship, it is capable of launching Nuclear weapons as well as other missiles. These ships normally attack in numbers, but however one on one these vessels are a match for the Galactica, however the Pegasus would easily beat this ship in a straight fight (well Pegasus will take damage). The basestar can also launch the Cylon Raiders using the Shuttle Launching script.

Raider - This is a fast and deadly ship, similary armed to the Colonial Vipers, although the Raiders carry more missiles than their counterparts. Very fun when in dogfights against Vipers.

Heavy Raider - Similar to that of the Raider, although this ship is more heavily armed and armoured, it carrys six cannons instead of the two that the Raider has, however in turn the Heavy Raider is slower and more vulnerable to weapons fire.



Battlestar Galactica Fleet Pack - Screenshots  
Screenshots:
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Battlestar Galactica Fleet Pack - File Download Options  

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Download from Worldwide Mirror by FileFront Download Battlestar Galactica Fleet Pack!



Battlestar Galactica Fleet Pack - Readme  
Readme File:
Battlestar Galactica Fleet Pack.

For help contact daverussell_345@fsmail.net, but please read the rest of this first if you have problems!

Here we have most of the colonial fleet ships from BSG, as well as the cylon ships too. We've tried to balance the sizes and
HP's as accurately as we can, so hopefully they're pretty accurate. There may be a few of the ships that have been seen in
the show that aren't in here, but we've added all the ones made by Coxxon, as well as a couple of others.

Included in the pack are the following ships;-

Colonial Ships;

Battlestar Galactica (Mvam) - You need to retract the pods using the Mvam mode before being able to go to warp, as the
version with the pods deployed doesn't have a jump system included. There is also a shuttle launching script that
allows you to launch up to 20 vipers, with mostly Mark 2 vipers, and a few Mark 7's.

Battlestar Pegasus - Like the Galactica, this also has a shuttle launch script to allow the launching of vipers, although
Pegasus has Mark 7 vipers only and there are 40 of them.

Viper (Mark 2 and Mark 7) - Both versions of the viper are included, and both are highly maneuverable. To keep them accurate
they can turn end-to-end in no time, but they slow down dramatically for a few seconds before accelerating again
on the hard turns. This makes for some very fun close-quarters dogfights. There are 2 missiles on each viper, and
quite a few "Dead" missiles that are invisible and cause no damage. These were included because the AI turns to
attack far more often if the ship has torpedoes.

Blackbird Stealth-Fighter - This is the stealth ship that was built on Galactica and seen only a few times before it was
destroyed. It's more difficult to control than the standard vipers to reflect Starbuck's test flight in season
2. Unlike the vipers, it has a jump-drive included and can be a lot of fun when used with the silent running mod,
because then it can actually be used as a stealth ship.

Raptors (SAR, Escort and Assault) - There are 3 versions of the raptor included. The first is the 'search and rescue' raptor
which carries no weapons. The second is the 'escort' version which has 8 missiles, and was designed to escort the
SAR raptor into dangerous territory. Thirdly we have the 'assault' raptor, as seen in the season 3 episode
"Exodus - Part 2". This version was fitted with large missile batteries on either side, and can inflict far more
damage.

Defender - This ship has been seen a few times in the show, and was part of the defensive patrol fleet orbiting New Caprica
at the end of season 2. It has a few canons on the hull that provide almost complete cover, but it is far less
powerful than the battlestars. It may have been designed as a support ship for the larger military vessels.

Colonial 1 - The presidents ship, small enough to fit into Galactica's landing bays. Designed as a passenger liner it has no
weapons or defences of any kind.

Shuttle - The short range shuttle often seen transporting people around the fleet.

Astral Queen - The large prison transport. This vessel is very slow and sluggish, so it'll need a lot of cover.

Passenger Liners - There are 6 different versions of the passenger liners, none of which have any weapons.

Botanical cruiser - This ship has been seen many times with the fleet, and is no doubt responsible for growing much of the
fleet's food.

Cloud 9 - This is the large tourist ship with an artificial bio-dome that was nuked right at the end of season 2. It's a
very large ship, and an easy target.

Tylium Refinery - The ship that provides fuel for the entire fleet, it should make a pretty big explosion when it goes up,
so shoot it from a safe distance.

