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Ablative Armour Video
Filename: deploying_ablative_armor_by_blurb23.zip


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336.71 KB
blurb23
1897
02-16-2005
Media


Average User Rating: 8.3
Number of Votes: 10
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Ablative Armour Video - File Description  


Description:
This is mainly for modders out there, its a clip from Endgame (Voyager finale) showing the deployment of Ablative Armour.

Basically, its so that if anyone wants to mod the effect into the game, they're able to.

Not bad quality



Ablative Armour Video - File Download Options  

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Ablative Armour Video - Readme  
Readme File:
**Deploying Ablative Armor Clip by Blurb23**

Ok, the main purpose of this file is so that people who are making
Armormed Voyager and Endgame mods can see exactly how it happens, so
they can make a cutscene...

-----------------------------

Requirements:
None really, except Windows Media, because thats the format i saved it in...
im sure most of you have it, but for those of you that dont, find a way to use it...

-----------------------------

if anyone needs another clip like this of a scene, feel free to contact me,
and ill see what I can do about it...

Email:
Bagleman12 AT yahoo DOT com
(i did it like this so i wont get Spam-Botted)

-----------------------------

if you are going to re-release this clip (though i dont anyone will) please contact me
and give appropriate credit...

this is a Version 1... if i ever decide to do a version 2, it might include some more Endgame
goodies

-----------------------------
Credits:
Paramount for Star Trek
Activision for making BC
blurb23 (me) for extracting the clip from Endgame


Ablative Armour Video - User Comments  
The following comments are owned by the user that posted them. BC Files is not responsible for their content.

Total comments: 13 | Last comment: 08-15-2006 at 14:28

 #1 - 02-16-2005 at 11:27
crackpatch
Joined: July 24th, 2003
Posts: 580
low quality! Two Thumbs Down!

how the hell should that be moddable?, then ya have to add bonesstructure i think Beer! Beer!

 #2 - 02-16-2005 at 11:37
TheKnightRider
From: (Chicago/Illinois)
Joined: January 28th, 2005
Posts: 75
Its still cool to watcth though 10/10

 #3 - @crackpatch - 02-16-2005 at 13:42
dauntless
Joined: December 15th, 2002
Posts: 623
are you on crack?!? its a tool for modders so they can get anything to do with this mod-wise spot on.

 #4 - meh - 02-16-2005 at 16:22
Borg_Drone
Joined: August 22nd, 2002
Posts: 1598
To get it working like that when you deploy it would take months of work...and still i dont think you could ever make it look like that...

Damn I hate that little God-ship..hehe

 #5 - 02-16-2005 at 17:43
blurb23
From:
Joined: September 11th, 2004
Posts: 363
thanks for putting this file up, and for your comments

#1, its my only copy of Endgame, sorry! i did make this so that modders would be able to make a cutscene (or something to that effect), like how MVAM has the ships separating...

#4, it would take months of work, but then again, a lot of people thought that something as high quality as the CG sov wasnt possible stick out tongue

 #6 - 02-16-2005 at 18:30
Hawaiian_c
From: (Hawaii)
Joined: October 3rd, 2004
Posts: 239
ownly thing i can think is to when the program use the mvam it will go to that cutscene

or try to use atp "Adcanced Technologies Pack" to make the armor use a over laping cloking meaning each part willl decloke inorder to make it look like that clip


i dont know it was an idea... it could work but who knows..

 #7 - thats true - 02-16-2005 at 18:31
Borg_Drone
Joined: August 22nd, 2002
Posts: 1598
But CG soverign didnt have that kind of advanced animation =/
Nothing like that exist in the BC-mod world now (that i know of)

But we can always hope big grin

 #8 - #6 - 02-16-2005 at 19:28
blurb23
From:
Joined: September 11th, 2004
Posts: 363
thats a good idea, but it'd be a mhuge memory hog, and would require TONS of work...

its a good start though big grin

 #9 - this is really interesting... - 02-16-2005 at 21:29
gdluque
From: (Buenos Aires)
Joined: June 12th, 2004
Posts: 633
...and thx for think in us whit this, but we were studing this cutscene before, and really we have NO IDEA how to replicate this effect...
It could be easly done (easly, it's a way to say!) in a rendered 3D animation, but in BC things happens in real time, and could be needed a complete new Cinematic module for the transitions, including the armoring MVAM preccess... So, MVAM it self shall be adpated to work in this way... This could be extremely difficult even for Games Designers like Nano it self...
Of course, this are just thoughts...

 #10 - 02-17-2005 at 01:35
Hawaiian_c
From: (Hawaii)
Joined: October 3rd, 2004
Posts: 239
i dont think it be that hard if someone finds a simple consept of doing it and i bet if they use what aready in the game it wont take much memery. if only b.c reads 3d mesh by section then it be hole lot easyer of fooling around with morphing ships and mabe able use 2 ships with that cloke idea...

 #11 - Nice one - 02-17-2005 at 10:31
hamilton37
From: (Montevideo)
Joined: February 16th, 2005
Posts: 15
Cool video. But the quality ins't it

 #12 - idea... - 02-27-2005 at 20:13
blurb23
From:
Joined: September 11th, 2004
Posts: 363
i think i saw a cloak mod out there somewhere that starts cloaking the ship from the front, and moves it's way back... couldnt we have the "decloak" like that? and then replace the ship with the armored ship while the cutscene is going on? MVAM lets you dynamically create models, so this shouldnt be too hard...

 #13 - i have it - 08-15-2006 at 14:28
alexraptor
Joined: December 6th, 2002
Posts: 656
I think i know how. BC supports texture animations, what if one created a mesh, with combined armored and unarmored voyager. and then use alpha maps to hide the undeployed armor parts on the texture frame by frame. thus the alpha map would change by every frame and show more of the armor. it could work. and just time something like MVAM to match the texture animation sequence. as well as swap between an unarmored model and an armored model(so we dont get loss of gameplay performance)



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