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| Advanced Quantum Torpedo - File Description |
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FunFactor: 9 Creativity: 10 Item Placement: 8 Size vs. Usefulness: 9 Installation Instructions: 7
Overall Rating: 8.6 | Description:
Advanced Quantum torpedo by Excal27
Note from Author "I spent a lot of time designing the torpedo, I hope you all like it, and most of all have fun with it."
Many weapons were designed, created and tested, but one in particular caught starfleet's eye. this was an
"Advanced Quantum torpedo". This Quantum is a very agile torpedo and will track its target efficiently and
follow it if necessary. The best way to avoid this torpedo once its been fired against you is to warp.
You will also find some good information, in the readme, so your best bet is to read it.
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|  | | Advanced Quantum Torpedo - Screenshots |  | Screenshots: |  |

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| Advanced Quantum Torpedo - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Advanced Quantum Torpedo - Readme |  | Readme File: Star Trek : Bridge Commander
Developer - Excal27 - contact info ascii-syntax@hotmail dot com
"Advanced Quantum torpedo"
With the many threats facing starfleet these days, they decided it was time to design a new weapon to effectively combat these threats. Starfleet's scientists and engineers worked tirelessly on many types of weapons. Starfleet's mandate was to design an energy efficient yet extremely devastating weapon that could be destructive enough to pose a danger to all of its current threats, including the cardassians, the dominion, the kazons, the romulans and even the borg.
Many weapons were designed, created and tested, but one in particular caught starfleet's eye. this was an "Advanced Quantum torpedo". This Quantum is a very agile torpedo and will track its target efficiently and follow it if necessary. The best way to avoid this torpedo once its been fired against you is to warp.
Pros - extremely high yield torpedo and doesn't cause any lag with multiple ADV-Quantum s Flying around.
cons - none, but it might be too powerful for some people, if so just edit the torpedo's damage to your liking.
I spent a lot of time designing the torpedo, i hope you all like it, and most of all have fun with it.
Installation:
extract the contents of this folder into your BC main directory.
To add this torpedo to a ship either rename the torpedo script, or edit the ship hardpoint you want it used with by using MPE and then Going to C:\Program Files\Activision\Bridge Commander\scripts\ships\Hardpoints and Pick a Ship.
"It must be in the Form of a py file" open it then check the box that says "named objects" after that click above on scene root. Then to your left side you will see submenu properties. Click on torpedoes, then edit property then click ammo types click the 1,2,3 or 4 then when you see "Tactical.Projectiles." type "AdvancedQuantum" behind it with no spaces, it should look like this Tactical.Projectiles.AdvancedQuantum then save the ships py file but DONT FORGET TO DELETE the ships "pyc" file before saving the py file! BC will automatically make a new pyc file for the updated py file.
Included is a stock sfx sound. Use BCMP to add the sound plugin or add a different sound plugin of your choice with BCMP. To utilize a different sound file you will need to open the T-Quantum's py file and edit the Getlaunchsound peramiter. If you are editing this torpedo's py file for the second time you must then also delete its "pyc" file that bridge commander created for it on the first install before saving its "py" file or any changes you make wont be updated. Also be careful not to click on the menus button or type anything in the ship plugins menu of BCMP as it is prone to auto deleting some ships from BC.
once you're done its ready to go... enjoy!
Credits: To me for creating it.
To whoever made the stock sound file
To all of you who like and appreciate this torpedo.
To all modders feel free to use my torpedo in any future mods you would like to see it in just don't forget to mention me in your credits please!
This mod may be redistributed as long as no money is made from it.
"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION." |  |

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| Advanced Quantum Torpedo - User Comments |
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The following comments are owned by the user that posted them. BC Files is not responsible for their content.
Total comments: 14 | Last comment: 01-27-2008 at 12:58
tomcattweek01 From: (Florida) Joined: January 18th, 2007 Posts: 32 | Looks sweet...downloading now... |
The_Daedalus From: (Dublin) Joined: November 24th, 2005 Posts: 547 | A very, very nice texture, though I have a feeling it will be a little too powerful for my liking. Nice work.
9 / 10 |
Poyrerudas Joined: January 11th, 2008 Posts: 3 | Nicest torpedo ive ever seen totally underrated keep up the great work 10/10! |
Saquist From: (Houston Texas) Joined: September 18th, 2003 Posts: 1813 | I appreciate the mod but I'ts kind of cheating... |
starfleetadmiral From: (California) Joined: July 8th, 2005 Posts: 424 | Looks kinda like the Blue Plasma Torps from SFC2: OP
I won't rate it since I don't have BC installed, and therefore no way to test it. |
Excal27 From: Joined: September 12th, 2007 Posts: 13 | I am glad to see people like the torpedo. |
Excal27 From: Joined: September 12th, 2007 Posts: 13 | Saquist if you think the torpedo is too powerful i gave detailed instructions on how to edit it to your own specifications in the readme. i'm glad u appreciate the mod, but there is no need to say it is cheating when u can edit it's power yourself and make it a weak torpedo.
And to starfleetadmiral, i'm sorry to hear u think it looks kinda like a torpedo in a different game, i tried to make this torpedo unique to BC, as i have never played any sfc games im not sure what torpedo u are refering to, but if u dont have BC installed and dont plan on installing it, and u dont plan on actually testing the torpedo and seeing it live in game , then why comment on a torpedo you wont be using only buy looking at some pictures? |
starfleetadmiral From: (California) Joined: July 8th, 2005 Posts: 424 | I have the game, not the space. I do like it. Also, in SFC2: OP, the blue plasmas iirc were defensive weapons used for taking out fighters. And I appreciate any mod for a Star Trek game. |
CaptainJPicard From: Joined: November 4th, 2002 Posts: 98 | Excellent mod dude definately staying in my installation |
Excal27 From: Joined: September 12th, 2007 Posts: 13 | Thank you Captain Picard, im glad you like it, i am working on a few more as well. |
Ferox Joined: February 2nd, 2007 Posts: 9 | This is one of the best torpedoes I've seen!
Come on you people, we must force some crazy ship designer to make a ship with this onboard! 
So yeah, thumbs up for that one! |
Excal27 From: Joined: September 12th, 2007 Posts: 13 | thank you very much ferox, im just learning to make models in maya. maybe eventually ill be able to create a nice ship for the torp and future torps to go with. |
The_Undertone From: (Suffolk) Joined: April 8th, 2006 Posts: 249 | Very nice Mr.Excal, looks great in-game! I'm re-fitting the fleet right away.... |
Excal27 From: Joined: September 12th, 2007 Posts: 13 | Thanks mr Undertone |
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