Celestra - This is one of the ships that was kept from the original series. It doesn't seem to have a specific function in
the show, although there was another identical ship called the "Striker" seen in the episode "Home - Part 2".

Colonial Movers - The transport ship that was used to conceal the second attack squadron of vipers in the episode "Hand of
God". This is another of the ships taken and improved from the original series.

Tube Tanker - This tanker was seen in one of the earliest episodes of the new series "Water", and appeared to be a small
tanker vessel, but has not really been seen since.

Space Park - This is the ship with the very big bright wheel at the back. From what we can tell it's a pleasure cruiser with
an artificial bio-dome similar to Cloud 9.

Mining Ship - A couple of these ships have been seen around the fleet, one was seen performing mining operations in the
episode "Scar".

Mobile Shipyard - The shipyard is designed as a mobile repair facility and construction platform capable of repairing or
constructing small vessels.

Gemini Transport - Another small freighter.

Gemini Traveller - One of several small, personal cruisers not much bigger than the shuttles. At least 3 of them were seen
with the small fleet that broke away to return to Kobol at the beginning of season 2.


Cylon Ships;

Basestar - The Cylon's most powerful ships. The vessels can be a match for Galactica in a 1-on-1 battle, but when they
outnumber the battlestar's they usually come out on top. They have 6 Nuke launchers evenly spaced around the ship
and standard missile launchers giving almost all round coverage. The missiles have a limited range because of
their speed, but excellent tracking ability. This ship also has a shuttle launching script like the battlestars
and can launch a large amount of raiders at will.

Raider - The standard raider is very fast and deadly, and highly maneuverable. Like the vipers it has 2 forward canons and
missile launchers, although it can carry far more missiles. I haven't included the nukes that they carried in the
mini-series as they took all the fun out of the dogfights.

Heavy raider - The heavy raider is more heavily armoured than the standard raider and has 6 forward canons instead of 2, as
well as a couple of missile launchers. Because it is bigger and more heavily armoured it is slower than the
standard raiders and can be hit more easily.


Credits;

All the credits for the original models except for the Blackbird Fighter go to Coxxon, although myself (Dave975) and MadJohn
have added a few improvements to them, such as afterburners, glows and engine textures. The HP's were done by myself and
MadJohn. The Blackbird model was done by me since it wasn't included with Coxxon's models, and DKealt was kind enough to add
the textures to it. Sfx were all done by me.


Known Bugs;

Since the models are quite large compared to most ships, and they weren't originally made specifically for BC, many don't
take visible damage at all. Smaller ships such as the fighter's take damage just fine, but the battlestar's and some others
don't

WARNING - The basestars will slow the game down A LOT if you play with damage textures on. If you want a smooth battle turn
them off, otherwise every hit they take will slow the game.


Other Info;

Before anyone complains, these ships are not balanced against anything other thaneach other. Please don't e-mailing me
telling me a Sovereign took it out in 30 seconds. They have no shields and are barely able to stand up to nukes, let alone
anti-matter warheads.

Thanks to lost_Jedi the missiles all have smoke trails on them which makes them look much cooler.

All plugin files are included and the ships have been put into submenus under the menu of BSG Ships. There is no need to use
BCMP or anything like that.


Requirements;

Since the smoke trails were based on the plasma streams in nanofx, NanoFX2.0B may be required, i'm not really sure.
To get the submenus organised properly you will need version 3.0 of the submenu mod or higher.
Although it's not a requirement, it is fun to have the silent running mod for the blackbird.


Installation Instructions;

With the Stargate pack there seemed to be some confusion over this, so this time i will spell it out as simply as i can.

Step 1 - unzip the pack and open your root BC directory.
Step 2 - copy and place the files from the pack into your BC directory.
Step 3 - since the plugin files are included there is no need to do anything else. As long as you have the foundation
installed and your mutators on they should appear under BSG Ships in quickbattle

For those of you who don't know where to get the foundation or what mutators are, please consult the forums before thinking
about e-mailing me. I get tired of answering such simple questions that have been answered on miltiple forum threads many,
many times already.


Battlestar Galactica Fleet Pack - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 72 | Last comment: 02-19-2013 at 08:37

 #1 - a s t o n i s h i n g ! - 11-15-2006 at 15:03
kahless5
From: (Deck Five)
Joined: May 20th, 2004
Posts: 320
what a great download. Two Thumbs Up! Two Thumbs Up! Two Thumbs Up!

