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Bridge Commander Downloads > The Outdated Abyss:
Advance Torpedo Management (0.2)
Filename: 80advancedtorpedomanagement_beta_v0.2.rar


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18.54 KB
0.2
cnotsch
273
05-29-2008
see readme
The Outdated Abyss


Average User Rating: 8.7
Number of Votes: 7
Related Files:
Latest 5 The Outdated Abyss:
- Charleston Class Bridge, Generations Bridge Re-work (1.0)
- Baz1701 JJprise and fleet pack (5.0)
- TOS Constellation (1.0)
- STMP uniforms (2.0)
- Stock Plug-in Override

5 Other Files by cnotsch:
- Advanced Torpedo Management (0.2 fixed)
- Single Player Customizer (0.1)
- Construct Mod (KM) (4.0)
- Advance Torpedo Management (Beta)
- Random Battles (0.2)

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Advance Torpedo Management (0.2) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





FunFactor: 8
Creativity: 10

Overall Rating: 9

Description:
Description:
BETA-VERSION;
ATM provides som additional functions to transport Torpedos from and to friendly starbases
(it saves it for the starbase with the currently used name to recall it for a starbase with the same name in the next game)
you can also steal them from your enemys if their shields ar below 11% or ask friendly ones to give it to you
maximum transport-range about 50 kilometers




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Advance Torpedo Management (0.2) - Screenshots  
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Advance Torpedo Management (0.2) - File Download Options  

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Advance Torpedo Management (0.2) - Readme  
Readme File:
ADVANCED TORPEDO MANAGEMENT (ATM) v0.2

by cnotsch
email: c.notsch@gmx.at <I prefer German if it is somebodys first language, but I'm totally fine with English too>

Installation:
1.Unrar
2.Place the scripts folder into your BC directory.

Requirements:
1. Foundation:
It comes with the BCMP:
http://bridgecommander.filefront.com/file/BCMP_full_version;4171
Yust install it and select your BC-Root Directory (Default : "C:Program FilesActivisionBridge Commander")
and it will notify if you haven't installed it yet
2. QB Autostart:
http://bridgecommander.filefront.com/file/QB_Autostart;39736

If you use KM 1.0 you won't need anything!

How to use: <see TUTORIAL.txt>

Bugs:

Sometimes the Mode Button does not respond - closing an reopening the controlwindow fixes this
Autoget Mode is still disabled because of instability
The messages informing you about problems on beaming are only printed into the console yet
You can't unload the already loaded torpedoes exeption: exchanging them wihth others will get them back into the store
Maybe I should make the window handling mouse clicks on emty spots...

And a little bit funny one i had no time to fix yet:
you can get as mutch torps as you want into one -as small as you want- ship ^^

OK, there are some, but i think they are not that mutch disturbing...

If you find anything else or you have any questions(e.g. about some functions,new expansions,...) please report those to me : <see 4th line>
IF THERE IS SOMEBODY OUT THERE WHO KNOWS HOW TO FIX SOME OF THE BUGS IT WOULD BE VERY NICE IF YOU COULD TELL ME

Sorry for:
My bad English - if it is that bad
The many bugs, but I'll fix them and release the full Version as soon as possible.


Advance Torpedo Management (0.2) - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 11 | Last comment: 06-03-2008 at 14:10

 #1 - 05-29-2008 at 21:46
1DeadlySAMURAI
From: (Gävle)
Joined: October 24th, 2002
Posts: 269
tihi, borg nanites I gotta try.stick out tongue

 #2 - 05-30-2008 at 05:51
exodus_499
From:
Joined: February 24th, 2006
Posts: 338
Wow, I wasn't expecting much until I saw the screen shots... Nice!

 #3 - 05-30-2008 at 09:04
DeadCities (Staff)
From: (Melbourne, Australia)
Joined: February 13th, 2003
Posts: 160
I hope to see more of your work man!,
awesome stuff!.

-Lint

 #4 - 05-30-2008 at 17:26
Kotornoob
Joined: May 28th, 2007
Posts: 113
.........LOVE IT..........

 #5 - 05-30-2008 at 17:39
power_2022
From: (BC)
Joined: September 15th, 2005
Posts: 57
Nice, almost too much selection stick out tongue

 #6 - 05-30-2008 at 19:46
Kotornoob
Joined: May 28th, 2007
Posts: 113
But when I loaded it on to the game It didn't work, is it a mutator or does it work from clicking on someone?frownCryfrown

 #7 - 05-31-2008 at 04:00
cnotsch
Joined: October 3rd, 2007
Posts: 14
Ok I might left that out in my readme (i hope not) first you have to activate the mutator, then - ingame - you have to talk to felix and click "stored torpedoes" so the window appears. you might take a look at the screenshots... (its the button wich is called "close window" when the panel is visible)

 #8 - 05-31-2008 at 07:14
Kotornoob
Joined: May 28th, 2007
Posts: 113
Ahhh thankswink

 #9 - 05-31-2008 at 07:40
Kotornoob
Joined: May 28th, 2007
Posts: 113
But wait, there is nothing in the mutator's I put the script folder into the bridge commander directory and started up the game, but when I went to mutator's thing there was nothing. do I have to use BCMP to get it in game, if so I don't know howfrown

 #10 - 06-03-2008 at 14:01
cnotsch
Joined: October 3rd, 2007
Posts: 14
sorry my mistake there is a file missing in this release sorry yust install v0.1 than v0.2 than it works i'll upload a repack asap.

 #11 - 06-03-2008 at 14:10
cnotsch
Joined: October 3rd, 2007
Posts: 14
i just tried it myself but it seems like i vorgot the mutator in v0.1 as well sorrry i've already posted the fix it is only a matter of time till it is online



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