 #2 - My Gods - 11-15-2006 at 15:37
paaawau
From:
Joined: July 1st, 2003
Posts: 154
"My Gods! Look at these shots, Jack" - admiral Cain wink

 #3 - WOW! - 11-15-2006 at 15:37
JimmyB76
From: (Rhode Island)
Joined: September 18th, 2002
Posts: 579
Rock outfrigginstanding!!!! well done indeed! dling now Beer! Beer!

 #4 - 11-15-2006 at 15:38
Danny (Staff)
From: (Canterbury, Kent)
Joined: July 11th, 2002
Posts: 991
I think that these ships are incredible, although this ship looks familiar from the old series as well!

http://bridgecommander.filefront.com/screenshots/File/72482/30

 #5 - 11-15-2006 at 15:52
Shinzon_Of_Remus
From: (Toronto)
Joined: September 21st, 2004
Posts: 427
HOLY FRACK! awesome! before coming to BCfiles today, i had thought: "Man, I wish there was a BSG mod for BC." And guess what?! lol!

the pics look so good! i cant wait to try this out, especially with the weapons having smoke trails!!!

 #6 - 11-15-2006 at 15:57
pokemona
From: (Barrie, Ontario)
Joined: November 25th, 2002
Posts: 809
@atomic_danny


That was one of the few ships that was remade just like the old one from the series.

 #7 - Great Job! - 11-15-2006 at 15:57
Skid
From: (Orangeburg, SC)
Joined: April 9th, 2003
Posts: 153
These models look so good! Looks like alot of hard work went into these and it is greatly appreciated.

 #8 - 11-15-2006 at 16:12
SuperSmeg (Staff)
From: (Bracknell)
Joined: April 18th, 2005
Posts: 2072
Im not a BSG fan but I know good work when I see it. Nice job. When I have finished installing all my mods because I had to reinstall BC, I will definatly give this a try.

 #9 - 11-15-2006 at 16:20
RoadDoggJR
From: (West Virginia)
Joined: September 12th, 2006
Posts: 10
this is good and all but i cant get either battlestar to fire?

 #10 - Ditto - 11-15-2006 at 16:24
Bryan_2005
From: (North Carolina)
Joined: June 11th, 2003
Posts: 18
I seem to be having the same problem as well. The AI doesn't seem to mind blowing me up though!

 #11 - 11-15-2006 at 16:33
JimmyB76
From: (Rhode Island)
Joined: September 18th, 2002
Posts: 579
Iindeed; i've just noticed this as well...

 #12 - 11-15-2006 at 17:14
jamie_to_cute
From: (allentown pa)
Joined: December 20th, 2005
Posts: 32
what plug in do we use theres a fewstick out tongue

 #13 - oO - 11-15-2006 at 18:10
DragonGTX
From:
Joined: June 19th, 2006
Posts: 11
WOW nice WORK !!! Rock

 #14 - 11-15-2006 at 18:21
sollitt
From: (Sherwood Park, Alberta)
Joined: June 5th, 2006
Posts: 19
oh my gentle lord. looks awesome
eek!

 #15 - 11-15-2006 at 18:22
Xiberath
From: (Kiwi Land!)
Joined: June 13th, 2006
Posts: 33
Totallly Beautiful! so long have i been wanting to blow chunks out of those basestars smile Thanks alot for this pack!! it tickles the spot!!

10/10

 #16 - 11-15-2006 at 20:43
Shinzon_Of_Remus
From: (Toronto)
Joined: September 21st, 2004
Posts: 427
There is one thing. When I have a large battle with lots of vipers and raiders, the enemy AI starts firing immediately, while my friendly ships dont start moving until 3-4 seconds after the battle starts. By then, the raiders will have destroyed them. How can I change this?

 #17 - 11-16-2006 at 05:18
N1GH7H4WK
From:
Joined: February 23rd, 2006
Posts: 475
definitely an outstanding pack.
I'm not a fan of BSG, but I do recognize a good work when I see it.
and this is worth a 10
Two Thumbs Up!

 #18 - 11-16-2006 at 05:33
General_BlackDragon
From: (Dallas Texas)
Joined: July 22nd, 2004
Posts: 29
i love you

 #19 - 11-16-2006 at 07:44
sovereign001
From:
Joined: April 4th, 2005
Posts: 1289
ooow yeah excellent......Rock

 #20 - 11-16-2006 at 08:59
ACES_HIGH (Staff)
From: (Beaverton, Oregon)
Joined: September 11th, 2003
Posts: 408
oh frak! you beat me to it. oh well that is what you get for taking a frakkin month off to catch up in school. Nice work, hows the dogfighting in the Vipers?

 #21 - 11-16-2006 at 09:57
Aqualus
Joined: December 23rd, 2005
Posts: 29
Is this an early christmas present? I've been waiting for this ever since they showed
the fleet thing in the news section. Now, if someone were to create a high quality
base star, this would be the best pack ever!!! It comes very close though...

 #22 - 11-16-2006 at 11:18
Jediknight2091
Joined: October 30th, 2002
Posts: 191
just cant get any better than this!

i just took this lot (every single one of them) against the stargate ship pack (again every single one) sweet jesus what a fight, my fav ships from my fav shows!

MORE! MORE I TELL YOU MORE!!!!

Rock

 #23 - 11-16-2006 at 12:42
jamie_to_cute
From: (allentown pa)
Joined: December 20th, 2005
Posts: 32
please consult the forums with any technically-related issues...
but before you do that, you might want to read the README, and note the REQUIREMENTS for this mod... - jb76

 #24 - 11-16-2006 at 15:17
JimmyB76
From: (Rhode Island)
Joined: September 18th, 2002
Posts: 579
some bug reports have been posted at BCC:
http://www.teamlynxifer.co.uk/bcn/viewtopic.php?t=550

and another thread is going on at FF:
http://www.gamingforums.com/showthread.php?t=288020

 #25 - 11-16-2006 at 19:53
trekkieman2000
From: (new jersey)
Joined: November 17th, 2003
Posts: 136
Well now this is truly amazing. I just spent some time rewriting my shuttle launching scripts to launch all vipers simultaneously. It feels exactly like watching the show. Pegasus can launch like 20 vipers simultaneously. so in 2 launches i can have her entire airwing in the battle.

Everything is exactly as it should be weapon and sound wise. and the mod works amazing. my only gripe is that the baseships wont launch raiders...but thats not your fault...the AI could never do that.

I even managed to crash my game tonight. Thats right. I recreated the battle of the ressurection ship. 2 base ships, 40 raiders, Galactica and her 20 vipers, and Pegasus and her 40 vipers. So that's 2 Baseships, 2 Battlestars, 40 Raiders and 60 Vipers.
45 Seconds and about 12 frames later....she crashed. Oh well...Beer! Beer!

 #26 - Galactica and Pegasus Firing Problems - 11-16-2006 at 21:22
DaharMasterKor
From: (Georgia)
Joined: August 3rd, 2004
Posts: 25
Amazing ships, first of all. The Vipers move wonderfully, and the weapons are great. The only problem is that I have the same one as a couple of others; please post bugs in the forums, specifically the one just listed by JimmyB76 -ACES_HIGH

 #27 - Great work, fraking awesome! - 11-17-2006 at 07:06
Imperator1st
From: (Glasgow, Brittania)
Joined: October 19th, 2006
Posts: 8
This mod is incredible, the dogfights are a bucket-load of fun, my one regret is they don't have scar!frownRock

 #28 - 11-17-2006 at 11:54
2snape
Joined: May 23rd, 2006
Posts: 47
great 10/10
i have waited so long foe something like that, since the first bsg ships RockRockBeer! Beer!

 #29 - FRAK!! - 11-17-2006 at 18:23
Zxien
From: (Bandar Seri Begawan)
Joined: May 25th, 2005
Posts: 121
BY THE GODS OF KOBOL THIS IS FRAKKING AWESOME!!! Considering that this was not professionally doen by some big **** game design company the detail and the look is just AWESOME!!! There are a few ship details that are not 100% accurate but frakk that!! The twelve colonies of Kobol thank thee.

Pegasus Actual out~

 #30 - 11-17-2006 at 21:46
transportsaxon
Joined: December 24th, 2005
Posts: 28
Its funny i was watching a new episode of BSG and i thought hey mabey bc files has some ship pack for BSG and here i come to bc and find this and its Awsome!
10/10Rock

 #31 - 11-19-2006 at 09:26
Husnock
From: (Ohio)
Joined: April 17th, 2006
Posts: 41
The level of detail in these ships is ASTOUNDING!!! I might have to get a new graphics card just to appreciate them!

I don't suppose you guys are planning any more ship packs for other shows, are you? smile

 #32 - FIX FOR FIRING PROBLEM - 11-19-2006 at 12:03
Konrad9
Joined: September 25th, 2002
Posts: 294
Well, kinda.
On one of the forums someone found out that you just have to increase the power going to the weapons systems, apparently 100% isn't enough.
Not a real fix, but enough if you're playing as one of them.

 #33 - WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - 11-19-2006 at 14:06
Lantean
From: (Dublin)
Joined: March 25th, 2006
Posts: 1
I LOVE THIS MODE SO MUCH, BUT I HAVE ON LITTLE SNAG.
The Lights Don't Work on any of BSG Ships!!!!

They can blow the crap out of each other but they all look dead.
can anyone help?


But still WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!Two Thumbs Up!Two Thumbs Up!Two Thumbs Up!

 #34 - 11-19-2006 at 14:49
_Apollo_
Joined: December 29th, 2005
Posts: 15
omg.....i was just on the legacy forums looking at my sig thinking: "my god the pegasus is beatiful....i wish there was one for bc"

and frak me here it is! incredible, just incredible.....best mod pack for bc since updated stargate pack

 #35 - 11-20-2006 at 10:47
JamesTiberiusKirk
From:
Joined: November 11th, 2004
Posts: 1720
Strange, there is no BSG category in my bc.... exactly nothing, although it is updatet with foundation, etc...

 #36 - 11-21-2006 at 07:02
jamie_to_cute
From: (allentown pa)
Joined: December 20th, 2005
Posts: 32
will this ship pack be made in to a mod for mp games??

 #37 - 11-21-2006 at 08:56
merkel
Joined: April 26th, 2006
Posts: 79
Man this is an awesome mod. WELL DONE. A few bugs I noticed but great work 9/10

 #38 - 11-21-2006 at 14:49
GavinStCloud
Joined: November 21st, 2006
Posts: 1
This is a cool mod. It would be better if it actually worked, but, for what was trying to be done, this is a really good start. Install is easy, but there are a lot of errors in the forums that remain to be addressed.

Glad to see BSG ships in BC. Now all we need is a bridge set for Galactica and Pegasus.

 #39 - 11-21-2006 at 22:22
merkel
Joined: April 26th, 2006
Posts: 79
Worked fine for me.

 #40 - cash - 11-22-2006 at 13:16
trevorjpilkington
Joined: September 25th, 2002
Posts: 153
From what I paly woth it for (about a few secs my BC like cashing on me damn it) it was a very good mod can't wait for next verson which I going to have to wait since my BC does not like this verson for now but them agam it does it with loads of mods so it not you it just my BC.

Please do not talk about No CD Cracks or illegal material in the comments, this is your first and last warning, next time you will be banned! - atomic_ danny

 #41 - 11-22-2006 at 19:30
merkel
Joined: April 26th, 2006
Posts: 79
Please do not talk about No CD Cracks or illegal material in the comments, this is your first and last warning, next time you will be banned! - atomic_ danny

 #42 - Love it, prehaps for a verson 2 - 11-26-2006 at 15:38
Psycho_Nemesis
Joined: October 21st, 2002
Posts: 53
Well first of a ll I love the pack, I just hate that I can only lunch one fighter/ rapter at a time, but its alright.

Now I was thinking though Galactica should have acupple of nukes, cause it has been stated in the show that they have them, hell so far 2 have been used in the show out of Galactica's stock.

Another thing that would be cool is for the Container Frighter to have a MVAM capablity to lunch fighters like in the episode "Hand of God"

 #43 - actually - 11-27-2006 at 20:08
impdestroyer
From:
Joined: August 14th, 2004
Posts: 213
with some tweaking of the carrier file you can make it launch more than one at a time, just for me bugs up when you recall them, when i recall one fighter it adds however many i can launch to the count instead of just one, but that is a bug from the shuttle script not this thing

 #44 - 12-02-2006 at 13:45
tbower
Joined: December 26th, 2003
Posts: 24
please consult the forums with any technically-related issues... - jb76

 #45 - Multiplay? - 12-05-2006 at 14:04
Spacecowboy0080
From:
Joined: December 5th, 2006
Posts: 1
Can you play these ships on multiplayer? If so, im sold!

 #46 - Include the Valkyrie - 12-08-2006 at 19:12
martman689
Joined: October 4th, 2002
Posts: 45
If u make a 2.0 u should include Battlestar Valkyrie for the episode "Hero" (thats the episode were an old pilot of Adm. Adama escapes from the Cylons)

Overal its a great pack, im in love with it. good job Rock

 #47 - Hum. . . - 12-11-2006 at 21:27
BlackRook32 (Staff)
From: (Augusta, Georgia)
Joined: June 15th, 2002
Posts: 695
Now, just how did this sweet mod slip past my radar? Downloading! -BR32stick out tongue

 #48 - bsg ship pack - 01-21-2007 at 22:01
jamie_to_cute
From: (allentown pa)
Joined: December 20th, 2005
Posts: 32
will there be another bsg ship pack comeing out??

 #49 - 01-26-2007 at 09:47
commander_codi
Joined: December 1st, 2006
Posts: 4
please consult the forums with any technically-related inquiries... - jb76

 #50 - 01-27-2007 at 00:56
commander_codi
Joined: December 1st, 2006
Posts: 4
and wich mod do i need to intract the pods

 #51 - 01-31-2007 at 04:46
Darth_Harry
From: (Pruszków)
Joined: November 21st, 2006
Posts: 510
I dont know if anyone else has this bug but the Cylon fighter have 2 kinds of torps (missiles and canons). well the missiles work fine but when i fire the canons i just get a muzzle flash but nothing comes out no sound no projectile and no hit on the enemy ships (and i was fiering up close on the stock freighter). i wouldent mind it but the AI always fieres the canons instead of the missiles and the canons have 500 ammo so thats a lot of wasted time.

 #52 - Valkyrie - 05-30-2007 at 03:57
MrSlinks
Joined: July 24th, 2006
Posts: 33
@46 - I already have a working and full model of the Valkyrie ready for the HW2 fleet commander mod am working on - I would be willing to negotiate a share once we have released the content... thats if someone in the community here fancied porting it over. (hell - I spent long enough texturing her!!)

 #53 - Demasiado genial :) - 08-29-2007 at 18:52
Chiletrek
From:
Joined: March 3rd, 2003
Posts: 1039
Hello:
This is an outstanding mod, it has all of Coxxon great BSG models (only a Resurrection ship is missing, I hope someone could make it, and place it in the next version of this awesome mod big grin ).
Great mod, I'm also waiting for the BSG mod for Armada2 too Rock

 #54 - the mod - 11-05-2007 at 10:34
DEFIANT_WARSHIP
From: (Hertfordshire, UK)
Joined: February 21st, 2007
Posts: 34
this is a fantastic mod, its really good, textures are brilliant and its realiticley cannon for bsg, well done, Two Thumbs Up!

 #55 - 12-29-2007 at 07:55
Wundai
From:
Joined: March 12th, 2005
Posts: 2793
downloading now smile Hope it works with KM though

 #56 - does it - 01-23-2008 at 15:19
lanny99
From: (calgary)
Joined: January 23rd, 2008
Posts: 1
does this work for the demo?

 #57 - Minor Problem - 03-15-2008 at 14:22
agentm31
Joined: January 10th, 2007
Posts: 51
Hey, I've got this little problem. I installed the pack on my computer, but the textures for both Battlestars don't appear. Anyone have the same problem?

 #58 - Hey, I'm still having problems - 04-08-2008 at 00:44
red5stb
From:
Joined: April 8th, 2008
Posts: 1
I've downloaded the file, but I don't know what a BC directory is. Can anyone help me?

 #59 - Help same with agentm31 - 04-17-2008 at 08:23
xeraphone
Joined: December 19th, 2006
Posts: 3
why do the texture on both battlestar don't appear? they do shoot like shower... but no ship texture, can anyone help?

 #60 - @ #57 and 59 - 09-08-2008 at 00:26
BlackRook32 (Staff)
From: (Augusta, Georgia)
Joined: June 15th, 2002
Posts: 695
Setting your graphic resolution to "HIGH" might help. If your playing the game on a medium or low setting? You will not see the textures. -BR32

 #61 - lonch vipers - 03-08-2009 at 11:43
APOLO111
From: (Rodcester)
Joined: February 21st, 2009
Posts: 6
sory but how do you lonch vipers I can't figer it out
But this is a FRAKING AWESOME MODRock

 #62 - LAUNCH VIPERS!!!!!!!!!!!!!!!!!!!!!!!! - 03-08-2009 at 13:12
APOLO111
From: (Rodcester)
Joined: February 21st, 2009
Posts: 6
I ask agen dose anybody know how to launch vipers I would realy apesheat the help thanks confused

 #63 - 05-23-2009 at 16:09
Chiletrek
From:
Joined: March 3rd, 2003
Posts: 1039
Hello:
In the menu of that science guy (cannot remember the name, so don't kill me please stick out tongue ) there you'll see the option to launch vipers.
Good luck!

 #64 - 06-16-2009 at 21:26
Eldas
Joined: April 2nd, 2009
Posts: 1
any one here know how to convert these ships to armada 2?

 #65 - BSG ships for Armada2 - 06-23-2009 at 17:14
Chiletrek
From:
Joined: March 3rd, 2003
Posts: 1039
Hello:
You may like to visit this bcfiles's sister page armada2files.com, check for the projects and there is one called "Battlestar Armada", it will be awesome, because I am part of the modding team there big grin . All of Coxxon's ships are included and many other too.

 #66 - Looks great... - 08-27-2009 at 16:10
ow3n1987
Joined: August 26th, 2009
Posts: 3
is ther anyway you guys can redo this pack for legacy? wud be great to play as pegasus or a decent looking galactica smile

 #67 - 02-28-2010 at 04:29
stardestroyer001
From:
Joined: October 12th, 2009
Posts: 47
It's a great mod, but as the above people have said, I can't fire a single shot. NanoFX2 Beta keeps crashing my game so I have left it off (I did turn it on once to see if it would fix the problem but it didn't). Viper launch is fine, Galactica retract pods is fine, just the weapons don't work. I fire and it crashes. Am I missing something, some pack or like that?

(By the way, I have created an account with FileForums very recently but it won't let me log in [I haven't been banned, for those who want to know] so I can't post anything about this problem there.)

 #68 - 03-05-2010 at 20:33
stardestroyer001
From:
Joined: October 12th, 2009
Posts: 47
never mind, after downloading a ton of mods it seems to have worked after a reinstall.
It's frakkin awesome! (for some reason I can take down a Dominion cruiser with the Galactica, pods retracted, so what's the reason behind "sovereign took it out in 30 seconds"?)
The perfect thing to go with it would be a CIC bridge mod, but this is just fantastic on its own. big grin

 #69 - 12-08-2010 at 01:24
Tommygun167
From:
Joined: October 10th, 2010
Posts: 386
This is an amazing pack. I agre with stardestroyer001 Now CIC's for the Battlestars would be good. It deserves a 10/10 from me.

 #70 - Wow - 12-28-2011 at 07:37
Recon46Panzer
From: (Salisbury)
Joined: October 18th, 2010
Posts: 14
I really like this pack its a bigTwo Thumbs Up! however when I try to fire weapons in the larger ships they don't fire and when I try to add a basestar it won't come up- no model not on sensors

 #71 - 03-17-2012 at 16:31
Lionus
From:
Joined: February 25th, 2009
Posts: 85
IMHO BSG mods deserve a revival.. redoing in higher quality.

 #72 - BSG Pack V3.0? - 02-19-2013 at 08:37
StephenGDelta
From:
Joined: February 4th, 2013
Posts: 18
I heard a rumour that there is a BSG pack 3 is in progress, if this is true, I have some suggestions, BSG Blood and Chrome can give us some new ideas, like Battlestar Valkyrie, Battlestar Osiris, the Wild Weasel Raptor, as well as the Mk1 Viper, as well as TOS Cylon Raiders.



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